Search found 48 matches
- 19 Nov 2008, 18:17
- Forum: Feature Requests
- Topic: block sharing option
- Replies: 10
- Views: 1547
Re: block sharing option
Related gadgets are already included in springcontent: https://spring.clan-sy.com/svn/spring/t ... s/Gadgets/ P.S. They probably haven't been tested in a while. sorry the post before was outdated and thx for the link and point wich one im interested in could i ask for some help how to implement it ...
- 16 Nov 2008, 17:07
- Forum: Feature Requests
- Topic: block sharing option
- Replies: 10
- Views: 1547
Re: block sharing option
is there a slight chance that someone will say hey ok ill do it and so the others can implement the option to ba, ca ,xta and other mods
or shoudl i start reading the manualls how to programe using lua :/
or shoudl i start reading the manualls how to programe using lua :/
- 16 Nov 2008, 16:31
- Forum: Feature Requests
- Topic: block sharing option
- Replies: 10
- Views: 1547
block sharing option
im kinda missing that option for some games block sharing units to enemies block sharing units to everybody block sharing units and resources to everybody (even if you are getting more then your storage can hold it shoudl still not share just send them to the outter space to waist there !) a tick op...
- 21 Oct 2008, 12:22
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 41285
Re: Balanced Annihilation V6.5
first would be option to disable sharing (units and resources) that would help team games especially in tournament team games or ladder team games note that you still could share the resources by supporting your allies with your construction vehicles (guarding factory or helping building stuff, and...
- 20 Oct 2008, 13:38
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 41285
Re: Balanced Annihilation V6.5
i wanted to add a little request what i'm missing in this mod first would be option to disable sharing (units and resources) that would help team games especially in tournament team games or ladder team games note that you still could share the resources by supporting your allies with your construct...
- 18 Sep 2008, 20:39
- Forum: Game Development
- Topic: BA modification idea
- Replies: 25
- Views: 3406
Re: BA modification idea
maybe thats the only way with the mutator but i still want to try talk to Noize and ask if he could add it in game mode options this way it would be more popular and still the mod would had as a default game mode with commanders maybe he will have some time to do it and will like the idea especially...
- 18 Sep 2008, 13:16
- Forum: Game Development
- Topic: BA modification idea
- Replies: 25
- Views: 3406
Re: BA modification idea
Have you played CA? They have a mod option which does this. there you start with com and can morph him into 3 vech kbot or air cons. you can morph him but you don't have to ? AFAIK he cant build anything and is useless outside the morphing thing. checked that one in ca and its cool to bad its not i...
- 18 Sep 2008, 12:56
- Forum: Game Development
- Topic: BA modification idea
- Replies: 25
- Views: 3406
Re: BA modification idea
you can morph him but you don't have to ?BaNa wrote:Have you played CA? They have a mod option which does this. there you start with com and can morph him into 3 vech kbot or air cons.
- 18 Sep 2008, 12:48
- Forum: Game Development
- Topic: BA modification idea
- Replies: 25
- Views: 3406
BA modification idea
i was thinking of making a mod (apart from that i don't know much about moding) that would be exactly the same as the newest version of BA with one difference in place of commander on start you would be given 4 amphibious constructors this modification would prevent any "based on luck tactics&q...
- 14 Sep 2008, 18:55
- Forum: Ingame Community
- Topic: lobby needs a little fix
- Replies: 0
- Views: 797
lobby needs a little fix
when you try to connect a server the official will somehow not respond or you click disconnect fast and again connect it changes the addres and connects to a backup server afther recconecting you will be always connected to a backup one becouse the server addres changes itself and stays that way eve...
- 26 Apr 2008, 19:58
- Forum: Help & Bugs
- Topic: ok its not ba layout my all control panel is crashing....
- Replies: 1
- Views: 628
Re: ok its not ba layout my all control panel is crashing....
ehm ok found thats is driver ati related damn those stupid cards ill never buy an ati again got sooooooooooooooooooooooooooooooooooooooooo much problems with it in spring and many other stuff....
