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by 2pacalypse
14 Sep 2006, 03:01
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

I tried a game with the new version, and it's looking good so far! Two bugs I noticed: 1) Farks get stuck exiting northward-facing factories. Like, a lot. I had set a waypoint directly to the north of the plant, and they still got stuck running in place. 2) While playing as Core on MetalHeck, I had ...
by 2pacalypse
14 Sep 2006, 02:55
Forum: Engine
Topic: 0.73b1 test release 3
Replies: 154
Views: 20415

I tried the new release, and noticed it being weird when queuing up patrol or guard commands. Telling a builder to build a windmill and then to guard another worker results in the windmill being built and then the worker just waits around. When you shift-click, the guard line doesn't even come up. O...
by 2pacalypse
13 Sep 2006, 01:29
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

Caydr wrote:Juggernaut is now in possession of 3 LLTs and took down 250 AKs with about 5000 health remaining, without any assistance from the unit-bouncing-for-massive-damage bug.
I just wanted to point out how absolutely delightful I think this is. I can't wait for the new version to give it a try!
by 2pacalypse
10 Sep 2006, 20:54
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 128600

I just tried this with some friends, and have come to the conclusion that a dozen barracks spamming LRM infantry is pretty much unstoppable. How are you supposed to counter them? They just mash everything in their path, including Battlemechs.
by 2pacalypse
09 Sep 2006, 00:36
Forum: Feature Requests
Topic: Dynamic water only rendered where water actually is?
Replies: 15
Views: 2741

eh... if i get more than 20 fps in a typical setting (that is, i won't go below 20fps the whole game except the 10000000000000 particles after a nuke/complosion), i dont care and keep it on... your eyes only get about 16 fps anyway :P Your eyes can see more than 16fps... that's a common misconcepti...
by 2pacalypse
08 Sep 2006, 23:16
Forum: Feature Requests
Topic: Dynamic water only rendered where water actually is?
Replies: 15
Views: 2741

Dynamic water only rendered where water actually is?

As I understand it, the entire map is checked for dynamic water when dynamic water is enabled ( http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6954 ). Is there any way to change the rendering engine so that the calculations for dynamic water are only performed where water is actually showing? If ...
by 2pacalypse
06 Sep 2006, 01:42
Forum: Help & Bugs
Topic: Dynamic water causes slowdown even when there's no water?
Replies: 4
Views: 1094

Dynamic water causes slowdown even when there's no water?

Hi! I just noticed the other day playing on Comet Catcher that there's a big performance decrease from having dynamic water enabled, even though there's no water on the map. Is this a known bug? Or is it a "there's water on every map, if you dig deep enough!" kind of thing? If it's the lat...
by 2pacalypse
03 Sep 2006, 00:27
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 9396

The link still doesn't work! ><
by 2pacalypse
27 Aug 2006, 02:27
Forum: Map Releases
Topic: It's ready: Aavikko(V2)
Replies: 20
Views: 2401

I haven't had the chance to playtest the new map, but I just wanted to say that I really liked how it looked with the green textures. I'm sure it'll be fun either way, but that's just my input! 8)
by 2pacalypse
20 Aug 2006, 02:08
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

I really like the current tech levels, as it gives a feeling of progress to the game. I also love the large variety of units in the game, as it adds to the amount of strategies you can try. If anything, I'd love more units, just to facilitate the development of new strategies using them. As far as s...
by 2pacalypse
18 Aug 2006, 00:29
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 9396

I would like to try this mod, but I think your links are down. Could you please repost it?
by 2pacalypse
09 Aug 2006, 03:45
Forum: Map Creation
Topic: Supreme Battlefield - 24x24?
Replies: 16
Views: 2439

I think a 24x24 Supreme Battlefield would be great as well, though I'd prefer it without metal in the water. I'd still be happy either way!
by 2pacalypse
09 Jul 2006, 04:08
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

1: Killing Boats 2: Nailing that Com, just getting those few hits on him whilst he retreats 3: Low Grav Maps (more damage from high traj impulse, but slower moving shots) 4: Last Ditch Defense, that one PW is up close and personal after his unit have wiped out those defenses of yours, one low traj ...
by 2pacalypse
08 Jul 2006, 21:57
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

I'm not sure if this is a bug or not, but I built a EMP missile silo and when I set it to attack, it attacked repeatedly until its stock of missiles ran out. I haven't tested it since then, but I vaguely remember this as being a bug with tac nukes and EMP trucks before.
by 2pacalypse
08 Jul 2006, 19:34
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

I like the way the water is now. Instead of being able to rely on defensive building, you have to build ships, with building as support if at all. It's one fo the things that make water different from land, playwise. My thoughts exactly. People who make a ton of defensive buildings still lose to an...
by 2pacalypse
03 Jul 2006, 06:37
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

I just played a game and I'd like to know what the offencive counter to blades is. It seems they are all but invunerable over enemy territory, you can't kill them with flak trucks, you can't kill them with fighters because of enemy AA, and enough of them, just like brawlies, will take down any ment...
by 2pacalypse
27 Jun 2006, 18:36
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

T3 units are not for charging annihilators. annihilators and DDM and penetrators and snipers COUNTER T3 ffs...that is some (unnecessary immature and insulting language removed) Annihilators and DDMs and penetrators and snipers and sumos and fatboys and bombers and gunships and goliaths and bulldogs...
by 2pacalypse
27 Jun 2006, 02:07
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

I'm really looking forwards to the improvements on the L3 mechs, since I love them so dearly. My first suggestion would be to reduce annihilator and bertha damage modifiers from 3x to at least 2x, since this would make some of the larger robots handy in sieging hardened defenses. As it is right now,...
by 2pacalypse
20 Jun 2006, 00:41
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

Just chiming in to say that I like the new pavement decals. They're especially handy when spotting things in your opponent's base! :)
by 2pacalypse
17 Jun 2006, 09:06
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381219

Klavo: If you have a deflector up and enough energy to power it (they take a ton to charge), after a minute or two a transparent white sphere will appear around your deflector. That's the shield radius, it just takes a while to charge up.

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