My idea for a unit

My idea for a unit

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

My idea for a unit

Post by BIT01 »

I am planning to make a unit and am learning as I go. My idea is... a zeppelin. What do you all think. It will be used as a defense. I'll see if I could get it to hover and take out planes.
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

prepare for flamage...

[edit]

Well, you would have been flamed had I not prepared you for it, because people really don't care that you have some vague interest in making a unit.

[/edit]
Last edited by Lindir The Green on 24 Apr 2006, 15:03, edited 1 time in total.
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Why would anyone flame him?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

I would flame him, but nothing he's posted sucks yet. We need more detail, concept sketch's etc.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Don't say you will... do it then once you have started then say "I'm making a unit"
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

I once made a zeppeling, accoring to someone else's design.
No id why I post this, but it mighgt give you an id how a combat zeppeling could look like. (and why it's out of place in TA)
Image

[Edit]Sorry, wrong link. Fixed it now
Last edited by Zenka on 24 Apr 2006, 13:01, edited 2 times in total.
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

its asking me to login to view the image.. use photobucket
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

I am working on the model now and it looks like an old zeppelin so far. I am going to try to make it an aa aircraft.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

BIT01 wrote:I am working on the model now and it looks like an old zeppelin so far. I am going to try to make it an aa aircraft.
Why are you doing this? If you wanna learn to model that's one thing, but if you want your unit to be used OTA is generally the game for that. Individual units are kinda like lost puppies in spring.
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

A little of both I guess. I will probably create more and make them packs. or see if I can get them put in some mods.
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

I might be interested in your zeplin models if you can make them fit into a nightmare/sureal scape.

I am currently working on a mod bassed on several types of nightmares competing for the right to infect someones mind :twisted: .

message me if your interested
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Hehe, what an idea... make it quite cheap to build and big (it's mostly gas). And make it have big LOS and consume no energy when it's hovering so it can be used as a midair-floating slowly moving sighting and targeting station. And vulnerable to fighters.

Some companies are actually designing airships for signal relays above cities. Think of low-hanging satellites.
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

well I guess I will have to show off my base for it then. This is not the finished product. I am planning to build many versions of it soon.
Image

I have not done anything yet but get the shape of it.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Good start

now build on it!
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

Am doing so. Hard to do with my classes sending lots of homework and such.
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

Now for the dev questions. Will I have to make moving parts. seperate entities from the main structure.
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

every object you intend to animate (turrets, propellers, barrels flining back, legs, wings, spining speheres etc.) needs to be its own object.

Some complex objects, like legs, may require several objects to animate properly (joints? multiple segments?)

hope that was helpful
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

Yes that helped a lot. now what about this hierarchy stuff and uv mapping.
agentdz015
Posts: 7
Joined: 28 Apr 2006, 19:52

Post by agentdz015 »

Or... it could act as a high altitude (not easily attackable, accept by the right units) low cost, movable (but only slowly) camera / radar post.

You wouldn't need them to have weapons, but you could hover them around your base for some really good enemy spotting - especially when dramatic terrain makes LOS and radar difficult.

(the two ideas - and offensive blimp and a camera mini-blimp - are not mutually exclusive, just two different takes on the concept)
BIT01
Posts: 16
Joined: 24 Apr 2006, 03:00

Post by BIT01 »

for that idea I already have a model. I just need to learn upspring uv mapping and scripting.
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