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by Persh
28 Dec 2007, 01:46
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111214

Re: Complete Annihilation News

You mean the aircraft and mex ones? I kind of like them, though they're too dark and the the team colors don't show very well at all. (I probably shouldn't open that old debate again, but oh well.) Look too detailed compared to everything else at the moment though, the Core style is going to have t...
by Persh
28 Dec 2007, 00:31
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111214

Re: Complete Annihilation News

Who the hell approved the ugly matrix models for the core side :(
by Persh
28 Mar 2007, 10:04
Forum: Game Development
Topic: [LLTA]
Replies: 130
Views: 12863

You know, asking me permission to use all the stuff I worked on in P Variant wouldn't be so hard. Honestly Monohouse, you especially could've just asked. But yeah, http://spring.unknown-files.net/file/1826/AA_2.21_P_Variant/ is my bit of proof. Edit: Not to mention all the bugs I hadn't gotten to fi...
by Persh
31 Jan 2007, 03:12
Forum: Game Development
Topic: [LLTA]
Replies: 130
Views: 12863

Uh, dude, credit Persh Variant a LOT. You stole nearly everything, UEF Foundry building in front instead of actually on the pad gave it away, using the exact same weapon/filenames for everything just makes you look even worse.
by Persh
01 Jan 2007, 04:11
Forum: Game Development
Topic: [LLTA]
Replies: 130
Views: 12863

Some of that looks just a bit stolen from all the stuff I did with AA (P) Variant. Like the Praetorian's size. Or the shields. Or any # of things.

ZING
by Persh
18 Oct 2006, 01:47
Forum: General Discussion
Topic: tN - the talk and whats new
Replies: 35
Views: 1921

Funny stuff. [Continues wearing his stolen SSFL tag to spite SuperNoob]
by Persh
05 Oct 2006, 14:18
Forum: Game Development
Topic: how do i install the "Custom Unit Icons" ?
Replies: 5
Views: 442

AA 2.2 P Variant has the Sample Custom Icons for all units.
by Persh
03 Oct 2006, 04:38
Forum: Game Development
Topic: Changing weapon ID's
Replies: 9
Views: 921

Does Spring even bother looking at WeaponID's? Last I messed with them, I had 3 weapons with the same idea, and they all worked fine.
by Persh
16 Sep 2006, 22:16
Forum: Game Development
Topic: New Variant : AA Necromancy Edition
Replies: 12
Views: 962

Re: New Variant : AA Necromancy Edition

Foxomaniac wrote:/me believes that this variant is made of FAIL with horrible balance and units that do the same thing as AA units, only worse and with higher cost.

*whistles*
Except yours removed units.
by Persh
14 Sep 2006, 22:29
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 3019

Will do.
by Persh
14 Sep 2006, 16:16
Forum: Game Development
Topic: Weapon Variables: what do they do?
Replies: 45
Views: 1660

Er, I hit refresh and 3 more replies come up. Use edit moire!
by Persh
14 Sep 2006, 16:06
Forum: Help & Bugs
Topic: Unable to find <IP2Country> file. Skipping ...
Replies: 5
Views: 485

Ask Betalord for them, although it's doubtful you'll get them.
by Persh
14 Sep 2006, 16:03
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 12829

Could there be some sort of toggle for showing the attack/defend/move/gaurd/etc icons in the units move queue? I think I prefer it the way it is now.
by Persh
14 Sep 2006, 16:00
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 3019

Well, the only map that I REALLY noticed the bigger-then-big units having visible issues with was Speedmetal, and it's variants. they path to the edge of the long road-type thing, and stick halfway over the edge. Next V also fixes me having the maxslope set to 80/91 for em. Prolly gonna give the Sup...
by Persh
13 Sep 2006, 16:29
Forum: Art & Modelling
Topic: Announcing........
Replies: 83
Views: 11926

So now my dual nVidia 7900 GT's will be taxed more then 5% right? :lol:
by Persh
13 Sep 2006, 16:20
Forum: Art & Modelling
Topic: Camos? Stuff? !?
Replies: 11
Views: 1668

Camos? Stuff? !?

Image

?
by Persh
11 Sep 2006, 23:57
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 3019

11k health for the heavy walls, 5 or 6k for the light walls. Nub.

Also, it's variant.[/quote]
by Persh
11 Sep 2006, 22:40
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 3019

Also, it's not just about bigger units, yes there is a Level 4 Kbot lab for both Core & ARM, but that's not the focus. THe focus is on the large amounts of level 2 Units I added, the Level 2 Hovercraft, ZE CLOAKABLE PEEWEES/AK'S, and that sort of thing.
by Persh
11 Sep 2006, 17:17
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 3019

AA 2.11 Persh Variant [YaRly]

http://www.unknown-files.net/images/41672421270114469608160.jpg http://www.unknown-files.net/images/320379603799671643696817.jpg http://www.unknown-files.net/images/113518008751469010564015.jpg http://www.unknown-files.net/images/1419218058073712230042.jpg http://www.unknown-files.net/images/595204...
by Persh
31 Aug 2006, 16:14
Forum: General Discussion
Topic: Why so little map variety?
Replies: 58
Views: 2139

Using the FireFox extension DownThemAll, I dl'ed every single map off of ta-spring.com/maps/. TWICE. Once for each computer. And yet, so many of them either play or look like crap.

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