Search found 99 matches
- 25 Jul 2007, 12:18
- Forum: Off Topic Discussion
- Topic: Venturing in to space useless?
- Replies: 97
- Views: 16077
There have been some attempts at launching stuff to orbit using a cannon. The most successfull of them was orchestrated by Gerard Bull. He and his crew shot an object weighing a couple hundred kilograms into a height of 180km, which is the record for orbital cannoneering. If they'd shot it from the ...
- 07 Nov 2006, 14:42
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 185698
- 06 Nov 2006, 13:42
- Forum: Map Releases
- Topic: WIP: Mega Hyper Super Giant Intercontinental Nuclear War
- Replies: 36
- Views: 7033
- 26 Oct 2006, 17:02
- Forum: Off Topic Discussion
- Topic: Your favourite Animee
- Replies: 77
- Views: 9022
- 26 Oct 2006, 09:18
- Forum: Map Releases
- Topic: WIP: Mega Hyper Super Giant Intercontinental Nuclear War
- Replies: 36
- Views: 7033
- 19 Sep 2006, 22:52
- Forum: Game Development
- Topic: Missiles from a sub below the water
- Replies: 55
- Views: 5312
- 15 Sep 2006, 11:27
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 65260
- 12 Sep 2006, 22:15
- Forum: General Discussion
- Topic: ingame time 75.000+
- Replies: 105
- Views: 16476
- 12 Sep 2006, 21:55
- Forum: General Discussion
- Topic: ingame time 75.000+
- Replies: 105
- Views: 16476
- 12 Sep 2006, 21:22
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360381
- 12 Sep 2006, 21:04
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360381
Btw, I can't see range indicators in jammer towers or antinukes before they are built. Even if I zoom out a lot. Someone said that you could. Is that incorrect information, or do I have a problem of some sort? (edit) Are the range indicators a missing feature that needs to be added, or is it already...
- 12 Sep 2006, 15:54
- Forum: Map Releases
- Topic: New map release(x2) :Red_Green and Lego_of_me
- Replies: 9
- Views: 1652
- 12 Sep 2006, 15:34
- Forum: Map Releases
- Topic: New map release(x2) :Red_Green and Lego_of_me
- Replies: 9
- Views: 1652
- 12 Sep 2006, 13:29
- Forum: Feature Requests
- Topic: Dynamic water only rendered where water actually is?
- Replies: 15
- Views: 2699
- 12 Sep 2006, 11:46
- Forum: Map Releases
- Topic: New map release(x2) :Red_Green and Lego_of_me
- Replies: 9
- Views: 1652
- 12 Sep 2006, 11:33
- Forum: Map Releases
- Topic: New map release(x2) :Red_Green and Lego_of_me
- Replies: 9
- Views: 1652
- 10 Sep 2006, 19:14
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 65260
- 09 Sep 2006, 22:47
- Forum: Game Development
- Topic: The true walk of the monkeylord
- Replies: 44
- Views: 7936
- 09 Sep 2006, 22:41
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 65260
This has been released.
http://www.unknown-files.net/index.php? ... &dlid=1668
http://www.unknown-files.net/index.php? ... &dlid=1668
- 09 Sep 2006, 22:38
- Forum: Map Releases
- Topic: New map release(x2) :Red_Green and Lego_of_me
- Replies: 9
- Views: 1652
New map release(x2) :Red_Green and Lego_of_me
I'm only going to post the links here, and you will find screenshots from them. I know the Red_Green -idea is a bit different than usually, but I think it still could make some fun matches :) Red_Green: http://www.unknown-files.net/index.php?page=browse&dlid=1667 Lego_of_me: http://www.unknown-f...