
An Idea to (help) Fix aircraft
Moderator: Moderators
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Firstly, it would look retarded. The planes will do something they don't look built for. A slender, backfolded hawk hovering around like it's a freaking helicopter?
Secondly, it's not to much of a problem, and the bugs with Aircrafts are being worked on in order. We don't need an "alternitive" since it's a bug and will be fixed as soon as possibole.
Third, It's a mod based question, since they and they only can change what a plane can and can't do. I could imange they would have to add an alternitive with all new units since there ain't no real dynamic switching. So, they could add another pack (like F(orged)or B(asic), AA versions) but it would up file size and still make everyunit look stupid.
Fourth, Many weapons would be lost. Bombers can be programmed to act as brawlers and at the same time to the whole "runbye bombing" thing. They would proably just hover over the target dropping the bombs, or shoot the bombs at the target, or not work at all, since bombers + Brawler behavior = KABOOM?
Fifth, They bugs aren't even that severe, and trying to fix them this way would just be a huge time waster for devs (or rather modders) Witch could have been spent on other more urgent tasks. (Like Deapthcharges and Torpedo planes weapons NOT WORKING AT ALL).
Firstly, it would look retarded. The planes will do something they don't look built for. A slender, backfolded hawk hovering around like it's a freaking helicopter?
Secondly, it's not to much of a problem, and the bugs with Aircrafts are being worked on in order. We don't need an "alternitive" since it's a bug and will be fixed as soon as possibole.
Third, It's a mod based question, since they and they only can change what a plane can and can't do. I could imange they would have to add an alternitive with all new units since there ain't no real dynamic switching. So, they could add another pack (like F(orged)or B(asic), AA versions) but it would up file size and still make everyunit look stupid.
Fourth, Many weapons would be lost. Bombers can be programmed to act as brawlers and at the same time to the whole "runbye bombing" thing. They would proably just hover over the target dropping the bombs, or shoot the bombs at the target, or not work at all, since bombers + Brawler behavior = KABOOM?
Fifth, They bugs aren't even that severe, and trying to fix them this way would just be a huge time waster for devs (or rather modders) Witch could have been spent on other more urgent tasks. (Like Deapthcharges and Torpedo planes weapons NOT WORKING AT ALL).
I don't want them to act like brawlers damnit. I just want it so when I press s, they land. When I tell them to guard something, they don't land. When I tell them to move somewhere, they fly over there in a straight line rather then swerving all over the place, and once they get there, they fly around in neat, small circles, or land. I want this to be a small checkbox that is DISABLED by default and that the host can turn on IF HE WANTS TO and otherwise it is disabled and does not effect anything in any way. How can it cause a problem when people do not like it can simply choose not to enable it? If it is off by default??
They not landing/behaving correcly are BUGS. And they will be fixed in order after the other milljon bugs we have.Azu wrote:I don't want them to act like brawlers damnit. I just want it so when I press s, they land. When I tell them to guard something, they don't land. When I tell them to move somewhere, they fly over there in a straight line rather then swerving all over the place, and once they get there, they fly around in neat, small circles, or land. I want this to be a small checkbox that is DISABLED by default and that the host can turn on IF HE WANTS TO and otherwise it is disabled and does not effect anything in any way. How can it cause a problem when people do not like it can simply choose not to enable it? If it is off by default??
And Azu, please try to grasp the full contex of a post. I told alredy in the last post these where bugs.
Kixxe wrote:Secondly, it's not to much of a problem, and the bugs with Aircrafts are being worked on in order. We don't need an "alternitive" since it's a bug and will be fixed as soon as possibole.
It isn't a bug that hawks fly around all over the place when you tell them to move to a location. They are intended to, when they get there, scatter like a swarm of bees, where as brawlers are meant to fly back and worth in a perfect line. I'm asking for an option that will make the hawks able to fly in neat, small, tight, space saving circles, rather then fly off way far and get picked off one by one that way. Some people, like me, hate it when trying to build up a mass of airplanes that behave this way, and they keep getting picked off because they stray to far away.. so I'm just asking for an option for some people who want to, can have them fly more realistically when "idle".
i think the poster's original idea was trying to show the difference a brawler and a hawk have when they fly over a potential target.
if you order both planes to a location, and along that path to the location they fly over a target the:
brawler will fire as it flies over but not change course or engage. if when it reaches it's destination it then sees a target it will begin it's evasive movement.
a hawk will adjust course and engage every target it sees with evasive action, regardless of it reaching it's ordered destination or not.
i DO NOT think the poster is suggesting all aircraft be given the ability to hover.
if you order both planes to a location, and along that path to the location they fly over a target the:
brawler will fire as it flies over but not change course or engage. if when it reaches it's destination it then sees a target it will begin it's evasive movement.
a hawk will adjust course and engage every target it sees with evasive action, regardless of it reaching it's ordered destination or not.
i DO NOT think the poster is suggesting all aircraft be given the ability to hover.
I don't mind the way they act when they are fighting, hawks are supposed to fly all over the place then, to dodge fire. But when I tell them to move somewhere, I'd like an option to have them just idly stay in the general vicinity of where I told them to move to when there is no hostile threats near them. Rather then running all over the place in dog fighting mode. I would also appreciate it if the bugs were fixed please.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
I just wish that bombers would always drop their bombs on the targer that you tell them to without telling them to hold fire. If you don't tell a bomber to hold fire before you attack they will drop bombs on the first thing they see. Not the selected target.
I don't wish they would act like gunships. I just wish they would act like they do in OTA, and just like in OTA: ignore collisions with other units, turn arround quicker, not chace planes while under move orders, and not bomb while told to attack.
I relly et annoyed when my scouts chace fighters, and my fighters won't break off an attack without tapping 's' over and over while clicking on the destnation, and I want my bombers to not drop bombs on other targets when told to attack something. "No, no, I told you to bomb the commander, not the flacker."
I don't wish they would act like gunships. I just wish they would act like they do in OTA, and just like in OTA: ignore collisions with other units, turn arround quicker, not chace planes while under move orders, and not bomb while told to attack.
I relly et annoyed when my scouts chace fighters, and my fighters won't break off an attack without tapping 's' over and over while clicking on the destnation, and I want my bombers to not drop bombs on other targets when told to attack something. "No, no, I told you to bomb the commander, not the flacker."