Shaders and UV mapping
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Shaders and UV mapping
Is it possible to write custom shaders to use as a unit surface? If so, what features are supported? I feel it would be far more practical to make use of a more modern texturing system rather than face by face TA style texturing...
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
Word. Some shaders that would be nice to have would be additive, Modulated, full alphaed, 2color alpha, and 2x modulated. With these you could create a rather large array of effects if used properly. Particle emiters attachable on units would be great as well, and maybe plugins for 3ds max or lightwave to create them with as well, although I am aware of all the work this would involve.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I think both should be supported, it would be a damn shame if all us modders would have to retexture all our units, and please know UV mapping is alot more time intensive than TA style texture maps.
What I suggest is auto-UV mapping, units would be converted to triangles in game and the units would be automatically UV mapped and texture maps would be automatically drawn, this would be alot of work as well but backwards compatibility is crucial.
What I suggest is auto-UV mapping, units would be converted to triangles in game and the units would be automatically UV mapped and texture maps would be automatically drawn, this would be alot of work as well but backwards compatibility is crucial.
Any more word on this? SYs?
GZ: DR has made a utility for this already, actually. I've used it for getting some TA models into Lightwave. What I'd like to do is make bump and specular map equivalents of all the TA textures and have those converted as well so you can at the click of a button convert from plain TA textures to a fully bump, spec, color mapped object using UV maps.
GZ: DR has made a utility for this already, actually. I've used it for getting some TA models into Lightwave. What I'd like to do is make bump and specular map equivalents of all the TA textures and have those converted as well so you can at the click of a button convert from plain TA textures to a fully bump, spec, color mapped object using UV maps.
I assume you mean the MilkShape plugin, Grumbs?
For some reason when i import my models it works and then other times it doesn't. I'ts rather confusing behaviour, any insights?
For some reason when i import my models it works and then other times it doesn't. I'ts rather confusing behaviour, any insights?

Last edited by FLOZi on 16 Aug 2005, 17:52, edited 1 time in total.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10