Never used any specific drivers for this mouse, never have on any other. Also never had this problem in any other game.
ILMTitan, are you a fan of Firefly? :)
Search found 19 matches
- 14 Sep 2006, 01:26
- Forum: Art & Modelling
- Topic: Texture Competition 0001 - Metal Texture
- Replies: 91
- Views: 19496
- 13 Sep 2006, 21:29
- Forum: Help & Bugs
- Topic: Crazy mouse lag
- Replies: 13
- Views: 2314
If you want those please implement a proper material system first so we can put the shaders onto what actually needs them instead of having them apply to the whole model and masking them with a texture as it is now. AFAIK, that's the best way to control any type of shading - with a mask. It's far a...
- 13 Sep 2006, 21:21
- Forum: Help & Bugs
- Topic: Crazy mouse lag
- Replies: 13
- Views: 2314
Do you want to argue semantics with me? Right clicking in widows brings up a context sensitive menu, just like right clicking in the game does a context sensitive action. edit: wait... left clicking attacks? that is a bit weird... I'll have to check that... I only use the left mouse for building an...
- 13 Sep 2006, 20:55
- Forum: Help & Bugs
- Topic: Crazy mouse lag
- Replies: 13
- Views: 2314
Re: Crazy mouse lag
No Idea for the first part but: Also, is there a way to switch the mouse buttons? I'm a tad choked at this right-click interface lunacy... Short answer, no there is no way to change the interface... problem is once you get used to something you really like it... whats so hard about left mouse selec...
- 13 Sep 2006, 20:51
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 19538
- 13 Sep 2006, 20:18
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 19538
Caydr, here's a point: The game industry uses pixel shaders. Spring will probably be using modern pixel shaders soon. For this kind of sheer quantity of work, doesn't it make sense to plan for the future? Take these models, do low-rez versions of them at around 300 polys, 600ish tris. Nvidia has a t...
- 13 Sep 2006, 20:07
- Forum: Help & Bugs
- Topic: Crazy mouse lag
- Replies: 13
- Views: 2314
Crazy mouse lag
Just got into a quick game of spring and I find a problem - my mouse gets about 1 fps, while the rest of the game runs smoothly. Makes it a bit of a bitch to play effectively. This is with like, 1 unit onscreen. Also, is there a way to switch the mouse buttons? I'm a tad choked at this right-click i...
Shaders
Was just wondering what the deal was on Spring supporting modern shaders - namely normal and specular maps. I want to bring in some of my content and play around.
- 15 Aug 2005, 20:53
- Forum: General Discussion
- Topic: Shaders and UV mapping
- Replies: 7
- Views: 2306
Any more word on this? SYs? GZ: DR has made a utility for this already, actually. I've used it for getting some TA models into Lightwave. What I'd like to do is make bump and specular map equivalents of all the TA textures and have those converted as well so you can at the click of a button convert ...
- 15 Aug 2005, 20:49
- Forum: Game Development
- Topic: battle tech junk
- Replies: 37
- Views: 8068
- 12 Jul 2005, 05:34
- Forum: Game Development
- Topic: UH for Spring
- Replies: 6
- Views: 2094
UH for Spring
Has there been a conversion done of UH yet? If so, can I please be directed to it? Thanks.
- 10 Jun 2005, 01:59
- Forum: General Discussion
- Topic: Shaders and UV mapping
- Replies: 7
- Views: 2306
Shaders and UV mapping
Is it possible to write custom shaders to use as a unit surface? If so, what features are supported? I feel it would be far more practical to make use of a more modern texturing system rather than face by face TA style texturing...
- 03 Jun 2005, 04:43
- Forum: Art & Modelling
- Topic: Ok.. time to redo the OTA textures.
- Replies: 46
- Views: 15211
- 01 Jun 2005, 21:41
- Forum: Art & Modelling
- Topic: Time for some art...
- Replies: 70
- Views: 22302
- 01 Jun 2005, 21:37
- Forum: Art & Modelling
- Topic: Arm and Core logos
- Replies: 88
- Views: 28145
- 01 Jun 2005, 05:51
- Forum: Art & Modelling
- Topic: Arm and Core logos
- Replies: 88
- Views: 28145
I thought I covered this once before... Here's two variants of each logo... a pair in stylish nanolathe green, a gold core logo and a blue arm logo. I did have a red version of the gold core logo but I seem to have misplaced it. http://mindforge.tauniverse.com/img/corelogo_green.jpg http://mindforge...