Search found 20 matches
- 05 Aug 2006, 18:22
- Forum: Engine
- Topic: Use of Armor.txt ?
- Replies: 5
- Views: 615
Use of Armor.txt ?
Hi, While doing some attempts to directly copy OTA content to Spring, I stumbled upon the problem that if Armor.txt is not found, the game will crash horribly... However, the Armor.txt seems to consist of just a few variables set to 13 (magic number :S?), and mods run fine with an empty Armor.txt......
- 02 Aug 2006, 22:09
- Forum: Engine
- Topic: [Patch] Invert mouse in FPS mode
- Replies: 9
- Views: 1087
- 02 Aug 2006, 21:54
- Forum: Engine
- Topic: [Patch] Invert mouse in FPS mode
- Replies: 9
- Views: 1087
- 02 Aug 2006, 20:59
- Forum: Engine
- Topic: Gradual reclaiming?
- Replies: 9
- Views: 844
- 02 Aug 2006, 20:57
- Forum: Engine
- Topic: Gradual reclaiming?
- Replies: 9
- Views: 844
Hmmmmz... ok... so already someone wrote it... bummer...SinbadEV wrote:Also: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6242
- 02 Aug 2006, 20:47
- Forum: Engine
- Topic: Gradual reclaiming?
- Replies: 9
- Views: 844
- 02 Aug 2006, 20:42
- Forum: Engine
- Topic: Gradual reclaiming?
- Replies: 9
- Views: 844
Gradual reclaiming?
alright, while checking out some code, and found out something that I found a tad disturbing... While reclaiming, the reclaimed metal/energy is only added to the storage when the reclaiming is done. I personally think that this is the wrong way to go, as it has a few weird side-effects: - If the rec...
- 02 Aug 2006, 20:36
- Forum: Engine
- Topic: [Patch] Invert mouse in FPS mode
- Replies: 9
- Views: 1087
wait a minute... can't you already invert the FPS mouse with the check box in the settings program... I suppose this ONLY inverts the FPS camera mouse and not the rest? I couldn't find an invert checkbox in the settings program in the current revision :S And looking over the FPS-Camera code, it did...
- 02 Aug 2006, 19:53
- Forum: Engine
- Topic: [Patch] Invert mouse in FPS mode
- Replies: 9
- Views: 1087
[Patch] Invert mouse in FPS mode
Since I'm used to not having my mouse y-axis inverted in an FPS game, I got quite annoyed by Spring doing it. I do understand that some people prefer it that way, but I don't think it's justified forcing it on everyone ;) That's why I set out to make it an option in the engine :) This patch creates ...
- 02 Aug 2006, 03:11
- Forum: Engine
- Topic: First patch: friendly sound errors
- Replies: 3
- Views: 1056
First patch: friendly sound errors
Alright, finally got my copy to compile, and the first thing that pissed me off was the sound error when trying to use XTA v0.7. I'm ok with the fact that old mods are not compatible, but completely exiting because a sound file isn't found?! come on! do you expect windows to BSOD you when it can't f...
- 02 Aug 2006, 01:42
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 58367
- 02 Aug 2006, 01:28
- Forum: Engine
- Topic: Missing files, WordCompletion, ConsoleHistory & python s
- Replies: 7
- Views: 831
- 02 Aug 2006, 01:12
- Forum: Engine
- Topic: Missing files, WordCompletion, ConsoleHistory & python s
- Replies: 7
- Views: 831
- 01 Aug 2006, 19:17
- Forum: Engine
- Topic: Missing files, WordCompletion, ConsoleHistory & python s
- Replies: 7
- Views: 831
- 01 Aug 2006, 18:54
- Forum: Engine
- Topic: Missing files, WordCompletion, ConsoleHistory & python s
- Replies: 7
- Views: 831
Missing files, WordCompletion, ConsoleHistory & python s
Hey, I'm trying to build the latest revision of TAS (r1688), but I can't seem to compile because of the following missing files: - ConsoleHistory.cpp - ConsoleHistory.h - WordCompletion.cpp - WordCompletion.h - boost\python\is_xxx.h (less important, seems to be able to continue by commenting out) Di...
- 31 Jul 2006, 22:39
- Forum: AI
- Topic: [Concept] Auto Assist AI (Repairs & Builds)
- Replies: 6
- Views: 969
- 31 Jul 2006, 17:50
- Forum: AI
- Topic: [Concept] Auto Assist AI (Repairs & Builds)
- Replies: 6
- Views: 969
- 31 Jul 2006, 17:43
- Forum: AI
- Topic: [Concept] Auto Assist AI (Repairs & Builds)
- Replies: 6
- Views: 969
- 31 Jul 2006, 17:38
- Forum: AI
- Topic: [Concept] Auto Assist AI (Repairs & Builds)
- Replies: 6
- Views: 969
[Concept] Auto Assist AI (Repairs & Builds)
Alright, here's a little concept AI, At it's current state it might be usable, but it has a few glitches that need to be fixed before it's ready for real use :) The usage is simple, just add a few units with the "Repair" command to this AI, and if Idle they will automatically repair or bui...
- 31 Jul 2006, 13:16
- Forum: AI
- Topic: Target Priority AI
- Replies: 13
- Views: 2215