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by Hansolo88
12 Apr 2006, 23:39
Forum: AI
Topic: AAI 0.60 released (win + linux version included)
Replies: 80
Views: 17500

submarine, a report: (also for Veylon) OTAI 1.12 vs AAI 0.60 Map 1: 2v2 on Painted Desert (nice and open) Map 2: 3v3 on Plains and Passes (even larger and also very open) Mod: AA 1.44 (my favorite by far) Mix of ARM and CORE on both sides Overall results: OTAI won 3 times in Painted Desert battle, A...
by Hansolo88
11 Apr 2006, 17:21
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349420

Whats with the pointless feud Submarine and AF have going on? I don't get it.

I'm looking forward to NTAI XE8! The AI's coming out over the past couple weeks have really been amazing, you guys all do great work.
by Hansolo88
11 Apr 2006, 17:03
Forum: AI
Topic: AAI 0.60 released (win + linux version included)
Replies: 80
Views: 17500

Exciting news, I can't wait to try it out! OTAI 1.12 is a very impressive AI and has been beating AAI 1.55 100% of the time in little battles I've been staging, though usually with a good fight. I will upgrade to AAI 1.60 and see how it fairs!
by Hansolo88
17 Mar 2006, 19:51
Forum: AI
Topic: Stance on GroupAI's
Replies: 13
Views: 2071

I use the metal maker AI all the time, its great. Though I agree, metal makers need to be WAY more obvious when they turn on or off, its a huge pain sometimes. One thing I miss about OTA.

By the way, what does the Central Build AI even do? I've never used that one, the name is kind of scary...
by Hansolo88
09 Mar 2006, 20:26
Forum: Map Releases
Topic: ..:: Release ::.. Red River and Red River North
Replies: 21
Views: 3527

I love it. How deformable is the terrain?
by Hansolo88
09 Mar 2006, 17:33
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349420

Submarine: I've observed AAI a lot and its commander definitely does not wander outside its base, so I can back you up on that one. I'm also glad I'm not the only one who noticed NTAI's current strange behavior. AF, I wrote you in the "Requests" thread a detailed description of my troubles...
by Hansolo88
09 Mar 2006, 15:59
Forum: AI
Topic: Request
Replies: 23
Views: 5491

Ok AF, I worked on this for about an hour last night before I had to give up in utter frustration; I simply can't get NTAI to follow even a simple buildtree. The explanation you put up at Darkstars was great, it explained all those tags etc. quite nicely. So I decided to try to program a simple buil...
by Hansolo88
08 Mar 2006, 22:23
Forum: AI
Topic: Request
Replies: 23
Views: 5491

As I said in the other thread, I'm willing to mess around with it and see what I can do. However, I'm sure there are others who could do a far better job so it would be great to have others put in some time on this.
by Hansolo88
08 Mar 2006, 22:21
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349420

Ok, thanks for the reference. I'll mess around with it as I have time, with the goal of programming it to beat AAI on AA, or at least give it a good fight. I make no promises though, but I'll let you know if I get any kind of results. I figure thats a start at least.
by Hansolo88
07 Mar 2006, 17:37
Forum: AI
Topic: AAI 0.55 - compatible with new spring version
Replies: 133
Views: 21673

Sounds good. Just out of curiosity, if one of its factories is destroyed, does AAI try to recomplete its collection? I have seen it have its adv. veh. plant destroyed once, and it never seemed to try to replace it. That could have been a one-time thing though, its hard to observe because most of the...
by Hansolo88
07 Mar 2006, 16:11
Forum: AI
Topic: AAI 0.55 - compatible with new spring version
Replies: 133
Views: 21673

I agree, it really is quite impressive. It masses forces, and manuevers on the battlefield rather than just walking in a straight line. Also, after observing more games, it is starting to build more powerful defenses. I saw it build a Punisher for the first time last night. It also plays pretty well...
by Hansolo88
06 Mar 2006, 22:25
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349420

Just for the record, from my observation NTAI builds plenty of energy, more than enough to fully power its economy and energy-consuming weapons... the commander does wander around a fair amount, however, but I think that is partly tied to the messed up build order where he doesn't really seem to see...
by Hansolo88
06 Mar 2006, 19:26
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349420

On second-thought, perhaps you meant that the AI will "learn" to use heavier defenses after a while? My AAI installation was definitely fresh. As I said, I'm still new to this whole "learning AI" concept. If that is what you meant, disregard my earlier comments. (apologies for th...
by Hansolo88
06 Mar 2006, 19:24
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349420

For example, AAI rarely builds anything beyond LLTs and missile towers, maybe a HLT or two. NTAI built a fair amount of GAAT guns and even some medium plasma turrets like Punishers. that's no surprise at all, if you use a relatively fresh aai insattlation ... So you mean this is WAD, right? That ma...
by Hansolo88
06 Mar 2006, 17:40
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349420

AF, I ran a bunch of AI tests this weekend just for the fun of it, testing AAI and NTAI. NTAI had serious problems. NOTE: I never actually fought NTAI against AAI, only NTAI against itself and AAI against itself. Also note that I used AA 1.44. This was my first foray into AI vs AI testing, I'll prob...
by Hansolo88
24 Feb 2006, 16:47
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169084

So you guys are talking about a "Daisy Cutter" style munition, which clears debris/trees/etc. from an area. A cool idea, I think it should be launched from a small mobile missile launcher. It would be neat if it had a sonic shockwave kind of effect that also lightly damaged units in the ar...
by Hansolo88
16 Feb 2006, 15:44
Forum: General Discussion
Topic: Spring SP
Replies: 89
Views: 16034

Looking better and better. It is true, lack of a nice GUI really does keep people away. I honestly think SpringSP should be shipped with the main download package, it would really help someone who is just getting started. In my case, I downloaded the full game, but it took me a while to make sense o...
by Hansolo88
15 Feb 2006, 21:51
Forum: General Discussion
Topic: Spring SP
Replies: 89
Views: 16034

This is a great project, especially for those players like me who have lots of experience with OTA but are totally new to Spring. So excellent work. it is much appreciated! I love those last screens, and I agree the one with the sun logo is awesome. Please keep the original TA feel, it really helps ...

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