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by Admo
17 May 2006, 16:51
Forum: General Discussion
Topic: Noob question
Replies: 16
Views: 3149

PLUS the core are a bunch of cyborgs while the arm are clones :)

but that's just backstore from TA
by Admo
03 May 2006, 23:26
Forum: General Discussion
Topic: Laser Deflector Shields and Missile-Deavtivating EM Fields
Replies: 57
Views: 9494

for the missle thing, it would be more entertaining if the missle just flew off in a random dirrection. like in battlstar galactic where they shoot at the mining station and the auto guidance is messed up and they just fly off in the the sky... if this could be made into some sort of anti nuke/cruis...
by Admo
10 Apr 2006, 19:37
Forum: Game Development
Topic: aa fatboy bug
Replies: 1
Views: 548

aa fatboy bug

when you build a tier two, arm kbot, fatboy it does not recieve the move orders from the factory. example: assign a move location to a factory which should move all units produced by the factory to the position. fatboys do not recieve this move order and instead pile up around the factory in a circl...
by Admo
10 Apr 2006, 19:35
Forum: General Discussion
Topic: what can see cloaked units?
Replies: 21
Views: 3391

should also note that a plane flying over head can decloak (due to proximity) a unit. they have a bit of difficulty automatically targeting such a unit because by the time they come back around the unit has cloaked again. but planes combined with towers will solve the problem.
by Admo
10 Apr 2006, 19:07
Forum: General Discussion
Topic: An Idea to (help) Fix aircraft
Replies: 44
Views: 5988

i think the poster's original idea was trying to show the difference a brawler and a hawk have when they fly over a potential target. if you order both planes to a location, and along that path to the location they fly over a target the: brawler will fire as it flies over but not change course or en...
by Admo
14 Mar 2006, 03:12
Forum: General Discussion
Topic: AA Strategy Question
Replies: 27
Views: 4912

So, basically, they're good for two major things: 1) Exploiting a breach in the enemy line 2) Attacking a position that lacks point-defense (light, fast-firing weapons) I experienced an AK rush from the other side reciently. It didn't work; my 2-3 Diplomats and L1 defensive line slaughtered 'em. we...
by Admo
22 Feb 2006, 19:53
Forum: General Discussion
Topic: Re-binding the spacing keys for building lines/boxes
Replies: 30
Views: 4858

thanks for adding it in. figures i usually end up hurting myself with my landmines more anyhow... but the fun is overwhelming.
by Admo
21 Feb 2006, 17:43
Forum: General Discussion
Topic: Re-binding the spacing keys for building lines/boxes
Replies: 30
Views: 4858

okay i thought i could live without this functionality but it turns out i need it for landmines. if you drag build landmines they are so small and therefore so close to each other they start cancling each other out, end result, if you drag build them you only get the one at the end of the line. anyo...
by Admo
15 Feb 2006, 08:09
Forum: General Discussion
Topic: could someone explain cloak detection to me?
Replies: 9
Views: 1173

your probably right on the energy shortage showing the mines. the game was going preaty badly for them and i couldn't figure out if my infiltrator was just walking into a crater or what but the mines would appear and disapear.

the energy explanation sounds MUCH better.

thanks everyone.
by Admo
14 Feb 2006, 19:55
Forum: General Discussion
Topic: could someone explain cloak detection to me?
Replies: 9
Views: 1173

could someone explain cloak detection to me?

there must be a system, and i see all these circles on my units when i hold shift over them but i just don't get it. what can detect a cloaked unit? what can't? someone suggested radar with visual sight to me but then why can't my commander see landmines but an infiltrator can? why can an annhilator...
by Admo
30 Jan 2006, 20:45
Forum: General Discussion
Topic: Re-binding the spacing keys for building lines/boxes
Replies: 30
Views: 4858

yeah i find with my mice that come with special programs to let you edit their functionality, that they don't mesh well with games.
by Admo
30 Jan 2006, 19:01
Forum: Help & Bugs
Topic: how do i: disabled unit error messages
Replies: 3
Views: 775

well thankyou for the replies.
by Admo
27 Jan 2006, 01:53
Forum: Help & Bugs
Topic: how do i: disabled unit error messages
Replies: 3
Views: 775

how do i: disabled unit error messages

my problem is i love to crowd units together. often times some can't reach the location i specified simply because it's full of units. the problem is the unit keeps sending me error messages. jethro can't reach location is there a way for me to disable this message until a fix for them constantly re...

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