Absolute Annihilation 2.11 - Page 55

Absolute Annihilation 2.11

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Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

And I should note that he still hasn't posted one of the "way too many demos" he has demonstrating his points. So, Cronyx, how about you put up or shut up? Post a demo. You say you've got 'em. Let us see them. Post on GameReplays (see link in my previous post), FileUniverse, or your own host. Then link it here.
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Cronyx
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Post by Cronyx »

So that you can subject it to a strawman play-by-play dissection with John Madden-style commentary? To prove what, exactly? That the games are ending just as I say they are? It isn't necessary. There's no reason I would be suggesting change if I didn't see the problem. Suggesting change if the problem wasn't there would not even be self serving (though I fail to see where the motive would even be).

Bottom line is, I don't need to "prove" an opinion. It simply isn't fun when every game ends the same predictable way. Some agree, some disagree. I'm fine with both.
Egarwaen
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Post by Egarwaen »

Cronyx wrote:So that you can subject it to a strawman play-by-play dissection with John Madden-style commentary? To prove what, exactly? That the games are ending just as I say they are? It isn't necessary. There's no reason I would be suggesting change if I didn't see the problem. Suggesting change if the problem wasn't there would not even be self serving (though I fail to see where the motive would even be).
To see why the games are ending in this manner, of course. If it's because of a real imbalance, that should be obvious. If it's because you're playing poorly... Well, that would also be obvious.

Right now, because you're going against a number of known good players, we cannot conclude anything other than "you're playing poorly".
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

i wish i could get you to understand how stupid your posts are, i really do. Please go back and read through what you have written. Clearly you want AA to be completly diffrent to how it is now. Please go and make your own mod, then you can have all the stupidly overpowered tanks you want, and you can remove aircraft!
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Cronyx
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Post by Cronyx »

Flame removed.
Egarwaen
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Post by Egarwaen »

Cronyx wrote:That would hold watter if it weren't for the fact that I'm winning half the time. And seing as how I usually only play huge maps, most of those times are because of air.
Then you have nothing to worry about, and your opponents are playing poorly. The #1 mistake most people make is simply not building enough AA, or not building enough AA early enough. So post a replay to prove there's a serious problem or stop trying to destroy a working mod.
snip
Ritalin. And Cabbage knows what he's talking about.
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Cronyx wrote:...Like someone said, there's almost no reason to use vehicles, especially on hilly maps. And huge maps, kbots will get there by the time the vehicles have long since rusted away from time.
This is total BS. On many many occasions I have gone for T2 vehicles over kbots, because of their superiour armour and firepower. As core, Gollys, tremors, flak vehicles etc are all very very useful and can;'t be compared to kbots. For arm, bulldogs, penetrators, flak, artillery are all good reasons to go vehicles. In tier 1, light artillery vehicles, light tanks, medium tanks etc are all good units.

How can you say that vehicles are not worth it?!
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Cabbage
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Post by Cabbage »

you are such a tool! i wouldnt have to post this sort of stuff if you had any idea how your idiotic proposals would mean to AA. The fact that you even think air cannot be countred leads me to belive you are a complete noob. Your utterly rediculous propsals for veh/kbot changes lead me to belive you are a complete noob. The fact you want AA balanced for arely played stupidly huge maps leads me to belive you are a noob. The fact that every single argument you have put foreward, are, infact a pile of steaming excrement, leads me to belive you are a noob. Obviously you simply don'tt know how to play if you need all these changes to be succesful.

The fact that you have refused several times to post replays showing this uncounterable air dominance, and the uslessness of ground units leads me to belive you are a noob, and one that is ebaressed to let other people see this.

Simply post a link, its not hard, and then everyone can prove you wrong once and for all.

such a tool.
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Acidd_UK
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Post by Acidd_UK »

Cronyx wrote:2. Krogoths.
ROFL doesnt begin to fit....
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

First off Cronyx this a big attitude jump from your post about transports.

Secondly Aircraft have always been powerful in AA and all ways will be. AA allows basically anyone one "tech" to be a winning force. Kbots, Vehicles, Air or Sea can all be used excluisvely to win in the right conditions.

Also u can't tempt people your arguing with by saying u have demos and then not posting them. That like a lawyer saying he has evidence to prove a point but not showing it. You can't expect people to go on your word if they have never met you or never played with you.

basically it comes down to this: If you argue about balance without showing real evidence such as demos, you will get labeled as either somone who b*#$@&% or a bad player.
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Pxtl
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Dear Caydr

Post by Pxtl »

Caydr, since I know you read every post:

you can skip all this stuff about Cronyx.
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

lol acidd, i was gonna metion that - cornyx if you are infact a good player, as you claim to be, how can you even let a game to progress that stage?

You. Are. An. Idiot

Bugger. Off.

Take your time and put these words in the right order.
Last edited by Cabbage on 11 Jul 2006, 18:34, edited 1 time in total.
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Erom
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Post by Erom »

Guys, take the rhetoric down a notch. Last thing we need is to lose your counterpoints because of language.
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Min3mat
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Post by Min3mat »

ah i get it! sarcasm!
or do you really think this guy is our equal O.o
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Sgt Doom
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Joined: 19 Jun 2006, 10:52

Post by Sgt Doom »

Kbots are NOT infantry, they are walking robots.
Perhaps we should have actual infantry in the mod, undetectable by radar but not very powerful at all individually (or in anything other than a swarm that could contend with the population of China)
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Day
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Post by Day »

Bottom line is, I don't need to "prove" an opinion. It simply isn't fun when every game ends the same predictable way. Some agree, some disagree. I'm fine with both.
who in his mind would agree
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rattle
Damned Developer
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Post by rattle »

You know, argueing on the internet is like winning in the special olympics... And stop forcing your ideas and opinions on each other or get personal. This is a feedback forum, not a talkshow! :P

Anyway he had a point here and there, namely spiders. They can be annoying if a player focuses on them and they're hard to kill if you tend to be inexperienced - not everyone's born a veteran. I've seen people stunning an entire lvl2 attack force (goliaths etc) with a few spiders which was enough delay to fend them off.
Personally I'd turn the paralyzer into a sniper weapon with longer range and high reload times and I would increase the costs of the spider by 50% and give them the cloaking ability for a decent upkeep (250+). Well this is just an idea, so don't flame me please.

Also the metal maker could be nerfed down a bit to ~75 energy consumtion, in my opinion. Their upkeep is a bit too expensive to be useful early on (even with MetalAI turned on).
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

This is all pathetic, like i said, tanks not fast, make em fast using transports, enemies do this too, get missile towers, they do it also, mass tanks and mow em over, make any sense yet!?!?

For every option there is always an equal counter, sure tanks are slow but 3 tanks kill 5 kbots, think on your toes AND STOP WASTING FORUM SPACE!!!

Edit: post replays if you have em, if not, DON'T LIE!
Last edited by Snipawolf on 11 Jul 2006, 19:15, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Well i havn't really watched the whole discussion. But all i wanna say to Caydr is:

Don't touch the groundbalance too much, rather leave it it's fine. IMO There are no really Glaring issues with it

Thank you for your time :-)
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

They're not meant to be that useful early on, they cost that much to stop you porcing in your base and having as good an economy as the player that expended and took all the metal spots...
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