[LLTA] - Page 5

[LLTA]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

Its really easy to fix missing piecenames. Open them in your favorite program upswing/3dobuilder and add blank pieces in their to match the missing ones. Fixes the problem.
penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack »

great!!!! thx
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Ok, Lemmi needs help to fix the max texture size problem. Seems like we just need to cut down on unused and unecessary textures?
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

The Pillar of Light GOKPILLAR is overpowered in my opinion
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Alright, this needs a lot of balance fixes.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Convert to s3o, implement some balance, and then get some content. Smoth's effects are the best facet of this game.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

wow, just wow.
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

lvl2 construction planes cant build lvl2 airfields
penticrack
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Joined: 31 Dec 2006, 13:22

Post by penticrack »

hm , any bots for it out?
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

MadRat wrote:Its really easy to fix missing piecenames. Open them in your favorite program upswing/3dobuilder and add blank pieces in their to match the missing ones. Fixes the problem.
Maybe you can help me with that ... cant do that atm :cry:
jj wrote:The Pillar of Light GOKPILLAR is overpowered in my opinion
Will be balanced! next time ! :)
neddiedrow wrote:Convert to s3o, implement some balance, and then get some content. Smoth's effects are the best facet of this game.
That is one thing i cant do , with the s3o thingies... need help for that.. or someone who can handle that , plz post or pm me !!! Btw , much Effects from smoth , some from Fang and from Argh and much of them are modificed by me , new textures and stuff like that ;D
Forboding Angel wrote:wow, just wow.
wow thank you that you tested it :D hehe And alle the others!.

You can play LLTA fine with 5 players but with 6 and more game crashes , a trick is teamplay so 4 ally 1 and team 1 and 4 ally 2 and team 2 works...

This will be fixed if someone can help me with the s3o....

Plz help me when you like to see a new , and better one of my mod LLTA.

Thank you so much to all testers and kritiks, i will do my best to balance and add stuff to it thank you and good night ! :)

174 Downloads atm YAY
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Try the command,
.cheat
Then
.give all

I am getting a crash. Please fix this. It helps people debug your mod.
udm
Posts: 47
Joined: 24 Jan 2007, 01:38

Post by udm »

I keep getting a crash too

"To many/large unit textures to fit in 2048*2048"

I get this when I try it out with many players. However, it works fine when with about 4 or less players.
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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

That happend quite often on large maps (about the size of speedmetalduo)
udm
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Joined: 24 Jan 2007, 01:38

Post by udm »

I tried that on normal Speedmetal, once with 4 players and once with 6 players. With 6 players, it crashes; with 4, it doesn't have that error
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Missing files:
metal generator: ARMMG.3do, ARMMG_dead.3do
nano tower: ARMNANOTC.3do, ARMNANOB_dead.3do
?: ARMSABER.3do
...
How were you able to take screenshots without the mod even running... :P
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

wow over 220 Downloads O.O
hmm i´m sorry but cant edit/fix anything atm...
I had to work on a halflife 1 mapcontest first , so dont be angry llta wont be dead.
Just frozen atm :)

Hope someone can fix for me the s3o thingies... i cant do anyway... if you can help me plz add me in icq:301238332.
Thank you ! :idea:
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

REVENGE wrote:Ok, Lemmi needs help to fix the max texture size problem. Seems like we just need to cut down on unused and unecessary textures?
jc's program will do that for you, but you need to read his directions very carefully. Always backup the textures first because once it cleans them they are gone and its not reversible.
Persh
Posts: 24
Joined: 10 Aug 2006, 04:07

Post by Persh »

Uh, dude, credit Persh Variant a LOT. You stole nearly everything, UEF Foundry building in front instead of actually on the pad gave it away, using the exact same weapon/filenames for everything just makes you look even worse.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Persh wrote:You stole nearly everything
He made the commanders, thats it iirc :P
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