Major changes from OTA/XTA:
- LLT's are cheap (less than 100 m)
- All missles are now anti air only!! Rockets still hit both.
- Instigators are quite good
- Krogoth is amphious (and killable, "only" takes 6 - 7 nukes)
- U got Floatin radar/hovercraft plant
- Level 2 units are better than level 1 units, but level 1 units aren't renderd useless
- Big Bertha and Intimidator hav better ranges than XTA, Vulcan and Buzzsaw shoot even futher.
- Underwater mohoextractor, underwater mohometal maker
- Nuclear missles really kills stuff
- Minelayer which can charge up with rockets, for minefield sweeping
- Core has exploiters (metal extractor + LLT turret) with excellent armor against EMG units, Also a Moho version availible
- Most ships have Lasers added on them
- The Core Executioner has its cannon replaced for 2 big ass lasers
More info about Uberhack: http://www.planetannihilation.com/bsr/
This release:
- Fixed Necro
- The Arm Devastator no longer needs to be turned Off, and then back on before it will fire
- Core wind generator will spin immediate
- The spy units are stealthed, but hav there mincloacking disance increased
- Slight increase in maxslope of the hovers
- The Gimp fires torpedo's when in the water
- Fixed Advanced torpedo launchers
- Deptlauncher drops torpedo's like a brick (i think this is a spring issue, probaly fixed next spring version)
- Given Missle towers a slight firepower boost, as they no longer can shoot trough each other.
- Mines are stealth now.
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Next version:
- Made the leveler come back (he was removed by accident)
- Fixed Arm Centurion
- Fixed, wheels in ground problem with the weasel.
- Mines will cost enery to operate
- Most Kbots can climb steeper hills now
- Nicer explosions
- Made Dragon's eyes stealthed
- 25 % larger LOS
Pending bugs:
- Make Finks/Peepers to hold fire on default so they don't circle a target @ once (Spring Issue)
This mod is made possible with effort from: zwzsg, Gnome, Kuroneko. Many thanks for all the help u guys provided.
If u find bugs please report them here.
