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by Suit
28 Jun 2007, 20:27
Forum: Help & Bugs
Topic: dual screen, radeon 9800xt
Replies: 4
Views: 851

lucky my new video card will be an nvidiot card - i found that option on my secondary pc (got a geforce fx5200) works fine, but the card is very crappy ;)
by Suit
27 Jun 2007, 22:34
Forum: Help & Bugs
Topic: dual screen, radeon 9800xt
Replies: 4
Views: 851

what are those "drivers"? of course, i just updated to the latest catalyst drivers + control center but there are no useful settings i've uploaded a screen what it looks like in window-mode http://www.rebell.at/temp/spring_dual_screen.jpg thanks to "ultra mon" i can maximize the ...
by Suit
27 Jun 2007, 21:53
Forum: Help & Bugs
Topic: dual screen, radeon 9800xt
Replies: 4
Views: 851

dual screen, radeon 9800xt

hello i just upgraded to a second monitor - now i got problems with the dual screen setup unter spring if i use window-mode i can expand the window to both screens - but that sucks if i use full-screen mode i can only get one display working with verticaly separeted screen - both displays is not pos...
by Suit
14 Jun 2006, 22:16
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 110292

Cruise missile ships fire more slowly now, and I think everyone can agree that it was too fast before, yes? maybe you can alter the fireing angel to a more "realistic" way the missiles go straight up, turn by 90 degree and go straight to their target - is it possible to alter this turning...
by Suit
12 Jun 2006, 22:21
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 110292

Anti nukes have much higher velocity than nukes, but it couldn't hurt to reduce nuke acceleration and max speed a little... might help with this problem. i guess i expressed myself a bit unlucky the speed of the nukes is not the problem - and its also unproblematic to get enough anti nukes if you f...
by Suit
11 Jun 2006, 18:37
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 110292

you really need to fix the nuke/anti nuke stuff i just tried that - if you fire more nukes at the same time anti nuke cant prevent the impact of all nukes the rate of fire should be raised tried that on a 16x16 map corner to corner - 6 nukes are enough to overpower 1 antinuke if the distance is shor...
by Suit
11 Jun 2006, 15:36
Forum: Map Releases
Topic: New map: SpeedMetalQuattro
Replies: 35
Views: 6055

lol right ;) the german word is "physik" - so mein fingers were faster then my brain - so of course i mean physics
by Suit
11 Jun 2006, 13:42
Forum: Map Releases
Topic: Speedrnetall Re-Release
Replies: 23
Views: 2722

YAY!! Waited long time for this .. THANK YOU!!!!!! PS: Will you map my Speedmetal proposal from speedmetal flame thread? Rayden... just download and take a look - The Minimap is Fake... That`s the insane laughing for :wink: i dont get it - the map looks like it should to look like - the minimap isn...
by Suit
11 Jun 2006, 13:32
Forum: Map Releases
Topic: New map: SpeedMetalQuattro
Replies: 35
Views: 6055

Wait if you turn the map 90 degrees and mix with original your gonna have a CROSS-SPEEDMETAL OMFG! i g0t th3 UBER-idea why dont turn the map by 180 degrees! it will flip the experience completly!!! --- no, to be serious: make a metal map with speed metal phsiks but make only a flat area with 4x4 od...
by Suit
11 Jun 2006, 12:24
Forum: Map Creation
Topic: battle range, mountain siege, more maps like this
Replies: 0
Views: 594

battle range, mountain siege, more maps like this

i had a lot of fun with huge FFA games on battle range and mountain siege with lots of players - and choose ingame starting locations of course the hide and seek with low unit counts is fun - so what about more maps like this one? its interresting to play on such maps cause spamming out tanks and hu...
by Suit
11 Jun 2006, 12:10
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 110292

Minelayers are also never used now as I stated before, but everyone prefers arguing about units that are perfectly OK. And dammit, when did you last use radar kbot/vehicle? i tried to use minelayers a few times but mines suck - instead of building mines you can simply build crawling bombs - they ar...
by Suit
18 May 2006, 22:20
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

jep, but thats not realistic the commander coordinates his units if he is dead, units are most likly without any guidance - but look at the actual scheme: all units and buildings explode at the moment the commander dies? i mean, wtf? maybe if the commander is dead all units lose any guideance and ca...
by Suit
18 May 2006, 21:23
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

maybe the commander should push the whole economy so if your commander is alive, every single unit builds by factor 1,1 faster and produces by 1,1 more resources also a good method to prevent comm bombing isnt a commander "commanding" his army or what? come on - no one would waste the head...
by Suit
18 May 2006, 00:00
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

maybe the rezz unit should be a bot - but not cloaked anymore to make the comm the only rezzing unit would be a terrible fault players will be able to resurrect from start, so if the a lv1 factory is killed by a rush the comm can simply resurrect it - will be much more difficult to handle very early...
by Suit
17 May 2006, 23:40
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

Suit Wrote: in early game its important to resurrect small attack kbots and flashes - its way cheaper then sucking in the wereckeges and build new ones - and also its less time intense Erm, where exactly are you going to get a rezz Kbot from early game? Have you been hax0ring you naughty little sau...
by Suit
17 May 2006, 23:03
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

since comm bombing is a legit strategy to win i usualy rezz commanders since resurrection is alway cheaper then building new units except you want to build different stuff like if you're jammed inside your base by lots of buildings and walls you porbably wont resurrect an orcone ;) but if i have the...
by Suit
16 May 2006, 23:46
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

jep, they can - and it works pretty fine - so if you build a few rezz bots you can resurrect a dead commander really quick - and dere is absolutly NO use in reclaiming it - in late game you dont need the resources of dead commanders and if you lose your commander in early game you wasted your game a...
by Suit
16 May 2006, 20:59
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

Suit step 3) render the commander to a huge moving "storage tank" give him the possibility to store 10k each (or like in old ta, he should store the amount of starting resources) You want storage removed from fusions mohos so dedicated storage is used more often but you want the comm to s...
by Suit
16 May 2006, 20:51
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

I like to kill comms and reclaim them, you need metal storage for the full benefit. I wouldnt say spending 800 metal on 4 metal storage buildings is wasting my resources when the return I get is 14000 metal. Using berthas and building tech 3, spamming tech 2, firing annis cloaking my many scouts ta...
by Suit
15 May 2006, 23:33
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

in big games you really should have the possibility to build shitloads of moho metal makers and fusions - so you really have no need to build storage

if you build them in this version you really wasting your resources - it's like building windgenerators on moonq10 ;)

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