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by pktm
02 Aug 2009, 23:37
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 650416

Re: Random WIP

@aGorm

This reminds me on kknd2 somehow.
by pktm
22 Feb 2009, 02:13
Forum: Off Topic Discussion
Topic: Forum Game: Jail Break
Replies: 108
Views: 9156

Re: Forum Game: Jail Break

I lay the poo at the door, so it would catch fire. It smells.
by pktm
19 Oct 2008, 22:35
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 4485

Re: Fog of War

Brain Damage wrote:press L ingame
That sucks. I don't need cool grahpics if I turn them into a colored mess.
by pktm
27 Aug 2008, 00:56
Forum: Feature Requests
Topic: Checkpoints
Replies: 7
Views: 943

Checkpoints

Hi! I'm pretty sure I already read something about a request for checkpoints. Well, today I saw this: http://www.youtube.com/watch?v=vkEzRrTqieY&feature=related The look of the checkpoint showing up there after some seconds is quite impressive, and I would be happy to see something similar / inspire...
by pktm
24 Aug 2008, 22:38
Forum: Art & Modelling
Topic: A new Mod is born! Also help with 3ds max 2008
Replies: 57
Views: 5827

Re: A new Mod is born! Also help with 3ds max 2008

ErIpMaV wrote:
Snipawolf wrote:
I will need Modellers and scripters for this project.
You'll be hard pressed to find any.
Why do you say that?
Did they all die or something? :(
No, they were waiting for u to show up with another unpayd job. Didn#t u recieve their applications? :>
by pktm
22 Aug 2008, 13:40
Forum: Lua Scripts
Topic: Advanced Players List widget
Replies: 175
Views: 19691

Re: Advanced Players List widget (v02)

I think it would be nice to be able to hide certain parts. If I don't ever want to see the list of enemies, I should be able to klick a button in the title row of the enemy tab and then it hides. e.g. visible: Allies [hide] ---------------- - Ally 1 - Ally 2 Enemies [hide] ---------------- - E1 - E2...
by pktm
14 Aug 2008, 22:37
Forum: Off Topic Discussion
Topic: WAMP
Replies: 7
Views: 626

Re: WAMP

Is it possible to install WAMP in such a way I can plonk it on a usb drive and carry it around? Is it already like that and its a simple copy paste affair? Isn't there a manual for exactely that purpose? Anyways, a simple copy&paste should keep most of the functionality. You will habe to start it, ...
by pktm
05 Jul 2008, 17:40
Forum: General Discussion
Topic: Remove "eyes" as default for LuaWidgets
Replies: 22
Views: 1976

Re: Remove "eyes" as default for LuaWidgets

I think it should stay. It's an efficient way to make all ppl using the lua configuration, to let them know where they can turn things on and off.
by pktm
11 Jun 2008, 20:13
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 650416

Re: Random WIP

LordLemmi wrote:http://www.youtube.com/watch?v=_YhcLQe-LFE <- trailer on youpoop :P @ smoth
Uhm, may you tell me the name of that song / sound or whatever that is?
by pktm
01 May 2008, 15:45
Forum: Feature Requests
Topic: bloom effect.
Replies: 74
Views: 6841

Re: bloom effect.

:? looks likethe bloom effect "may" be good. but... can it be a widget to switch on/off? then it would be convenient and if one with a poor computer has bad performance and low fps, he could switch it off easily at any time. But usually, u don't play from this camera mode don't you? And if you cann...
by pktm
17 Feb 2008, 00:28
Forum: Map Creation
Topic: Fog of war
Replies: 19
Views: 2202

Re: Fog of war

While we're at it, is it possible to remove purple color of existing LOS? No. As long as you are not able to do it on your own, you won't get a fog of war, or a usefull colored line of sight or somethong else nearly every rts game provides. I wonder why, since spring usually has all the cool things...
by pktm
03 Feb 2008, 12:57
Forum: Game Development
Topic: Scenarios
Replies: 9
Views: 786

Re: Scenarios

So Here's my rough draft of a script(Work in Progress): http://docs.google.com/Doc?id=df7qd3dg_9124xwgtg7 --- okay, I'll finish later. any suggestions so far? Bubble: Same goes for attacking, it looks like the enemy has sent a scout, right click on the enemy Flash Tank to attack it. [Script generat...
by pktm
01 Feb 2008, 00:01
Forum: Off Topic Discussion
Topic: Site Critique
Replies: 12
Views: 584

Re: Site Critique

Don't set a cookie at the first page. I hate that.
by pktm
26 Jan 2008, 00:37
Forum: Game Development
Topic: Scenarios
Replies: 9
Views: 786

Re: Scenarios

[quote="[Krogoth86]"]Imo as a very first step you should just explain the general TA gameplay. Such lessons can be applied to pretty much any TA based mod and give you a good basis... Later on there could be mod specific "extensions" which go into detail concerning balance, unit behavior and strateg...
by pktm
25 Jan 2008, 16:33
Forum: Help & Bugs
Topic: KAIK013 + BA6.0 + capture unit = crash
Replies: 0
Views: 412

KAIK013 + BA6.0 + capture unit = crash

Hi! I wonder if AIs hate me, but i really don't get any to work for a game. KAIK started properly, but as i captured an enemy builder from the AI, it ragequits (crashes). I'm using WInXP SP2 with my AMD 5200+ and some GB DDR2 RAM. Could that be fixed? That the AI don't crash when a unit gets capture...
by pktm
24 Jan 2008, 19:10
Forum: Help & Bugs
Topic: crash ba6.0 AAI
Replies: 1
Views: 464

crash ba6.0 AAI

Hi! If i want to start a BA6.0 game vs. AAI, it crashes every time. Here i sthe log: Using script script.txt SDL: 1.2.10 GL: 2.0.1 GL: NVIDIA Corporation GL: GeForce 7600 GT/PCI/SSE2/3DNOW! GLEW: 1.4.0 Section game\mapoptions missing in file buffer Section game\modoptions missing in file buffer Usin...
by pktm
22 Jan 2008, 01:08
Forum: Engine
Topic: TASClient (latest version available here)
Replies: 442
Views: 33316

Re: TASClient (latest version available here)

[quote="Peet"]'FINDIP <ip>' to get a list of users that have used that ip.
[/quote]

Are you sure you can give anway my data that easily? Not that we get trouble with some penetrant advocates...
by pktm
22 Jan 2008, 01:06
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22857

BA 6.0 shield question

Dear all!

Whats the matter with those shields in ba 6.0?
Sometimes they repulse a bullet, sometimes they dont.
When do they do so and when not?
Could we implement an indicator for it? Using antnukes, u have some antinuke-count and know if it will avoid a nuke or not.

regards, pktm
by pktm
20 Jan 2008, 20:58
Forum: Map Creation
Topic: Idea/Suggestion: Sea map with cliffs
Replies: 33
Views: 1721

Re: Idea/Suggestion: Sea map with cliffs

[quote="TheFatController"]It seems like in 95% of sea maps the land masses are just meters above sea level, with beaches going straight into grassland or whatever which makes it nice for all-round hovercraft attack and naval bombardment but it would be nice to see some sea maps with coasts more like...

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