

get this file now!
Ok, so with this version I begin the move away from OTA. This version is the completion of my origonal design. So this is no longer a beta, after this version I am going to add stuff that I would not previously add because it would not work well in ota.
So here you go, all necessary corpses have been added. A lot of balance changes have been made, many of the reflective areas on the textures have been added. I am still doing this but I wanted to push hard to complete the mod. Again, this is no longer a beta. Now I get to just work on expansions to the mod. Most of which were impossible in ota. Also I can begin uvwmap work etc. :).
Change log:
----------------------------1.0----------------------------------
This is the completed version. At least as far as my design Doc
goes. After this version the mod will only be worked on for spring
which means the removal of all the old OTA specific crap.
------------------------OTA independancy stuff-------------------
- no longer uses ota sounds
- no longer uses ota textures
- cursors will be replaced in time
------------------------Unit stats stuff-------------------------
ALL BUILDINGS
BUILD AT SLOPE 20 raised from 10
Federation rocket turret
Buildtime reduced from 6000 to 3000
metal cost reduced from 2000 to 1000
federation light hanger(lvl1)
metal cost reduced to 200 from 500
Federation hanger (lvl2)
metal cost reduced to 400 from 1000
energy cost reduced to 500 from 1000
buildtime reduced to 6000 from 8000
fixed factory to be hitable in the center.
Special ops (lvl3)
metal cost reduced to 1000 from 10000
energy cost reduced to 1000 from 4000
Anaheim electronics building(lvl4)
metal cost reduced to 1000 from 6000
energy cost reduced to 1000 from 5000
federation metal mine
metal cost reduced to 150 from 250
GM sniper
no longer fires his gun upside down
Reload time set to 1 from 2
beamtime set to 1.5 from 3
Damage reduced to 350 from 750
Ez8
buildtime reduced from 30000 to 13000
energy cost per shot reduce to 5 from 175(sorry about that)
rgm79
machine gun accuracy reduced to 300 from 100
machine gun given burst fire rate of 3
machine gun damaged reduced to 50 from 150
machine gun energy cost removed
machine gun reload time increased from 0.4 to 0.6
rx79plus
machine gun accuracy reduced to 300 from 100
machine gun given burst fire rate of 3
machine gun damaged reduced from 150 to 50
machine gun energy cost removed
machine gun reload time increased from 0.6 to 0.4
metal cost reduced to 900 from 1000
guntank
buildtime reduced to 12000 from 15000
metal cost reduced to 2000 from 3000
RGM79g
hitpoints reduced to 2500 from 2700
RGM79e
hitpoints reduced to 2000 from 2200
metal cost reduced to 500 from 600
********************
======= zeon =======
********************
zeon mega particle cannon
energy cost reduced from 7500 to 750(my bad guys)
Damage increased from 200 to 450
Buildtime reduced from 5000 to 3000
Zeon minofsky generator
metal cost reduced to 50 from 100
Zeon metal mine
metal cost reduced to 150 from 250
zeon mech pad (lvl1)
metal cost reduced to 200 from 500
Zeon factory (lvl2)
metal cost reduced to 400 from 1000
energy cost reduced to 500 from 1000
buildtime reduced to 6000 from 8000
Zeon bunker (lvl3)
metal cost reduced to 1000 from 4000
energy cost reduced to 500 from 1000
Zeon engineering
metal cost reduced to 1000 from 2000
Gelgoog
energy cost per shot reduce to 5 from 175(sorry about that)
Gelgoog
energy cost per shot reduce to 5 from 175(sorry about that)
Goufb
metal cost reduced to 5000 from 7000
buildtime reduced to 14000 from 20000
range raised from 400 to 600
reloadtime decreased to 0.15 from 3.5
accuracy set at 700
now cost 0 metal to fire
goufh
buildtime reduced to 15000 from 18000
range raised from 400 to 700
reloadtime decreased to 0.15 from 3.5
accuracy set at 2500
now cost 0 metal to fire
zaku2
energy cost increased from 200 to 400
buildtime reduced from 6000 to 5000
machine gun accuracy reduced to 300 from 100
machine gun given burst fire rate of 3
machine gun damaged reduced to 50 from 150
machine gun energy cost removed
machine gun reload time increased from 0.6 from 0.4
zaku
buildtime reduced from 5000 to 4000
machine gun given burst fire rate of 3
machine gun accuracy reduced to 300 from 100
machine gun damaged reduced to 50 from 150
machine gun energy cost removed
machine gun reload time increased from 0.6 from 0.4
Zaku2rl
energy cost increased from 200 to 400
Xamel
metal cost reduced to 6000 from 10000
Energy cost reduced to 6000 from 9000
buildtime reduced to 16000 from 20000
gallop.
metal cost reduced to 1000 from 3000
Transport script now works
------------------------trajectory height stuff------------------
RX79ZOOK
Fed AA turret
zeon AA turret
guntank long guns
magella attack tank
Shoulder mounted cannon(Guncannon,GuncannonII,GMcannon)
Trajectoryheight=1;
Xamel
Trajectoryheight=0.6;
RX79RL
RX79plus(just the RL)
Trajectoryheight=0.5;
------------------------Miscelanious stuff-----------------------
Fixed impulse factors
.... no more chain exploding zaku2s