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by Malphas
22 Jun 2006, 20:24
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

Aun wrote:
raikitsune wrote:
Malphas wrote:Fang added shield mechs! But I dont know what builds em =(.
:? i don't see no shield mech.
It isn't in the changelog and i didn't see it when skimming through the unit list...
start a game and do .cheat and .give all. You'll see it there.
by Malphas
22 Jun 2006, 18:16
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

Fang added shield mechs! But I dont know what builds em =(.
by Malphas
22 Jun 2006, 01:25
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

That is very right, needy. I wonder if we could live without any subs at all, so that ship to ship fight might actually be vaiable. The things with the subs is, that they are not only formidable ship killers, and have no distinct predator, but they can also kill the harbour, thus fullfilling every ...
by Malphas
21 Jun 2006, 22:04
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

I'll grant that I was really chafed by your suggestion that all the facs should be condensed into one. And by my "absolutes", I was just trying to make sense out of your novel, so unless you want more misunderstandings, you really should be a tad concise. EDIT: And how are we attacking you...
by Malphas
21 Jun 2006, 19:13
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

*WALLOFTEXT* Anyways, so what you're saying is you want all tech from one fac, no more AA guns/units, no more bombers, cloaks that don't run out of energy, and a rebalance of the T2 and 3 units? Not to mention improved porcing with stronger turrets and superunits. First of all, I dont want to sound ...
by Malphas
18 Jun 2006, 06:55
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

Zoombie wrote:I think they have nanolathers on them.
Yeah, that makes sense. Cool, so I guess they can build turrets and things?
by Malphas
18 Jun 2006, 06:48
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

Another quick question, Fang. On the loading screen that shows the functions of the T2 mexes, what does it mean by "NI extractors assist in base expansion"?
by Malphas
17 Jun 2006, 03:46
Forum: Game Development
Topic: The AA deflector shield discussion
Replies: 122
Views: 14312

Would it be possible to create a massive, negative-impulse shield that works like a singluraity and sucks any nearby projectiles in? It could have a massive energy cost as the downside. It would be pretty funny to trap some nukes in it or something.
by Malphas
16 Jun 2006, 18:48
Forum: General Discussion
Topic: The most game breaking unit in AA's history
Replies: 24
Views: 3808

does it make a huge bang or something?
by Malphas
16 Jun 2006, 18:48
Forum: Ingame Community
Topic: Wouldn't it be nice if Brawlers carried some sort of anti A?
Replies: 56
Views: 7352

Wait, theres a lvl 2 air transport that units can shoot from? ME WANTS!!
by Malphas
15 Jun 2006, 08:01
Forum: Game Releases
Topic: Gundam 1.0 RELEASED May 18, 2006!
Replies: 165
Views: 19703

BUMP Anyways, I have an idea for another unit for the Feds (As per usual). Perhaps the Anahiem factory could build the Core Tank? It would be like an advanced version of the Guntank, except have a beam rifle instead of the machineguns. Also, I hope you got rid of the rectangular footprints cuz my gu...
by Malphas
14 Jun 2006, 00:38
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 140935

Quick question: what are miniguns meant to be used on? They barely seem to scratch URC units.
by Malphas
13 Jun 2006, 03:56
Forum: General Discussion
Topic: Suggestion: Unit Formations
Replies: 2
Views: 456

Wow, thanks! That's what I was hoping for. Heh, guess I should look it up next time.
by Malphas
13 Jun 2006, 01:06
Forum: General Discussion
Topic: Suggestion: Unit Formations
Replies: 2
Views: 456

Suggestion: Unit Formations

Is it possible to add preset unit formations in Spring? It's really aggravating to have a rush fail because there was a bottleneck somewhere and my troops get picked off in a single file line. It would also let units have clear and focused lines of fire, and be really good for artillery.
by Malphas
11 Jun 2006, 08:31
Forum: Game Releases
Topic: Gundam 1.0 RELEASED May 18, 2006!
Replies: 165
Views: 19703

Aw, well thats okay. Never knew funnels didnt work in atmosphere, but it seems obvious now since they dont have any flight gear. Keep up the good work then!
by Malphas
11 Jun 2006, 08:15
Forum: Game Releases
Topic: Gundam 1.0 RELEASED May 18, 2006!
Replies: 165
Views: 19703

Ooo, nice. That's the Zeon command ship, right? And I wasn't just going for NT-1's, I needed some heavy guns at the moment :wink: . Another thing, do you think we'll get any MS's with funnels? Because if we do, then you could make it so they "build" funnels like nukers make missiles. Then ...
by Malphas
11 Jun 2006, 05:16
Forum: Game Releases
Topic: Gundam 1.0 RELEASED May 18, 2006!
Replies: 165
Views: 19703

Alex is about all they(federation) will get. In the current version it's reaction speed was too slow(will be fixed in the next version. Believe me that guy can tear apart 10s or 20s of zaku2s every 2 shots. Apsallus II is better then bigzam. it's mega particle cannon has both the solid shot and lin...
by Malphas
11 Jun 2006, 04:59
Forum: Game Releases
Topic: Gundam 1.0 RELEASED May 18, 2006!
Replies: 165
Views: 19703

Hmm, maybe you could use the Mass-Produced version of the Big Zam for a Zeon superunit: http://upload.wikimedia.org/wikipedia/en/b/b5/Ma-09.jpg According to wikipedia it has one Mega Particle Gun and two "tube missile launchers". I'm not sure what the scale is though, but its probably a ta...
by Malphas
10 Jun 2006, 20:42
Forum: Game Releases
Topic: Gundam 1.0 RELEASED May 18, 2006!
Replies: 165
Views: 19703

Maybe Zeon could get the Neue Ziel for it's super unit? It would be similiar to the Apsalaus, but not totally useless. Then the Feds could get the GP02A and have nukes!
by Malphas
22 Apr 2006, 04:03
Forum: Game Development
Topic: Gundam Annihilation 1.0 pending, I must test first though
Replies: 26
Views: 5711

Nice job, smoth! I just played a game and the changes are good. I like the new fortifications and build trees, much better than before. However, there are a couple of new bugs: The RX78-2 and NT1-ALEX both have no firing noise. also, there's no icon in the build menu for the federation "square ...

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