Search

Search found 13 matches

by altruist
14 Oct 2008, 07:17
Forum: Help & Bugs
Topic: TASClient - application error
Replies: 6
Views: 1111

TASClient - application error

An error window comes up whenever I start TASClient TASClient - application error "The operation completed successfully." O k D etails (and Send Report, but it doesn't work) Exception class: Exception Exception address: 006F19EA -------------------------------------------------------------...
by altruist
09 Jan 2008, 23:15
Forum: General Discussion
Topic: Beginner AI?
Replies: 23
Views: 4462

Re: Beginner AI?

Two things you can do: 1. Use TestGlobalAI.dll -- This is a blank AI (does nothing). It's an excellent way for you to practice building without any interruption. Better than just starting single player because it won't have a score screen in the way, and you can still kill the commander for fun. 2. ...
by altruist
14 Jun 2007, 00:14
Forum: News
Topic: New lead
Replies: 26
Views: 18475

Getting more developers should be a combination of two things:

1. Spread the word! The more people who play and know about Spring, the more likely it will get a developer's interest.

2. If we are really in need of developers we should post it somewhere easily seen, like the main page.
by altruist
25 Jun 2006, 20:31
Forum: Help & Bugs
Topic: High ping times :(
Replies: 19
Views: 3601

Read my post. I didn't say spring uses that, I said that is the maximum it may have increased since versions before 0.70... Sorry I think I misunderstood you somewhere. I thought you said that it would take 100 bytes for a 10 player game, and that nothing has changed in the upstream code since from...
by altruist
14 Jun 2006, 08:06
Forum: Help & Bugs
Topic: Drawing mode gets stuck
Replies: 2
Views: 544

try rebinding it to another key (uikeys.txt)
by altruist
14 Jun 2006, 05:04
Forum: Help & Bugs
Topic: High ping times :(
Replies: 19
Views: 3601

Spring definately does use a lot more than ~100bytes/second. It sends ~500 bytes udp packets to various users last I checked, several times in a second, easily eating up a lot of upload bandwidth. I'm pretty sure this is a bug, one that didn't seem to be present back in 0.67. This is a problem that ...
by altruist
14 Jun 2006, 04:49
Forum: Help & Bugs
Topic: **SYNC ERROR DISCUSSION** + Poll
Replies: 24
Views: 3515

In my experience there are four main things that causes sync errors: 1. Different version of the map, but same name. (check filesize/crc/md5/sha-1) 2. Faulty system hardware (cpu, memory problems) 3. LRPCs. I'm not sure why. But all the sync errors I've witnessed not for the above two reasons, are c...
by altruist
14 Jun 2006, 00:28
Forum: General Discussion
Topic: Endgame comparative statistics, like in OT
Replies: 19
Views: 2400

I don't think this should be a priority but rather something to be added to a wishlist. I think I speak for the greater majority of people when I say we'd rather be rid of the "no RTTI data" errors and the sync/lag/bandwidth problems first. For example, spring supposedly only requires 10kb...
by altruist
24 May 2006, 07:08
Forum: Game Development
Topic: AA 1.46 mod placeholder
Replies: 19
Views: 2682

Changelog

Place holder for changelog
by altruist
24 May 2006, 07:04
Forum: Game Development
Topic: AA 1.46 mod placeholder
Replies: 19
Views: 2682

Caydr wrote:whether or not you want it included in AA
I don't :)
by altruist
23 May 2006, 00:02
Forum: Game Development
Topic: AA 1.46 mod placeholder
Replies: 19
Views: 2682

AA 1.46 mod placeholder

placeholder
by altruist
13 May 2006, 08:14
Forum: Help & Bugs
Topic: High ping times :(
Replies: 19
Views: 3601

A report I was going to make a while ago, but retracted because I didn't have enough details: For reasons unknown to me, spring floods larger UDP packets to resync (?), usually over 500 bytes in size at a very fast rate.. sometimes to various hosts, taking well over 600kbit in upstream bandwidth. Th...
by altruist
21 Mar 2006, 04:20
Forum: News
Topic: New version, 0.70b3
Replies: 32
Views: 17947

first the installer told me it need to delete all the maps, then now when i try to play it says i have no maps :( and quit That's weird, it never told me that message and I don't see any reason it would. Did you use the upgrade, and not the full install? In any case, redownloading your maps should ...

Go to advanced search