The AA deflector shield discussion
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The AA deflector shield discussion
Inferno and me just tested the new shield:
PRO's:
- Cheaper
- Faster build time
- looks cool
- own shots doesn't get deflected anymore
- constant energy consumption on reloading
CONTRA's:
- as soon as units are inside shield plasma won't be deflected anymore
- bombs are not deflected anymore
- 1 shield can't even hold back ONE big bertha permanently
- reload time is quite long
So in summary i think shield should get stronger a bit or deflect addionally rockets and bombs (even bombs is useless cause bombers will be inside shield when dropping bombs).
Something has to be done.
PRO's:
- Cheaper
- Faster build time
- looks cool
- own shots doesn't get deflected anymore
- constant energy consumption on reloading
CONTRA's:
- as soon as units are inside shield plasma won't be deflected anymore
- bombs are not deflected anymore
- 1 shield can't even hold back ONE big bertha permanently
- reload time is quite long
So in summary i think shield should get stronger a bit or deflect addionally rockets and bombs (even bombs is useless cause bombers will be inside shield when dropping bombs).
Something has to be done.
- Dr.InfernO
- Posts: 223
- Joined: 18 Nov 2005, 13:55
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I don't think I want the shields to be able to hold against a bertha indefinitely. They are a protection so that you have extra time to destroy the bertha or build one of your own, not a fix-all. Also, they were NEVER intended to be a protection against bombers, this was a Spring glitch.
A shield with 0 alpha and set to repulse only laser-type weapons.. very easy.Zoombie wrote:In Star Wars can you have the Jedi reflect lasers with sheilds? If so, good!
Last edited by Caydr on 17 Jun 2006, 03:36, edited 1 time in total.
I liked the shields being able to hold off a bertha. If you're being shot at by a bertha, chances are they have the energy to keep it up. I haven't played yet, but I'm guessing that in the time the bertha can get through the shield, you may not be able to build a counter-attack fast enough. A bertha, even, they probably have shields too, so it's no use. Ground forces usually have to be BIG to get into a base and destroy a bertha, air forces just go up in smoke and pretty pieces of steel, and nukes, well, really, I try to avoid this unless it's a last measure. As much as I like winning, I also like playing too. I'll report again when I test it for myself.
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- Posts: 141
- Joined: 28 May 2006, 21:41
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
From the graphical point of view the shield:
The shield should be more transparent if nothing happens and maybe a coloured flash over whole shieldsphere if hit (but then with lower transparency). The optimal effect would be a local effect there where the shot hits but i guess this is not possible currently.
EDIT:
what's the current relation between shieldpower / damage by weapons and energy need for reloading? I mean if a big bertha hits how much is the shieldpower reduced and how much energy do you need to restore the shieldpower?
The shield should be more transparent if nothing happens and maybe a coloured flash over whole shieldsphere if hit (but then with lower transparency). The optimal effect would be a local effect there where the shot hits but i guess this is not possible currently.
EDIT:
what's the current relation between shieldpower / damage by weapons and energy need for reloading? I mean if a big bertha hits how much is the shieldpower reduced and how much energy do you need to restore the shieldpower?