Dynamic water causes slowdown even when there's no water?
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- 2pacalypse
- Posts: 36
- Joined: 26 Apr 2006, 22:44
Dynamic water causes slowdown even when there's no water?
Hi! I just noticed the other day playing on Comet Catcher that there's a big performance decrease from having dynamic water enabled, even though there's no water on the map. Is this a known bug? Or is it a "there's water on every map, if you dig deep enough!" kind of thing? If it's the latter, maybe some sort of patch to dynamically render water only where water actually shows would be neat. Are there any sort of settings that enable this?