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by esteroth12
16 Jun 2008, 22:48
Forum: Help & Bugs
Topic: luaui Bug
Replies: 2
Views: 365

Re: luaui Bug

Correct. Is there a workaround?
by esteroth12
16 Jun 2008, 22:27
Forum: Help & Bugs
Topic: luaui Bug
Replies: 2
Views: 365

luaui Bug

First, I cannot determine what exactly causes the bug, but I believe it has something to do with the shift key. Eventually during a game, my whole UI with the exeption of the minimap disappears. If I do a ctrl+a (select all) and then hold shift I can see my UI, but obviously shift is held so I canno...
by esteroth12
20 Nov 2006, 21:27
Forum: Feature Requests
Topic: Idea that might, or probably not be possible
Replies: 14
Views: 977

that can be done with scripting the GUI... ask AF
by esteroth12
10 Nov 2006, 22:07
Forum: Engine
Topic: Spring's "economy", GET/SET MAX_SPEED
Replies: 79
Views: 7779

IMO, cloaking is more important than building... do i want to continue building, or lose my spy?
by esteroth12
29 Oct 2006, 05:58
Forum: Game Development
Topic: Explosion by script
Replies: 5
Views: 748

and I believe 1024 is where the explosions start*, and 2048 is where weapons start

*you must assign explosions a number in the unit's fbi before using them!
by esteroth12
29 Oct 2006, 05:53
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 70723

Looks nice! Is it an Atlas or Warlord?

are you doing the Mekpak mechs? (or were they in the original BT? I've never played that...)

e: if so (mektek mekpak mechs), do a 'nova next! :wink:
by esteroth12
29 Oct 2006, 05:13
Forum: Off Topic Discussion
Topic: How do I delete my temporary internet files?
Replies: 27
Views: 2309

or switch to a good browser (FF or Opera) and you only have to go Tools->Delete Private Data/Clear Private Data

please tell me you don't seriously use IE :P
by esteroth12
28 Oct 2006, 22:37
Forum: Game Development
Topic: Is anyone using the death animations/Severity at all?
Replies: 16
Views: 950

heh... you could do some pretty cool things, esp. with a krog, white base/gaw, and pretty much anytihng else that big

when they are flea-sized, its going to be pretty hard to make it obvious that the unit is doing anything other than dying...
by esteroth12
28 Oct 2006, 19:07
Forum: General Discussion
Topic: Poll: Increase the avatar sizes.
Replies: 35
Views: 3160

exactly... just find your imageblocking software and add:

http://taspring.clan-sy.com/phpbb/*.gif

problem solved; you won't even know when someone has a flashing avatar...
by esteroth12
22 Oct 2006, 18:13
Forum: Feature Requests
Topic: Possibility to define units to start with a commander
Replies: 3
Views: 659

if we could spawn uunits by script, this could be put in the create() section... ie Create() { spawnunit(corak,10,0,0); spawnunit(corak,0,10,0); spawnunit(corak,-10,0,0); spawnunit(corak,0,-10,0); } spawnunit(<unitname>,<x,y,z offset>); or something @second: that has been suggested already... make a...
by esteroth12
22 Oct 2006, 18:08
Forum: Feature Requests
Topic: forum feature
Replies: 20
Views: 1328

Guessmyname wrote:In fact, you're likely to get less so that animations = impossible
the blinky ones are only 800 bytes... might as well remove avatars then
by esteroth12
17 Oct 2006, 22:17
Forum: Feature Requests
Topic: Disabling auto-lock in FPS mode
Replies: 8
Views: 1004

that was mainly to fix exploits with artillary, missiles without burnblow, etc.

so it ruins the point if its toggleable :wink:
by esteroth12
17 Oct 2006, 22:13
Forum: Feature Requests
Topic: Setting units on fire?
Replies: 13
Views: 1305

also, the BOS scripting better have a new function, OnFire() where you put the custom explosion sfx... we don't want a basic fire on the unit because without that it can be used for anything, eg acid, drowning, buring, etc. with the right explosion in the OnFire function
by esteroth12
14 Oct 2006, 22:18
Forum: Off Topic Discussion
Topic: Anyone here keep bees?
Replies: 28
Views: 2138

rattle wrote:Oh and I like honey as long as it comes without any bees.
QFT :P

the only times I have gotten stung is when I steped on one barefoot :|
by esteroth12
14 Oct 2006, 12:43
Forum: Feature Requests
Topic: Multiple unit sounds
Replies: 12
Views: 1054

Argh wrote:I'm actually going to try coding an alternative way to have units "acknowledge" tonight.
couldn't you just play the sound in StopMoving()? doesn't sound like a hard thing to do... :\
by esteroth12
14 Oct 2006, 02:50
Forum: Help & Bugs
Topic: Unwanted Shutting down
Replies: 7
Views: 944

mine does that exact thing... want to know the problem? hardware issue... somewhere, something is fucked up, and you can't fix it without changing hardware

will probably cause a hell of a lot of sync errors too

(or its a virus :P)
by esteroth12
09 Oct 2006, 00:46
Forum: Help & Bugs
Topic: Dual Screen bugs
Replies: 7
Views: 949

your supposseed to set both of your screens to run as one big screen... I'm not a dual screen user, so I don't know how to do it however... your resolution should be something like 2560x1024, and then it will work... spring doesn't actually run on two screens yet :P
by esteroth12
09 Oct 2006, 00:43
Forum: Help & Bugs
Topic: 16 player game bugs with graphics and error messages
Replies: 8
Views: 1242

... was spring made assuming only 10 sides, numbered 0-9? that could be it...
by esteroth12
06 Oct 2006, 03:08
Forum: Off Topic Discussion
Topic: Hi, new member here...
Replies: 18
Views: 1128

Watch out for bugs, this game is still in beta. And there seems to be a nice number of bugs out there, but, as the internet is abnormal in itself, the players don't exploit them much. Come to think of it there aren't much flame wars on these forums either. Spring does have a lot of potential to act...
by esteroth12
05 Oct 2006, 00:57
Forum: News
Topic: New spring version, 0.73b1
Replies: 71
Views: 23949

I dedmand that you add erom's cursors as the default! (I've already overwritten my personal otacontent.sdz with them ^_^)

also... wheres the GPL version of Spring? :\

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