Search

Search found 7 matches

by agentdz015
30 Apr 2006, 21:22
Forum: General Discussion
Topic: Semi-aeronautical units
Replies: 13
Views: 1908

Semi-aeronautical units

Ok ├óÔé¼ÔÇ£ here's a unit idea. Everyone is familiar with amphibious units ├óÔé¼ÔÇ£ units that are basically ground units, but also have limited abilities on or under the water. What about semi-aeronautical units? Units that have limited ability in the air? Think of a turkey ├óÔé¼ÔÇ£ it walks, but c...
by agentdz015
30 Apr 2006, 21:10
Forum: Game Development
Topic: My idea for a unit
Replies: 22
Views: 2606

Or... it could act as a high altitude (not easily attackable, accept by the right units) low cost, movable (but only slowly) camera / radar post. You wouldn't need them to have weapons, but you could hover them around your base for some really good enemy spotting - especially when dramatic terrain m...
by agentdz015
29 Apr 2006, 01:09
Forum: AI
Topic: any way i can help?
Replies: 7
Views: 1180

i would love to. I'm familiar with a few algorithms that might save some time... someone get me started... I'm not familiar with the source for this program... so how is it chopped up and where do i find the files and information i'm going to need to work with what you have going here?
by agentdz015
28 Apr 2006, 23:22
Forum: AI
Topic: any way i can help?
Replies: 7
Views: 1180

any way i can help?

Hey - I'm a freelance programmer (along with everyone else here) and I have been studying AI... but haven't gotten an opportunity to do any implementation yet. I'd be interested in working on unit operations, a general adaptive friend / foe AI or adaptive scripting AI for (example) self guided const...
by agentdz015
28 Apr 2006, 23:17
Forum: Engine
Topic: AI development... perhaps?
Replies: 2
Views: 384

thanks - i'll take a look.

Also, sorry for posting in the wrong thread - i'll repost this in the AI forum.
by agentdz015
28 Apr 2006, 22:45
Forum: Engine
Topic: AI development... perhaps?
Replies: 2
Views: 384

AI development... perhaps?

Hey - I'm a freelance programmer (along with everyone else here) and I have been studying AI... but haven't gotten an opportunity to do any implimentation yet. I'd be interested in working on unit operations, a general adaptive friend / foe AI or adaptive scripting AI for (example) self guided const...
by agentdz015
28 Apr 2006, 20:09
Forum: General Discussion
Topic: northern tactical advantage... fair?
Replies: 21
Views: 1689

northern tactical advantage... fair?

Hey. Just wanted to bring this up for discussion and see what you all thought about it: on most maps, the player playing from the north has a slight tactical advantage. This is due to the fact that most buildings build units that exit the buildings to the south. This simplifies the bases of northern...

Go to advanced search