Endgame comparative statistics, like in OT

Endgame comparative statistics, like in OT

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ee
Posts: 62
Joined: 08 Jun 2006, 14:17

Endgame comparative statistics, like in OT

Post by ee »

Remember when a game ended in OTA and statistics would show up in bar and number format? Not a graph that couldn't be interpreted but bars?

It displaed things like units produced, energy used/wasted and the like?

Can we have those?
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Erom
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Post by Erom »

What exactly is so hard to interpret about the graph? Most modern games have gone to the graph nowadays.
Theotherguy
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Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

because the graph uses terrible, hard to see colors. peach on white for gridlines is a major nono, and the lines aren't exactly that large or even descriptive.
Rusher
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Joined: 19 Feb 2006, 15:17

Post by Rusher »

Should make the background of the window a solid colour (games over)

Is there a kill counter on there some where?
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Aun
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Joined: 31 Aug 2005, 13:00

Re: Endgame comparative statistics, like in OT

Post by Aun »

ee wrote:Remember when a game ended in OTA and statistics would show up in bar and number format? Not a graph that couldn't be interpreted but bars?

It displaed things like units produced, energy used/wasted and the like?

Can we have those?
The spring stats have everything the OTA stats did except for kills iirc...

The visibility of the lines is more dependant on the team colour, yellow is just annoying. =P
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ee
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Post by ee »

serious problem, k thx
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knorke
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Post by knorke »

I think he wants something like TOTAL units killed, or total metal produced.
As we all learned in school, this is possible by integrating (sp?) the graphs :shock:

What I would REALLY like to see was an option to create a log of the game.
It should feature the deaths/creations of units and maybe the metal/energy of the players.
Imagine something like this:
...gametick 1325:
KILLED: ARMCON-Team1-2014:3014
KILLED:ARMSOLAR-Team1-2010:3200
...
gametick 1330:
CREATED: ARMWIND-Team1-1053:1504
KILLED: CORSLASHER-Team2-3140:3421
...
The numbers would be the location of the event on the map.

There could be all kind of usefull third party programms to analyze games, for example a picture of the map with marked locations where most units were killed etc. or you could compare build-orders.

On the other hand, an explanation for the replay file-format would help the same purpose, but those would probally harder to parse.
If there is one, I would like try building something like http://bwchart.teamliquid.net/us/bwchart.php for Spring.
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Caydr
Omnidouche
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Post by Caydr »

As usual, I rarely get the opportunity to actually play so I'm probably wrong, but I thought the statistics in the .72 version that's posted in the dev forum were a bit more comprehensive than in .71, so it's possible you'll like the next version's endgame stats a bit better.
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

What would be really nice would be if the statistics were just written to a file, and read/displayed by the lobby client.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Somone make a patch for OTA style statistics....
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knorke
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Post by knorke »

What would be really nice would be if the statistics were just written to a file, and read/displayed by the lobby client.
yup!
then you could also see them, if the game crashed or you have to leave before the end etc.
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TradeMark
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Post by TradeMark »

I want to see exact numbers, not graphs!!

The stats what we have now are too clicky (means i need to click too much to see what i want). And even when i click, i dont understand those graphs > they are still kinda useless.
And what the hell are those: "MC/m", "MP/m", KP/m", "Cmds/m", "ACS" ??? (i think cmds means commands)

We should have simple stats: "kills, losses, m/e make, m/e extract, m/e shared".
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

TradeMark wrote:I want to see exact numbers, not graphs!!

The stats what we have now are too clicky (means i need to click too much to see what i want). And even when i click, i dont understand those graphs > they are still kinda useless.
And what the hell are those: "MC/m", "MP/m", KP/m", "Cmds/m", "ACS" ??? (i think cmds means commands)

We should have simple stats: "kills, losses, m/e make, m/e extract, m/e shared".
Mouse over them and read the tooltip.
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TradeMark
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Post by TradeMark »

Oh there is tooltip? never noticed :P
Egarwaen
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Post by Egarwaen »

TradeMark wrote:much to see what i want). And even when i click, i dont understand those graphs > they are still kinda useless.
They're value per unit time, coloured in your teamcolour. For example, the "Metal Produced" graph shows you how much you were producing at each second from the start of the game.
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Michilus_nimbus
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Post by Michilus_nimbus »

Egarwaen wrote:What would be really nice would be if the statistics were just written to a file, and read/displayed by the lobby client.
I'd kill for something like that. Really.
altruist
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Joined: 06 Mar 2006, 06:07

Post by altruist »

I don't think this should be a priority but rather something to be added to a wishlist.

I think I speak for the greater majority of people when I say we'd rather be rid of the "no RTTI data" errors and the sync/lag/bandwidth problems first.

For example, spring supposedly only requires 10kbps per user, but there are times when Spring's upload bandwidth spikes greatly to sync one user, causing the rest of the users to lose sync (limitation of asymmetricbroadband connections)
Tobi
Spring Developer
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Post by Tobi »

altruist wrote:For example, spring supposedly only requires 10kbps per user, but there are times when Spring's upload bandwidth spikes greatly to sync one user, causing the rest of the users to lose sync (limitation of asymmetricbroadband connections)
This is not true. Everything spring sends out goes to all clients and something like syncing one user does never happen. There isn't even something like that implemented in the code.

Note that I don't say that the upload bandwidth doesn't spike. That can still happen when someone gives large orders.
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Min3mat
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Post by Min3mat »

like holding down shift with 100 odd aircons selected and telling them to build a line of buildings :D
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

someone could just adjust the tables we got now and send in a patch..
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