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by Snooky
17 Aug 2010, 05:50
Forum: Game Development
Topic: Talon Mod
Replies: 23
Views: 7734

Re: Talon Mod

Hi all, Wotan here fron TA:ESC... I/we don't hate Spring at all, we are frankly just too busy at the moment to port ESC to Spring (well too lazy as well I guess). ESC is a very active TA mod and still generates quite a bit of interest (and traffic) even after 13+ years of TA. We've managed to push t...
by Snooky
17 May 2009, 23:02
Forum: Game Releases
Topic: [ Tech Wars ] Open Beta Release v1.09
Replies: 57
Views: 22783

Re: [ Tech Wars ] Open Beta Release v1.09

The main issue is to respect the unique properties of current / ongoing mods. If we had abandoned TA:ESC ages ago that would be one thing, but we're still very active and in the process of of putting out our first official release. We'd really like the opportunity to perfect our stuff and let the co...
by Snooky
17 May 2009, 19:44
Forum: Game Releases
Topic: [ Tech Wars ] Open Beta Release v1.09
Replies: 57
Views: 22783

Re: [ Tech Wars ] Open Beta Release v1.09

I don't recall TRO or I (Wotan) giving you permission to use any TA:Escalation units (or recall you kindly asking us to do so). We are still developing TA:ESC and have yet to release an official release for TA or Spring. As such, we should have the right to use our own units (the ones made specifica...
by Snooky
16 Jun 2006, 01:59
Forum: Map Releases
Topic: ..:: Release ::.. Supreme Battlefield
Replies: 87
Views: 13048

This is the latest version thus far. I am not totally happy with the script and have not fully tested with Spring either. Regardless, this is a masterpiece in modelling and texturing from Sinclaire.

Newer version coming soon...

-Wotan
by Snooky
14 Jun 2006, 06:32
Forum: Map Creation
Topic: Very simple map request.
Replies: 27
Views: 3750

Let's go with Gray then if that will work better. Black always leaves artifacts that are hard to filter out - unless some one has a better work around. Regardless, I will have to convert all explosions to use that blue color background in the end.
by Snooky
14 Jun 2006, 00:25
Forum: Map Creation
Topic: Very simple map request.
Replies: 27
Views: 3750

That is ok. As long as the explosions can be recorded and transferred to seperate BMPs to form a GIF like anim I will be fine. I will likely have to set speed to -9 the explode, pause, screen print a few dozen times. I can clean up in Photoshop and import into GAF builder from there.
by Snooky
13 Jun 2006, 23:18
Forum: Map Creation
Topic: Very simple map request.
Replies: 27
Views: 3750

Sinbad is correct! :-) I am working on a mod and want to improve explosions in TA. I also want to begin converting to Spring as well as making mods. Here is the color, with a downloadable BMP... http://www.planetannihilation.com/taan/wotan_temp/TA_BLUE.JPG http://www.planetannihilation.com/taan/wota...
by Snooky
13 Jun 2006, 05:21
Forum: Map Creation
Topic: Very simple map request.
Replies: 27
Views: 3750

Cool and thanks! With the OTA lighting I'll be set :-)
by Snooky
13 Jun 2006, 02:38
Forum: Map Creation
Topic: Very simple map request.
Replies: 27
Views: 3750

Wide open combat has...

- Gray metallic texture (I'm looking for a solid color background - no texture)

- Hills (I need flat)

- Dark lighting (I should have mentioned also that I need standard light settings that match TA's sun position).

I really meant it when I said the map is simple ;)
by Snooky
12 Jun 2006, 22:41
Forum: Map Creation
Topic: Very simple map request.
Replies: 27
Views: 3750

Very simple map request.

I am known in TA circles as Wotan - for some reason I had problems with that sig when I signed on originally. Anyway, I am just getting my feet wet with Spring Proper after years of work in the TA Community. At the moment I am looking for the most basic of maps. I don't know much about map making in...
by Snooky
31 May 2006, 01:59
Forum: Engine
Topic: ..:: New GUI Design - in progress ::..
Replies: 341
Views: 65779

Ice, What about moving the unit build slots closer together as in OTA to support the possibility of using larger 6-slot buildpics (i.e. UH Nukes, or special units like the Krogoth)... Also was not sure where you can setup in game alliances or give your allies some of your units (I might have just ov...
by Snooky
16 Feb 2006, 06:27
Forum: Game Development
Topic: OTA Mod Development
Replies: 36
Views: 9026

Honestly I beleive what has kept TA going all these years is its mod-ability; maps, units, balancers, recorder, unit packs, etc. If OTA remained as-is and never could have been changed or modified in any way, I doubt the game would even still be played except by the most dedicated small cadre of pla...
by Snooky
16 Feb 2006, 02:57
Forum: Game Development
Topic: OTA Mod Development
Replies: 36
Views: 9026

Oy, I agree that units hurting themselves needs to be fixed, but I happen to enjoy using Cans, Pennetrators, Mines, etc. every once in a while... (aka, UH, XTA, AA, etc. Do we really want to go back to endless MT Forests, Flashes, Slashers, and Super Hawk Stacks (and maybe 2 or 3 other units...), no...
by Snooky
13 Feb 2006, 19:56
Forum: Art & Modelling
Topic: TA and Spring Meets Supreme Commander!
Replies: 5
Views: 1946

TA and Spring Meets Supreme Commander!

Actual in game model :!: http://www.planetannihilation.com/taan/temp/MKLALPHA.jpg We've been busy at TAAN working on a new Evolva version of the Monkeylord! As you can see, this one is as close as it gets to SC. Currently working on the OTA version with a Spring version to follow. The good news is t...
by Snooky
04 Feb 2006, 05:24
Forum: Game Development
Topic: UH Evolva Pack
Replies: 2
Views: 962

:roll:

Look at the Immolator, Trident, Toaster, Kraken, Behemoth, Devstator, etc... in AA and then download the UH Evolva Pack and tell me if you see a difference... :wink:
by Snooky
04 Feb 2006, 05:01
Forum: Game Development
Topic: UH Evolva Pack
Replies: 2
Views: 962

UH Evolva Pack

For all you UH'ers out there, I've posted the UH Evolva pack. This may also be useful for AA assuming AA's UH models are fully UH compliant. Many of the bonus units in UH have been upgraded as well... Oh, and there are a few other cool updates on the site as well :wink: Stay tuned and let me know if...
by Snooky
31 Jan 2006, 07:02
Forum: Map Releases
Topic: .:New Map:. CROSSING_v2
Replies: 26
Views: 4126

Without a doubt one of the finest looking maps to date, not to mention an original layout.

May I ask what you used to render this?
by Snooky
21 Jan 2006, 09:03
Forum: Art & Modelling
Topic: Permission to use artwork [Neuralize]
Replies: 20
Views: 4101

Permission to use artwork [Neuralize]

Neuralize,

Wondering if you would mind if I use your Arm/Core Face Off pic (the one with the thousands of Arm and Core units in a field of flowers) for a TA Mod Frontend screen. I love the pic and will, of course, credit it to you.

Thanks,


Snooky
by Snooky
06 Oct 2005, 21:35
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 27668

Yes! :-)
by Snooky
04 Oct 2005, 19:21
Forum: Game Releases
Topic: UberHack, Spring Version 1.2 (28-sept-05)
Replies: 27
Views: 7707

Does salvo scripting from the Behemoth and Battleships work properly? I thought I had some problems with these, but just wanted to confirm.

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