- 26 Apr 2008, 16:15
- Forum: Help & Bugs
- Topic: ok its not ba layout my all control panel is crashing....
- Replies: 1
- Views: 628
ok its not ba layout my all control panel is crashing....
edit: ive check on default ones and its the same... afther a while my control panel is crashing and leaves me with only the game and minimap i cant even see the chat or the mouse i can type sth in and i hear the sounds when i confirm... i cant quit the game to shift+esc dosnt work i have to alt+tab ...
- 01 Jan 2008, 14:22
- Forum: Help & Bugs
- Topic: floating units/nanospray freeze
- Replies: 13
- Views: 1613
Re: floating units/nanospray freeze
Are you sure we're not seeing the network time out bug? Where the units start floating and particles float too, and when communication returns they snap back otherwise it times out and spring exits? This could be anything from a cheap home router being overwhelmed, to a misconfigured server in an i...
- 31 Dec 2007, 18:26
- Forum: Help & Bugs
- Topic: floating units/nanospray freeze
- Replies: 13
- Views: 1613
Re: floating units/nanospray freeze
Hmm, maybe it hides standard system processes now or something. yeah new hijack hides the standard ones Does it freeze when playing against an AI? Do you use a router with, say, upnp enabled and torrents running or something like this? Some routers don't like this. gonna try with ai none programs r...
- 31 Dec 2007, 17:17
- Forum: Help & Bugs
- Topic: floating units/nanospray freeze
- Replies: 13
- Views: 1613
Re: floating units/nanospray freeze
windows xp (64bit) SP2
- 31 Dec 2007, 10:38
- Forum: Help & Bugs
- Topic: floating units/nanospray freeze
- Replies: 13
- Views: 1613
Re: floating units/nanospray freeze
it is scaned localy here you can see the startuplog StartupList report, 2007-12-31, 10:40:56 StartupList version: 1.52.2 Started from : D:\Program Files (x86)\Trend Micro\HijackThis\HijackThis.EXE Detected: Windows 2003 SP2 (WinNT 5.02.3790) Detected: Internet Explorer v6.00 SP1 (6.00.3790.1830) * U...
- 30 Dec 2007, 13:01
- Forum: Help & Bugs
- Topic: floating units/nanospray freeze
- Replies: 13
- Views: 1613
Re: floating units/nanospray freeze
Logfile of Trend Micro HijackThis v2.0.2 Scan saved at 12:59:56, on 2007-12-30 Platform: Windows 2003 SP2 (WinNT 5.02.3790) MSIE: Internet Explorer v6.00 SP1 (6.00.3790.1830) Boot mode: Normal Running processes: C:\WINDOWS\SysWOW64\PnkBstrA.exe C:\WINDOWS\system32\CTHELPER.EXE D:\Program Files (x86...
- 29 Dec 2007, 21:49
- Forum: Help & Bugs
- Topic: floating units/nanospray freeze
- Replies: 13
- Views: 1613
floating units/nanospray freeze
ive posted that problem before didnt get the solution so im trying again :/ the so called crash when units starting to float always happens in the same time interval (9:30-10:30 game time) never before never afther i can play games for few hours if i wont crash in that bracket reinstalation of the s...
- 27 Oct 2007, 12:50
- Forum: Help & Bugs
- Topic: spring lag afther 10 mins
- Replies: 32
- Views: 2796
- 26 Oct 2007, 21:40
- Forum: Help & Bugs
- Topic: spring lag afther 10 mins
- Replies: 32
- Views: 2796
Re: no
It's been proven, your pc is twice as good as mine, and I have no issues. Can you please just stick to the answer? Update drivers and compare the speed. sorry i dont feel that you can help me... btw ill stick to wireshark to monit if something is going wrong with my network... test of the speed won...