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by Grumble
14 Sep 2006, 06:11
Forum: Help & Bugs
Topic: Crazy mouse lag
Replies: 13
Views: 2314

Never used any specific drivers for this mouse, never have on any other. Also never had this problem in any other game.

ILMTitan, are you a fan of Firefly? :)
by Grumble
14 Sep 2006, 01:26
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 19496

TRO FTW :)

I'll get to this... real soon :P
by Grumble
14 Sep 2006, 01:24
Forum: Engine
Topic: Shaders
Replies: 12
Views: 1845

mehere101: You might try getting FX Composer and Rendermonkey - they both have documentation and code examples. Both free as well, which is a bonus.
by Grumble
13 Sep 2006, 21:29
Forum: Help & Bugs
Topic: Crazy mouse lag
Replies: 13
Views: 2314

Thus, there should be a switch.

That still doesn't solve the fact that I can't play the game with a 1 fps mouse.
by Grumble
13 Sep 2006, 21:27
Forum: Engine
Topic: Shaders
Replies: 12
Views: 1845

If you want those please implement a proper material system first so we can put the shaders onto what actually needs them instead of having them apply to the whole model and masking them with a texture as it is now. AFAIK, that's the best way to control any type of shading - with a mask. It's far a...
by Grumble
13 Sep 2006, 21:21
Forum: Help & Bugs
Topic: Crazy mouse lag
Replies: 13
Views: 2314

Do you want to argue semantics with me? Right clicking in widows brings up a context sensitive menu, just like right clicking in the game does a context sensitive action. edit: wait... left clicking attacks? that is a bit weird... I'll have to check that... I only use the left mouse for building an...
by Grumble
13 Sep 2006, 20:55
Forum: Help & Bugs
Topic: Crazy mouse lag
Replies: 13
Views: 2314

Re: Crazy mouse lag

No Idea for the first part but: Also, is there a way to switch the mouse buttons? I'm a tad choked at this right-click interface lunacy... Short answer, no there is no way to change the interface... problem is once you get used to something you really like it... whats so hard about left mouse selec...
by Grumble
13 Sep 2006, 20:51
Forum: Art & Modelling
Topic: Announcing........
Replies: 83
Views: 19538

Tobi wrote:Spring uses fragment (pixel) shaders already (unless you run in lowest settings).

It's just that we haven't added bumpmapping to them :-)
Exactly :P

I don't think it'll take forever for you guys to do that... :P
by Grumble
13 Sep 2006, 20:18
Forum: Art & Modelling
Topic: Announcing........
Replies: 83
Views: 19538

Caydr, here's a point: The game industry uses pixel shaders. Spring will probably be using modern pixel shaders soon. For this kind of sheer quantity of work, doesn't it make sense to plan for the future? Take these models, do low-rez versions of them at around 300 polys, 600ish tris. Nvidia has a t...
by Grumble
13 Sep 2006, 20:07
Forum: Help & Bugs
Topic: Crazy mouse lag
Replies: 13
Views: 2314

Crazy mouse lag

Just got into a quick game of spring and I find a problem - my mouse gets about 1 fps, while the rest of the game runs smoothly. Makes it a bit of a bitch to play effectively. This is with like, 1 unit onscreen. Also, is there a way to switch the mouse buttons? I'm a tad choked at this right-click i...
by Grumble
13 Sep 2006, 19:14
Forum: Engine
Topic: Shaders
Replies: 12
Views: 1845

Shaders

Was just wondering what the deal was on Spring supporting modern shaders - namely normal and specular maps. I want to bring in some of my content and play around.
by Grumble
15 Aug 2005, 20:53
Forum: General Discussion
Topic: Shaders and UV mapping
Replies: 7
Views: 2306

Any more word on this? SYs? GZ: DR has made a utility for this already, actually. I've used it for getting some TA models into Lightwave. What I'd like to do is make bump and specular map equivalents of all the TA textures and have those converted as well so you can at the click of a button convert ...
by Grumble
15 Aug 2005, 20:49
Forum: Game Development
Topic: battle tech junk
Replies: 37
Views: 8068

Ahhh good to see old Btech is still alive in the hearts of fans.
by Grumble
12 Jul 2005, 05:34
Forum: Game Development
Topic: UH for Spring
Replies: 6
Views: 2094

UH for Spring

Has there been a conversion done of UH yet? If so, can I please be directed to it? Thanks.
by Grumble
10 Jun 2005, 01:59
Forum: General Discussion
Topic: Shaders and UV mapping
Replies: 7
Views: 2306

Shaders and UV mapping

Is it possible to write custom shaders to use as a unit surface? If so, what features are supported? I feel it would be far more practical to make use of a more modern texturing system rather than face by face TA style texturing...
by Grumble
03 Jun 2005, 04:43
Forum: Art & Modelling
Topic: Ok.. time to redo the OTA textures.
Replies: 46
Views: 15211

Doomweaver wrote:While your are at it, may you guys should preoduce bumpmaps, too. They might come in handy some day.
Agree.
by Grumble
01 Jun 2005, 21:41
Forum: Art & Modelling
Topic: Time for some art...
Replies: 70
Views: 22302

I would suggest using a forced color scheme inside the client so you'll know how the logos will appear and can ensure they look good/right. If people want more color options, allow sitchable schemes, but use images specific to each one.
by Grumble
01 Jun 2005, 21:37
Forum: Art & Modelling
Topic: Arm and Core logos
Replies: 88
Views: 28145

Eww... carbonated beverages, ick :P

I would say give credit to me somewhere, perhaps drop me an email and tell me you're using them so I can go look and say "see, my logos ARE being put to good use" :P
by Grumble
01 Jun 2005, 05:51
Forum: Art & Modelling
Topic: Arm and Core logos
Replies: 88
Views: 28145

I thought I covered this once before... Here's two variants of each logo... a pair in stylish nanolathe green, a gold core logo and a blue arm logo. I did have a red version of the gold core logo but I seem to have misplaced it. http://mindforge.tauniverse.com/img/corelogo_green.jpg http://mindforge...

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