Search found 13 matches
- 04 Jul 2006, 00:53
- Forum: Help & Bugs
- Topic: what's with these sync errors in AA?
- Replies: 5
- Views: 1131
what's with these sync errors in AA?
i have this, as well as a few others i've seen on in the lobby. I get a sync error only with AA 2.1 and 2.11. Never had the problem before and still don't with any other mod. i have completely deleted everything spring and redownloaded and reinstalled
- 30 Jun 2006, 00:25
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381243
far and away the most lacking thing in AA is a Core lvl 2 helper vehicle. the other con vehicles are so slow and clumsy, plus the nanolather taking forever to come out, they are worthless as helpers. the way it is now, vehicles are way worse than kbots for building stuff, despite being cheaper and h...
- 25 Jun 2006, 20:31
- Forum: Help & Bugs
- Topic: wtf out of sync? Why?
- Replies: 5
- Views: 1049
wtf out of sync? Why?
i am out of sync(the red x thingy in the battle screen) when i try to play an AA 2.1 game. I had previously played some of these with no problems, and all of the sudden after I made no changes to anything, it says this. I uninstall and delete everything about TA from my comp, download spring and AA ...
- 24 Jun 2006, 04:14
- Forum: Ingame Community
- Topic: test to see if people will actually join game when ready
- Replies: 1
- Views: 827
test to see if people will actually join game when ready
ok...it takes an average of at least 3 tries and 15 minutes to get playing a game now. can the lobby test to see if the player 1)has map, and 2)can actually connect when they click ready...and if not show an error flag. edit...that make 4 tries on altored divide since i started typing this. Do i loo...
- 18 Jun 2006, 23:47
- Forum: Help & Bugs
- Topic: so...spring just stopped working while i was in the lobby
- Replies: 1
- Views: 367
so...spring just stopped working while i was in the lobby
I have successfully played a few games with the new lobby client and AA2.0, the it stopped working. closed it, and it wouldn't open. uninstalled. did full install. when i try and open it i get an error "Access Violation at address 0065B565 in module 'TASClient.exe'. Read of address 00000008.&qu...
- 18 Jun 2006, 05:46
- Forum: General Discussion
- Topic: anybody remember the barbican unit from OTA?
- Replies: 3
- Views: 943
anybody remember the barbican unit from OTA?
it was a download my brother got. big defense tower that i think shot a ton of medium range plasma. bring it back? anyway i think there should be better options for vlv 2 defenses against rushes of small fast kbots. this would balance the ease of overwhelming longer range defenses like a few pop up ...
- 18 Jun 2006, 05:39
- Forum: General Discussion
- Topic: The most game breaking unit in AA's history
- Replies: 24
- Views: 3896
maybe just change the name to leeroy? I think it would be cool to make a unit that temporarily sabatoges things...a la spy in red alert 2. maybe make it have a special power like stealing metal if you get it to an enemy metal extractor? or emporarily shutting down a unit, but i guess that would be j...
- 10 Jun 2006, 04:50
- Forum: Game Development
- Topic: noticed xta has a few better looking units than AA?(brawlers
- Replies: 6
- Views: 1400
noticed xta has a few better looking units than AA?(brawlers
noticed brawlers and coms look better. why don't units look the same across all mods? can we use the same models for AA in next updates?
- 06 Jun 2006, 03:23
- Forum: Off Topic Discussion
- Topic: Egad. "Moho" is a real word
- Replies: 20
- Views: 2022
- 04 Jun 2006, 08:08
- Forum: General Discussion
- Topic: gameplay fixes for annoying things...othersuggestions wanted
- Replies: 11
- Views: 1151
- 04 Jun 2006, 08:05
- Forum: General Discussion
- Topic: gameplay fixes for annoying things...othersuggestions wanted
- Replies: 11
- Views: 1151
let me explain the extractor situation... *i have a ton of metal extractors spread throughout my base *i just built a lvl 2 kbot *i have to have a kbot go around and reclaim all the exractors first *then have the lvl 2 bot build all the moho's once all the first ones are gone that is the only way wi...
- 04 Jun 2006, 07:50
- Forum: General Discussion
- Topic: Spring and 64 bit
- Replies: 11
- Views: 2024
i don't think it automatiically uses the 64 bit extensions in a 32 bit OS. and in win64, i believe you need the program specifically coded to use the extensions. from what i heard, there is not likely to be a performance improvement for most games...how many numbers calculated in TA have more than 3...
- 04 Jun 2006, 07:45
- Forum: General Discussion
- Topic: gameplay fixes for annoying things...othersuggestions wanted
- Replies: 11
- Views: 1151
gameplay fixes for annoying things...othersuggestions wanted
1.can we make it so a) metal extractors have a big enough area so you can build a moho mine on the same spot later without reclaiming first(most maps don't give you enough room) b) automatically make it reclaim regular extractors when you try to build a moho on top of it 2.let you build stuff over t...