Search

Search found 20 matches

by TheBlasphemer
05 Aug 2006, 18:22
Forum: Engine
Topic: Use of Armor.txt ?
Replies: 5
Views: 615

Use of Armor.txt ?

Hi, While doing some attempts to directly copy OTA content to Spring, I stumbled upon the problem that if Armor.txt is not found, the game will crash horribly... However, the Armor.txt seems to consist of just a few variables set to 13 (magic number :S?), and mods run fine with an empty Armor.txt......
by TheBlasphemer
02 Aug 2006, 22:09
Forum: Engine
Topic: [Patch] Invert mouse in FPS mode
Replies: 9
Views: 1087

To be honest, at the moment I don't really care about what happens to the code I write ;)
It's a shame if it's already there, or already being worked on, but it's a good exercise to get to know the engine before working on bigger patches :)
by TheBlasphemer
02 Aug 2006, 21:54
Forum: Engine
Topic: [Patch] Invert mouse in FPS mode
Replies: 9
Views: 1087

jcnossen wrote:It's already there, in the Mouse Input settings dialog box.
Woops!
Completely missed that button!
by TheBlasphemer
02 Aug 2006, 20:59
Forum: Engine
Topic: Gradual reclaiming?
Replies: 9
Views: 844

Acidd_UK wrote:Not bummer, it's a good thing isn't it? I've just updated the dev thread - I've submitted v0.1 to mantis for review. Just need to fix the rez exploit and it'll be ready for proper.
Just bummer because I'd started on it too :P
Anyway, guess I'm gonna find something else to work on then ;)
by TheBlasphemer
02 Aug 2006, 20:57
Forum: Engine
Topic: Gradual reclaiming?
Replies: 9
Views: 844

Hmmmmz... ok... so already someone wrote it... bummer...
by TheBlasphemer
02 Aug 2006, 20:47
Forum: Engine
Topic: Gradual reclaiming?
Replies: 9
Views: 844

Suppose that's a yes ;)
/me changes in his coding-monkey suit
by TheBlasphemer
02 Aug 2006, 20:42
Forum: Engine
Topic: Gradual reclaiming?
Replies: 9
Views: 844

Gradual reclaiming?

alright, while checking out some code, and found out something that I found a tad disturbing... While reclaiming, the reclaimed metal/energy is only added to the storage when the reclaiming is done. I personally think that this is the wrong way to go, as it has a few weird side-effects: - If the rec...
by TheBlasphemer
02 Aug 2006, 20:36
Forum: Engine
Topic: [Patch] Invert mouse in FPS mode
Replies: 9
Views: 1087

wait a minute... can't you already invert the FPS mouse with the check box in the settings program... I suppose this ONLY inverts the FPS camera mouse and not the rest? I couldn't find an invert checkbox in the settings program in the current revision :S And looking over the FPS-Camera code, it did...
by TheBlasphemer
02 Aug 2006, 19:53
Forum: Engine
Topic: [Patch] Invert mouse in FPS mode
Replies: 9
Views: 1087

[Patch] Invert mouse in FPS mode

Since I'm used to not having my mouse y-axis inverted in an FPS game, I got quite annoyed by Spring doing it. I do understand that some people prefer it that way, but I don't think it's justified forcing it on everyone ;) That's why I set out to make it an option in the engine :) This patch creates ...
by TheBlasphemer
02 Aug 2006, 03:11
Forum: Engine
Topic: First patch: friendly sound errors
Replies: 3
Views: 1056

First patch: friendly sound errors

Alright, finally got my copy to compile, and the first thing that pissed me off was the sound error when trying to use XTA v0.7. I'm ok with the fact that old mods are not compatible, but completely exiting because a sound file isn't found?! come on! do you expect windows to BSOD you when it can't f...
by TheBlasphemer
02 Aug 2006, 01:42
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58367

To be honest, I think using an XML based GUI fits in better with the modding capabilities. It's awful being able to change virtually anything in the engine except that GUI :P
by TheBlasphemer
02 Aug 2006, 01:28
Forum: Engine
Topic: Missing files, WordCompletion, ConsoleHistory & python s
Replies: 7
Views: 831

FireCrack wrote:^yeah, check the development links sticky....
Checked them just after posting ;)
Now checking out the proper version, I hope... :P
'T was a bit confusing as everything else around here (wiki, other posts, etc) still refer to the berlios repository...
by TheBlasphemer
02 Aug 2006, 01:12
Forum: Engine
Topic: Missing files, WordCompletion, ConsoleHistory & python s
Replies: 7
Views: 831

jcnossen wrote:Latest svn revision is 1700+, you're probably still using the berlios repository
Actually, yes I am... is that an old one :S?
by TheBlasphemer
01 Aug 2006, 19:17
Forum: Engine
Topic: Missing files, WordCompletion, ConsoleHistory & python s
Replies: 7
Views: 831

Tobi wrote:No, you happen to use a project file which is not yet updated. Add the files to the project file and it should work.
I'm using the VS7 project file, and the files in question are actually in the project file.. they're just nowhere to be found on my hard-drive :S
by TheBlasphemer
01 Aug 2006, 18:54
Forum: Engine
Topic: Missing files, WordCompletion, ConsoleHistory & python s
Replies: 7
Views: 831

Missing files, WordCompletion, ConsoleHistory & python s

Hey, I'm trying to build the latest revision of TAS (r1688), but I can't seem to compile because of the following missing files: - ConsoleHistory.cpp - ConsoleHistory.h - WordCompletion.cpp - WordCompletion.h - boost\python\is_xxx.h (less important, seems to be able to continue by commenting out) Di...
by TheBlasphemer
31 Jul 2006, 22:39
Forum: AI
Topic: [Concept] Auto Assist AI (Repairs & Builds)
Replies: 6
Views: 969

Oh well, 't was a nice practice anyway ;)
by TheBlasphemer
31 Jul 2006, 17:50
Forum: AI
Topic: [Concept] Auto Assist AI (Repairs & Builds)
Replies: 6
Views: 969

You mean that what this AI does is already in the engine :S?
bummer! :P
by TheBlasphemer
31 Jul 2006, 17:43
Forum: AI
Topic: [Concept] Auto Assist AI (Repairs & Builds)
Replies: 6
Views: 969

AF wrote:In the new version, set builders on a repeating Fight command
What do you mean :S?
Should I constantly let it attack an empty space?
by TheBlasphemer
31 Jul 2006, 17:38
Forum: AI
Topic: [Concept] Auto Assist AI (Repairs & Builds)
Replies: 6
Views: 969

[Concept] Auto Assist AI (Repairs & Builds)

Alright, here's a little concept AI, At it's current state it might be usable, but it has a few glitches that need to be fixed before it's ready for real use :) The usage is simple, just add a few units with the "Repair" command to this AI, and if Idle they will automatically repair or bui...
by TheBlasphemer
31 Jul 2006, 13:16
Forum: AI
Topic: Target Priority AI
Replies: 13
Views: 2215

How about distributing the bots?
Say if you have 50 A units defending, and 10 B units are attacking, set up the queue so that each B unit will have 5 A units attacking it, instead of 50 units attacking the first...

Go to advanced search