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by peous
01 Apr 2009, 03:24
Forum: Engine
Topic: Missing files and other errors...
Replies: 4
Views: 1171

Re: Missing files and other errors...

Hi zerver & tobi. I try to build on Windows too (I checkouted with git) About dependencies, I downloaded the last ogg vorbis version, made some changes with glext.h, and now I'm stock on the same boost -error. What is the version used in the current code branch ? I could take some time to rebuil...
by peous
26 Jul 2006, 01:37
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

i think ive found the problem with the buttons "squareness"... the button ratio is the save as the window ratoi. play in windowed mode; make window square ... buttons are sqaure - and fonts are ugly too... now that i've understood, i'll try to correct it
by peous
25 Jul 2006, 02:18
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

Ok Gnome i'll take a look to make picture square (you say source bitmaps are square ?)
by peous
21 Jul 2006, 23:30
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

h├â┬®h├â┬® no this one is photoshoped. but if noone is going to commit a usable gui system for a while, i can continue working on it and try to do something like this
by peous
21 Jul 2006, 23:28
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177859

this file is included in boost distribution here:
http://fileuniverse.com/?p=showitem&ID=2416
If you sue my VC8 project, be sure to habe it installed in "Boost" Directory. (on my disk D:\Projets\TASpring\vclibs\Boost\include\boost\python\detail)
by peous
19 Jul 2006, 19:46
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

thaks to all, just 2-3 hours of work in fact. jcnossen will integrate it as soon as possible :o
by peous
14 Jul 2006, 01:45
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 60249

I can't find out if there is someone working on the new UI (i mean the one activated by #define NEW_GUI in the current SVN source) ? if noone does, i can try to do something with it... but i don't want to work if someone already does... ILMTitan is your work related to #define NEW_GUI, GUIframe and ...
by peous
14 Jul 2006, 01:31
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

Here is the patch. It modifies UI drawing. keys '<' and '>' change opacity of GUI.
http://www.peous.com/temp/peous_modif_ui_patch1.patch
looks like like this
http://www.peous.com/temp/TASpring-UI-3.jpg
or this depending on the GUI opacity.
http://www.peous.com/temp/TASpring-UI-4.jpg
by peous
12 Jul 2006, 23:36
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

i chenged the code of drawing with a decent scale computing. added a slight dropped shadow. n aditionnal resources. http://www.peous.com/temp/TASpring-Screen1.jpg http://www.peous.com/temp/TASpring-Screen2.jpg next step is to insert a line break in the commands like "fire at will" to split...
by peous
12 Jul 2006, 02:14
Forum: Engine
Topic: SVN updates
Replies: 6
Views: 874

the file is here.
http://www.peous.com/temp/rts_vcproj_071206.zip

i mainly added 3 missing cpp files, changed sdl build number to 1.2.9 according to the vclibs pack, removed libc.lib from linker... i think that's all.
by peous
12 Jul 2006, 01:46
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177859

nice libs jcnossen.
i compiled the lastest sources of SVN and i repaired the project for visual8 so everything compiles. if anyone is intersted, follow the link below.
http://www.peous.com/temp/rts_vcproj_071206.zip

i have put boost (see post of EXit_W0und above) on vclibs\Boost
by peous
12 Jul 2006, 00:09
Forum: Engine
Topic: SVN updates
Replies: 6
Views: 874

gui modification

err yes its only cosmetic for now... but the game needs at least a simple but clean gui... all started with this post http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5911 and this picture http://www.peous.com/temp/TASpring-UI-1.jpg anyway, for the modified vcproj, i should "make a patch"...
by peous
11 Jul 2006, 23:52
Forum: Engine
Topic: SVN updates
Replies: 6
Views: 874

SVN updates

hi i would like to know how to update source code of project ? I downloaded it from SVN, and for now i only changed some includes in VC++8 project file to make it compile... how can i share these with others ? moreover, i would like to modify a little the gui (while waiting for the new gui, it could...
by peous
11 Jul 2006, 01:35
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

patch

i'm currently developper in a game company so im not affraid of writing a patch, but i don't want to write code on my side, release my own ta-spring version, and have all this work wasted on next release. i'm sure one can help another way. anyway ill check at the programmer section for now and try t...
by peous
11 Jul 2006, 01:18
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

monthly

sorry for re-re-re-post then.
ok thanks you should put monthly rotation link at the top of the messageboard or in the website menu near "messageboad".

anyway i can't see any scrrenshot of what the new gui will look like... i guess i'll have to wait Smile
by peous
11 Jul 2006, 01:05
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 5439

Stop,Attack,Move, Build... icons

Like the game so mutch, but the text under the main buttons is not easily readable, is this possible to put some buttons like these ? The interface on the left could be reduced in width and buttons would be more readable... what do you think of it ? Sh... can't post links !! ? check this url http://...

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