gameplay fixes for annoying things...othersuggestions wanted

gameplay fixes for annoying things...othersuggestions wanted

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nivek
Posts: 13
Joined: 17 May 2006, 22:43

gameplay fixes for annoying things...othersuggestions wanted

Post by nivek »

1.can we make it so
a) metal extractors have a big enough area so you can build a moho mine on the same spot later without reclaiming first(most maps don't give you enough room)
b) automatically make it reclaim regular extractors when you try to build a moho on top of it

2.let you build stuff over trees/rocks/wreckage without first reclaiming

3.make an option to scatter units over a small area...red alert type games have it, really useful for avoiding big explosions and making planes not fly in a bunch that explodes at the same time
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Re: gameplay fixes for annoying things...othersuggestions wa

Post by esteroth12 »

nivek wrote:1.can we make it so
a) metal extractors have a big enough area so you can build a moho mine on the same spot later without reclaiming first(most maps don't give you enough room)
you would get no metal anyway, and the 30 seconds wont matter that much if you have some stored...
b) automatically make it reclaim regular extractors when you try to build a moho on top of it
dont see why not; would be pretty convienient
2.let you build stuff over trees/rocks/wreckage without first reclaiming
is there a tree in the middle of your house? this is just silly...
3.make an option to scatter units over a small area...red alert type games have it, really useful for avoiding big explosions and making planes not fly in a bunch that explodes at the same time
yeah, they used the 'x' key... this would be useful
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

A I don't quite get the wording, please clear it up.

I'm with everything but the building on top of wrecks. Now why would you NOT want FREE metal...sitting RIGHT THERE! IN YOUR BASE!
nivek
Posts: 13
Joined: 17 May 2006, 22:43

Post by nivek »

let me explain the extractor situation...
*i have a ton of metal extractors spread throughout my base
*i just built a lvl 2 kbot
*i have to have a kbot go around and reclaim all the exractors first
*then have the lvl 2 bot build all the moho's once all the first ones are gone

that is the only way without reclaiming and building one by one...which sucks
nivek
Posts: 13
Joined: 17 May 2006, 22:43

Post by nivek »

Zoombie wrote:A I don't quite get the wording, please clear it up.

I'm with everything but the building on top of wrecks. Now why would you NOT want FREE metal...sitting RIGHT THERE! IN YOUR BASE!
yeah, you are right...but trees are not really worth it are they?...and i usually have enogh energy
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Just run the damn tree's over with a K-bot/tank. It takes...one SECOND!
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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

nivek wrote:let me explain the extractor situation...
*i have a ton of metal extractors spread throughout my base
*i just built a lvl 2 kbot
*i have to have a kbot go around and reclaim all the exractors first
*then have the lvl 2 bot build all the moho's once all the first ones are gone

that is the only way without reclaiming and building one by one...which sucks
Just select the extractors you want to reclaim and selfdestruct them (str + d). YOu can select ALL extractors of the same type by selecting one and pressing (str z). Thats it
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

AA has metal extractors (we all call them them mex, you should too ^^) set to 0-second self-destruct. I don't know for sure, but other mods probably do too. Really it's no bother, and there'd be a bunch of irritating coding necessary to make the engine know that "yes, this is a regular metal extractor. It should be auto-relaimed when people try to build this other extractor on it, but not this other extractor".
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Or, like someone has suggested before, just have a modifier key that causes cons to reclaim whatever is there already, then build the building.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

the modifier key would be quite useful. say u wanna replace ur lvl 1 radar with lvl 2 (cause its in a tactially sound position) u could use the modifier to have the con reclaim the old one and the build the lvl 2
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

j5mello wrote:the modifier key would be quite useful. say u wanna replace ur lvl 1 radar with lvl 2 (cause its in a tactially sound position) u could use the modifier to have the con reclaim the old one and the build the lvl 2
Yeah, radar has a big nasty explosion. =S
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Aun wrote:Yeah, radar has a big nasty explosion. =S
Geothermals too. You have two choices when updating your geo: slow or dangerous.
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