I only like AA.
Search found 55 matches
- 22 Jun 2009, 04:44
- Forum: Help & Bugs
- Topic: Disable version checking? -OR- Why does it say we have diffe
- Replies: 4
- Views: 696
Re: Disable version checking? -OR- Why does it say we have diffe
If I wanted to play any of those, I would. 
I only like AA.
I only like AA.
- 20 Jun 2009, 07:37
- Forum: Help & Bugs
- Topic: Disable version checking? -OR- Why does it say we have diffe
- Replies: 4
- Views: 696
Disable version checking? -OR- Why does it say we have diffe
...rent versions? Myself and two friends downloaded AA 2.11 and 3.2, all three of us downloading them from http://spring.jobjol.nl/ But when we try to play, we get a version incompatability error. We figure we may have downloaded different files or something, so one of us emails the other two his co...
- 20 Jun 2009, 07:23
- Forum: Help & Bugs
- Topic: Where do you download "otacontent.sdz"
- Replies: 2
- Views: 659
Where do you download "otacontent.sdz"
Pretty much what it says on the tin. I can't find it anywhere.
- 11 Jul 2006, 18:06
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
- 11 Jul 2006, 17:48
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
So that you can subject it to a strawman play-by-play dissection with John Madden-style commentary ? To prove what, exactly? That the games are ending just as I say they are? It isn't necessary. There's no reason I would be suggesting change if I didn't see the problem. Suggesting change if the prob...
- 11 Jul 2006, 17:28
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
- 11 Jul 2006, 16:54
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
I sense a playstyle weakness, and not one of the mod. In conclusion, Cronyx, your points are simply not factual, and your sideways slights to your fellow gamers are unwanted. l2p nub, l2p lol! rtfm nub, i know h2p dont say i dont! stfu! Fuck the what? What crack are you smoking? You can't call me o...
- 11 Jul 2006, 05:40
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
I don't know what mod Spiking and the others are playing, but it isn't AA. I can only wish that flak trucks were as effective in the game as they are in your imagination. To really be effective, half the number of your ground offensive force needs to be made up of flak trucks, and then you've seriou...
- 10 Jul 2006, 21:05
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
I see no practical reason why you shouldn't be able to transport multiple units early on, but still be susceptible to tech 2 defences. Also, doing that beach head rout -- trying to send in just a few conbots to build factories -- doesn't work with a half way competent player. They'll either see you ...
- 10 Jul 2006, 20:08
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
- 10 Jul 2006, 18:55
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
Exactly, DF! This guy gets it. I'd like to play a huge map where all three tech trees are viable, not just a rush to air. Every game ends the same way, with a swarm of +200 planes coming over the horizion (or being sent over the horizion, depending on who's winning). That's boring, and way too prede...
- 10 Jul 2006, 18:01
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
(I assume you want it to be lvl1?) It would just be a snatch to land units in the enemy base with something like that. That's exactly what it would be used for. And I don't see a problem with that. You fly in fast and low while ignoring most of the anti-air, drop your forces, and secure the L.Z. so...
- 10 Jul 2006, 17:47
- Forum: Game Development
- Topic: XTA 7: balance issues
- Replies: 17
- Views: 2902
Re: XTA 7: balance issues
This is not Sim Base. ...I actually like really big, long drawn out battles of chess against my opponent. Huge empire wars that span half the map, as difficult to destroy due to their shear size of the geography they cover, as they are due to their thick overlapping defences. Trying to figure out h...
- 10 Jul 2006, 17:30
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 430940
I love playing huge maps. They're just about all I play, actually. Things like Altored Earth, Battle Range, and Supreme Battlefield are the cat's pajamas for me (lets try and bring back some of those classic 1930's phrases). Here's where the problem comes in. You build a real bare bones, early attac...
- 10 Jul 2006, 16:16
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 336663
- 10 Jul 2006, 14:26
- Forum: AI
- Topic: [release] Radar Group AI
- Replies: 22
- Views: 3958
- 10 Jul 2006, 14:07
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 194627
Cronyx the air drops aren't do able in spring atm but its been lobbied for so we hope the devs will get around to doing it. ...that if you set two patrol points, it will pick up units automaticly that it sees at one location, and drop them off at an other, back and forth tirelessly until it dies. R...
- 09 Jul 2006, 23:20
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 194627
Ground Zero, is it possible to have the units from the C-5 drop while in flight, as opposed to making it land first? It would be awesome to have it be able to carry about 4 or 5 tanks and drop them all in a nice and neat row while in flight. Also if it were possible to write into the unit's AI, that...
- 08 Jul 2006, 23:32
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 194627
<got bottom-paged, so I moved this> First of all, I love this mod. I get my ass kicked every single time by KAI, but I'm getting better. I always forget to build enough infantry, and that's really how you take ground in this mod. Whoever has more boots on the ground wins. Anyway, I'd like to request...
- 08 Jul 2006, 15:41
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 194627
