Dynamic water causes slowdown even when there's no water?

Dynamic water causes slowdown even when there's no water?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
2pacalypse
Posts: 36
Joined: 26 Apr 2006, 22:44

Dynamic water causes slowdown even when there's no water?

Post by 2pacalypse »

Hi! I just noticed the other day playing on Comet Catcher that there's a big performance decrease from having dynamic water enabled, even though there's no water on the map. Is this a known bug? Or is it a "there's water on every map, if you dig deep enough!" kind of thing? If it's the latter, maybe some sort of patch to dynamically render water only where water actually shows would be neat. Are there any sort of settings that enable this?
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

It is the latter.
perhaps mapmakers who do purely land-based maps should practice using the Voidwater tag (or whatever it is called, that makes water invisible) in the future.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

I use voidwater 1 on all my maps, always have, and unless I plan on messing with water, I always will.

It saves a buttload of performance, either way if there is a water plane that is not voided out, it will always render the reflections and taht causes slowdowns bigtime.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

orly? Very interesting. I'll have to remember that if I ever get my new maps finished. (from like 8 months ago or something)
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i didn't know that either...
:oops:
Post Reply

Return to “Help & Bugs”