..:: Release ::.. Supreme Battlefield - Page 3

..:: Release ::.. Supreme Battlefield

All map release threads should be posted here

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esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

Cheesecan wrote:Do those lasers spray like the supcom ones or do they blast like boring OTA lasers?
Looks fantastic in any case.
well... the only reason the lasers in the trailer were moving is because the targets were dying so quickly... im sure that as soon as we can add explosions to beam lasers, the weapon will be finishable
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

A glowing laser explosion that lingered as if it where an afterglow, and a decal would finish ti off.

Although the supcom style spraying effect will need some engine work....
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

16-17 e from tidals would be fine. but 15 is too low :) (IMO)
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

ok, here are some screens for you guys. i just threw them together really quick. ill get better ones up sometime this week but heres a whole bunch from just messing around.

http://i35.photobucket.com/albums/d152/ ... een245.jpg
http://i35.photobucket.com/albums/d152/ ... een246.jpg
http://i35.photobucket.com/albums/d152/ ... een247.jpg
http://i35.photobucket.com/albums/d152/ ... een248.jpg
http://i35.photobucket.com/albums/d152/ ... een249.jpg
http://i35.photobucket.com/albums/d152/ ... een250.jpg
http://i35.photobucket.com/albums/d152/ ... een251.jpg
http://i35.photobucket.com/albums/d152/ ... een252.jpg
http://i35.photobucket.com/albums/d152/ ... een253.jpg
http://i35.photobucket.com/albums/d152/ ... een254.jpg
http://i35.photobucket.com/albums/d152/ ... een255.jpg
http://i35.photobucket.com/albums/d152/ ... een256.jpg
http://i35.photobucket.com/albums/d152/ ... een257.jpg
http://i35.photobucket.com/albums/d152/ ... een258.jpg
http://i35.photobucket.com/albums/d152/ ... een259.jpg
http://i35.photobucket.com/albums/d152/ ... een260.jpg
http://i35.photobucket.com/albums/d152/ ... een261.jpg
http://i35.photobucket.com/albums/d152/ ... een262.jpg
http://i35.photobucket.com/albums/d152/ ... een263.jpg
http://i35.photobucket.com/albums/d152/ ... een264.jpg
http://i35.photobucket.com/albums/d152/ ... een265.jpg
http://i35.photobucket.com/albums/d152/ ... een266.jpg
http://i35.photobucket.com/albums/d152/ ... een267.jpg
http://i35.photobucket.com/albums/d152/ ... een268.jpg
http://i35.photobucket.com/albums/d152/ ... een269.jpg
http://i35.photobucket.com/albums/d152/ ... een270.jpg
http://i35.photobucket.com/albums/d152/ ... een271.jpg
http://i35.photobucket.com/albums/d152/ ... een272.jpg
http://i35.photobucket.com/albums/d152/ ... een273.jpg
http://i35.photobucket.com/albums/d152/ ... een274.jpg
http://i35.photobucket.com/albums/d152/ ... een275.jpg
http://i35.photobucket.com/albums/d152/ ... een276.jpg
http://i35.photobucket.com/albums/d152/ ... een277.jpg
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

nice map, really fun gameplay on the 16x16 version.
Please do not add metal in the water, this has imo destroyed many otherwise good maps.
Water is also needed to control the islands.
Only thing that disapointed me, was that the map hardness is so high.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Wizzard, what was that glowing blue stuff that was firing lasers?
Proply
Posts: 36
Joined: 07 Sep 2005, 12:22

Post by Proply »

oh contrary to what others have said, i think that the trees are awesome, makes it feel bigger and more supcom like
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

What compression on those images? Looks kind of nasty...

Maybe it's just my screen, though (not on usual comp).

Still, no nifty water effects! ;)
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Belmakor
Posts: 212
Joined: 16 Nov 2005, 00:01

Post by Belmakor »

smoth wrote:Wizzard, what was that glowing blue stuff that was firing lasers?
Looking at the images, the glowing blue stuff I saw looked suspiciously like the results of some kind of plasma shield.
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

are there any videos of these spring monkeylords floating about?
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

the dark blue are lasers from AK's. the light blue is the shield that the monkeylords have. flashes were shooting at them and i thought that it was pyros at first. next time, ill place the monekylords in shallow water so you guys can see some nifty water effects. screen 247 had amonkeylord shooting into the water though.

edit
the screens were taken with the screenshot key in spring so it may be photobucket thats making the textures come out so bad. ill post them on imageshack next time to see if they're any better.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Kixxe wrote:Then water is still imporant to break seiges in the middle and to stop the other ones naval.
I was talking about metal in the water kixxe.
sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Post by sinclaire »

Snooky
Posts: 39
Joined: 12 Apr 2005, 19:28

Post by Snooky »

This is the latest version thus far. I am not totally happy with the script and have not fully tested with Spring either. Regardless, this is a masterpiece in modelling and texturing from Sinclaire.

Newer version coming soon...

-Wotan
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

I agree that metal in the water would be not great, but I would request that some be supplied around the coast of the 7th and 8th start positions - the islands. They're really a bad place to start atm because thy hardly have any metal.
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

Snooky wrote: this is a masterpiece in modelling and texturing from Sinclaire.
-Wotan
no arguments there!
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

The version I'm using was scripted by Zwzsg, modeled by rampage, and textured by wotan..I think.

Its in the unit's ingame description.

Amazing model though, on both versions.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Out of interest, where does the name Monkeylord come from? I don't remember the unit from OTA, so where did it come from? Does it pre-date SupCom?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

its from supcom! gah!
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

I found some article where they said it was just an invented name from some people for the supcom unit .. the original name is "Spiderbot" (not very innovative anyway). Imho Monkeylord is a stupid name too :P
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