Search found 7 matches
- 30 Apr 2006, 21:22
- Forum: General Discussion
- Topic: Semi-aeronautical units
- Replies: 13
- Views: 1908
Semi-aeronautical units
Ok ├óÔé¼ÔÇ£ here's a unit idea. Everyone is familiar with amphibious units ├óÔé¼ÔÇ£ units that are basically ground units, but also have limited abilities on or under the water. What about semi-aeronautical units? Units that have limited ability in the air? Think of a turkey ├óÔé¼ÔÇ£ it walks, but c...
- 30 Apr 2006, 21:10
- Forum: Game Development
- Topic: My idea for a unit
- Replies: 22
- Views: 2606
Or... it could act as a high altitude (not easily attackable, accept by the right units) low cost, movable (but only slowly) camera / radar post. You wouldn't need them to have weapons, but you could hover them around your base for some really good enemy spotting - especially when dramatic terrain m...
- 29 Apr 2006, 01:09
- Forum: AI
- Topic: any way i can help?
- Replies: 7
- Views: 1180
- 28 Apr 2006, 23:22
- Forum: AI
- Topic: any way i can help?
- Replies: 7
- Views: 1180
any way i can help?
Hey - I'm a freelance programmer (along with everyone else here) and I have been studying AI... but haven't gotten an opportunity to do any implementation yet. I'd be interested in working on unit operations, a general adaptive friend / foe AI or adaptive scripting AI for (example) self guided const...
- 28 Apr 2006, 23:17
- Forum: Engine
- Topic: AI development... perhaps?
- Replies: 2
- Views: 384
- 28 Apr 2006, 22:45
- Forum: Engine
- Topic: AI development... perhaps?
- Replies: 2
- Views: 384
AI development... perhaps?
Hey - I'm a freelance programmer (along with everyone else here) and I have been studying AI... but haven't gotten an opportunity to do any implimentation yet. I'd be interested in working on unit operations, a general adaptive friend / foe AI or adaptive scripting AI for (example) self guided const...
- 28 Apr 2006, 20:09
- Forum: General Discussion
- Topic: northern tactical advantage... fair?
- Replies: 21
- Views: 1689
northern tactical advantage... fair?
Hey. Just wanted to bring this up for discussion and see what you all thought about it: on most maps, the player playing from the north has a slight tactical advantage. This is due to the fact that most buildings build units that exit the buildings to the south. This simplifies the bases of northern...