Search found 39 matches
- 17 Aug 2010, 05:50
- Forum: Game Development
- Topic: Talon Mod
- Replies: 23
- Views: 7734
Re: Talon Mod
Hi all, Wotan here fron TA:ESC... I/we don't hate Spring at all, we are frankly just too busy at the moment to port ESC to Spring (well too lazy as well I guess). ESC is a very active TA mod and still generates quite a bit of interest (and traffic) even after 13+ years of TA. We've managed to push t...
- 17 May 2009, 23:02
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 22783
Re: [ Tech Wars ] Open Beta Release v1.09
The main issue is to respect the unique properties of current / ongoing mods. If we had abandoned TA:ESC ages ago that would be one thing, but we're still very active and in the process of of putting out our first official release. We'd really like the opportunity to perfect our stuff and let the co...
- 17 May 2009, 19:44
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 22783
Re: [ Tech Wars ] Open Beta Release v1.09
I don't recall TRO or I (Wotan) giving you permission to use any TA:Escalation units (or recall you kindly asking us to do so). We are still developing TA:ESC and have yet to release an official release for TA or Spring. As such, we should have the right to use our own units (the ones made specifica...
- 16 Jun 2006, 01:59
- Forum: Map Releases
- Topic: ..:: Release ::.. Supreme Battlefield
- Replies: 87
- Views: 13048
- 14 Jun 2006, 06:32
- Forum: Map Creation
- Topic: Very simple map request.
- Replies: 27
- Views: 3750
- 14 Jun 2006, 00:25
- Forum: Map Creation
- Topic: Very simple map request.
- Replies: 27
- Views: 3750
- 13 Jun 2006, 23:18
- Forum: Map Creation
- Topic: Very simple map request.
- Replies: 27
- Views: 3750
Sinbad is correct! :-) I am working on a mod and want to improve explosions in TA. I also want to begin converting to Spring as well as making mods. Here is the color, with a downloadable BMP... http://www.planetannihilation.com/taan/wotan_temp/TA_BLUE.JPG http://www.planetannihilation.com/taan/wota...
- 13 Jun 2006, 05:21
- Forum: Map Creation
- Topic: Very simple map request.
- Replies: 27
- Views: 3750
- 13 Jun 2006, 02:38
- Forum: Map Creation
- Topic: Very simple map request.
- Replies: 27
- Views: 3750
- 12 Jun 2006, 22:41
- Forum: Map Creation
- Topic: Very simple map request.
- Replies: 27
- Views: 3750
Very simple map request.
I am known in TA circles as Wotan - for some reason I had problems with that sig when I signed on originally. Anyway, I am just getting my feet wet with Spring Proper after years of work in the TA Community. At the moment I am looking for the most basic of maps. I don't know much about map making in...
- 31 May 2006, 01:59
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 65779
Ice, What about moving the unit build slots closer together as in OTA to support the possibility of using larger 6-slot buildpics (i.e. UH Nukes, or special units like the Krogoth)... Also was not sure where you can setup in game alliances or give your allies some of your units (I might have just ov...
- 16 Feb 2006, 06:27
- Forum: Game Development
- Topic: OTA Mod Development
- Replies: 36
- Views: 9026
Honestly I beleive what has kept TA going all these years is its mod-ability; maps, units, balancers, recorder, unit packs, etc. If OTA remained as-is and never could have been changed or modified in any way, I doubt the game would even still be played except by the most dedicated small cadre of pla...
- 16 Feb 2006, 02:57
- Forum: Game Development
- Topic: OTA Mod Development
- Replies: 36
- Views: 9026
Oy, I agree that units hurting themselves needs to be fixed, but I happen to enjoy using Cans, Pennetrators, Mines, etc. every once in a while... (aka, UH, XTA, AA, etc. Do we really want to go back to endless MT Forests, Flashes, Slashers, and Super Hawk Stacks (and maybe 2 or 3 other units...), no...
- 13 Feb 2006, 19:56
- Forum: Art & Modelling
- Topic: TA and Spring Meets Supreme Commander!
- Replies: 5
- Views: 1946
TA and Spring Meets Supreme Commander!
Actual in game model :!: http://www.planetannihilation.com/taan/temp/MKLALPHA.jpg We've been busy at TAAN working on a new Evolva version of the Monkeylord! As you can see, this one is as close as it gets to SC. Currently working on the OTA version with a Spring version to follow. The good news is t...
- 04 Feb 2006, 05:24
- Forum: Game Development
- Topic: UH Evolva Pack
- Replies: 2
- Views: 962
- 04 Feb 2006, 05:01
- Forum: Game Development
- Topic: UH Evolva Pack
- Replies: 2
- Views: 962
UH Evolva Pack
For all you UH'ers out there, I've posted the UH Evolva pack. This may also be useful for AA assuming AA's UH models are fully UH compliant. Many of the bonus units in UH have been upgraded as well... Oh, and there are a few other cool updates on the site as well :wink: Stay tuned and let me know if...
- 31 Jan 2006, 07:02
- Forum: Map Releases
- Topic: .:New Map:. CROSSING_v2
- Replies: 26
- Views: 4126
- 21 Jan 2006, 09:03
- Forum: Art & Modelling
- Topic: Permission to use artwork [Neuralize]
- Replies: 20
- Views: 4101
Permission to use artwork [Neuralize]
Neuralize,
Wondering if you would mind if I use your Arm/Core Face Off pic (the one with the thousands of Arm and Core units in a field of flowers) for a TA Mod Frontend screen. I love the pic and will, of course, credit it to you.
Thanks,
Snooky
Wondering if you would mind if I use your Arm/Core Face Off pic (the one with the thousands of Arm and Core units in a field of flowers) for a TA Mod Frontend screen. I love the pic and will, of course, credit it to you.
Thanks,
Snooky
- 06 Oct 2005, 21:35
- Forum: Engine
- Topic: re: about the newGUI
- Replies: 165
- Views: 27668
- 04 Oct 2005, 19:21
- Forum: Game Releases
- Topic: UberHack, Spring Version 1.2 (28-sept-05)
- Replies: 27
- Views: 7707