I came up with this idea because I enjoy controlling the sniper in FPS mode, and it is really fustrating to wait until the randomly floating dot moves to be at the right position.

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I don't think there's an effective way to calculate a weapon's physical maximum range, never mind that most real life weapons never get used at their theoretical maximum range because they are too ineffective or inaccurate then.bamb wrote:It's the bassackwards game design that makes weapons have long ranges but the units not being able to target them beyond a certain range being the way the range limitations were implemented.
Targeting range should be limitless (if you have LOS of course) and weapon range be the only limit, but this was not implemented, I think because it would have meant scripting changes.