PLUS the core are a bunch of cyborgs while the arm are clones :)
but that's just backstore from TA
Search found 13 matches
- 17 May 2006, 16:51
- Forum: General Discussion
- Topic: Noob question
- Replies: 16
- Views: 3149
- 03 May 2006, 23:26
- Forum: General Discussion
- Topic: Laser Deflector Shields and Missile-Deavtivating EM Fields
- Replies: 57
- Views: 9494
for the missle thing, it would be more entertaining if the missle just flew off in a random dirrection. like in battlstar galactic where they shoot at the mining station and the auto guidance is messed up and they just fly off in the the sky... if this could be made into some sort of anti nuke/cruis...
- 10 Apr 2006, 19:37
- Forum: Game Development
- Topic: aa fatboy bug
- Replies: 1
- Views: 548
aa fatboy bug
when you build a tier two, arm kbot, fatboy it does not recieve the move orders from the factory. example: assign a move location to a factory which should move all units produced by the factory to the position. fatboys do not recieve this move order and instead pile up around the factory in a circl...
- 10 Apr 2006, 19:35
- Forum: General Discussion
- Topic: what can see cloaked units?
- Replies: 21
- Views: 3391
- 10 Apr 2006, 19:07
- Forum: General Discussion
- Topic: An Idea to (help) Fix aircraft
- Replies: 44
- Views: 5988
i think the poster's original idea was trying to show the difference a brawler and a hawk have when they fly over a potential target. if you order both planes to a location, and along that path to the location they fly over a target the: brawler will fire as it flies over but not change course or en...
- 14 Mar 2006, 03:12
- Forum: General Discussion
- Topic: AA Strategy Question
- Replies: 27
- Views: 4912
So, basically, they're good for two major things: 1) Exploiting a breach in the enemy line 2) Attacking a position that lacks point-defense (light, fast-firing weapons) I experienced an AK rush from the other side reciently. It didn't work; my 2-3 Diplomats and L1 defensive line slaughtered 'em. we...
- 22 Feb 2006, 19:53
- Forum: General Discussion
- Topic: Re-binding the spacing keys for building lines/boxes
- Replies: 30
- Views: 4858
- 21 Feb 2006, 17:43
- Forum: General Discussion
- Topic: Re-binding the spacing keys for building lines/boxes
- Replies: 30
- Views: 4858
okay i thought i could live without this functionality but it turns out i need it for landmines. if you drag build landmines they are so small and therefore so close to each other they start cancling each other out, end result, if you drag build them you only get the one at the end of the line. anyo...
- 15 Feb 2006, 08:09
- Forum: General Discussion
- Topic: could someone explain cloak detection to me?
- Replies: 9
- Views: 1173
- 14 Feb 2006, 19:55
- Forum: General Discussion
- Topic: could someone explain cloak detection to me?
- Replies: 9
- Views: 1173
could someone explain cloak detection to me?
there must be a system, and i see all these circles on my units when i hold shift over them but i just don't get it. what can detect a cloaked unit? what can't? someone suggested radar with visual sight to me but then why can't my commander see landmines but an infiltrator can? why can an annhilator...
- 30 Jan 2006, 20:45
- Forum: General Discussion
- Topic: Re-binding the spacing keys for building lines/boxes
- Replies: 30
- Views: 4858
- 30 Jan 2006, 19:01
- Forum: Help & Bugs
- Topic: how do i: disabled unit error messages
- Replies: 3
- Views: 775
- 27 Jan 2006, 01:53
- Forum: Help & Bugs
- Topic: how do i: disabled unit error messages
- Replies: 3
- Views: 775
how do i: disabled unit error messages
my problem is i love to crowd units together. often times some can't reach the location i specified simply because it's full of units. the problem is the unit keeps sending me error messages. jethro can't reach location is there a way for me to disable this message until a fix for them constantly re...