TA:WD - Page 34

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
Charlemagne
Posts: 174
Joined: 18 Apr 2005, 17:59

Post by Charlemagne »

Course, I'd also like to see some naval units
Navy! Navy! Navy!

It would make this mod really awesome =)

But, as stated before, the scale of some ships would most likely be a bit too large. American superheavy carriers for example. They would be ridiculously large compared to other units in the game. Perhaps it would be best to not do navies on a realistic scale?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Not entirely but ships could still be frickin large.

As for the faction splitups, I wouldn't complain if some units were shared without modifications between subfactions. Most infantry should not require country-specific versions, even though that might create inaccuracies with the weapons simply to reduce the workload. Of course infantry with subfaction-specific adjustments (e.g. allowing a country that has mostly infantry in its army to field more infantry) and such would be necessary if subfactions differ in more than just unit availability (which would be difficult to balance).
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

Charlemagne wrote:
Course, I'd also like to see some naval units
Navy! Navy! Navy!

It would make this mod really awesome =)

But, as stated before, the scale of some ships would most likely be a bit too large. American superheavy carriers for example. They would be ridiculously large compared to other units in the game. Perhaps it would be best to not do navies on a realistic scale?
Har har! i'd liek to see some sort of basic landing craft poped in for those pesky island games when you end up just using airpwoer and frogmen :shock: Also i looked at the Uh60 thats in agem and i want it bad lol need troop carrying things now!...... though why i want the UH-60 in i have no idea lol i'm a mospact player maybe i want some sam bait
User avatar
Cronyx
Posts: 55
Joined: 24 Jan 2006, 03:04

Post by Cronyx »

<got bottom-paged, so I moved this>

First of all, I love this mod. I get my ass kicked every single time by KAI, but I'm getting better. I always forget to build enough infantry, and that's really how you take ground in this mod. Whoever has more boots on the ground wins.

Anyway, I'd like to request a unit.

Lockheed Martin C-5 Galaxy

Image

Image

Image

It can carry just about anything, but is of course unarmed. Being able to use this would really help with logistics and reinforcing your front line.

Course, I'd also like to see some naval units, but just this one guy being added would be endlessly awesome. ;)

Again, great mod, thanks for reading.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

C-5 Galaxy, C-17 and C-130 are planned for sometime in the future, I am working on the UH-60 Blackhawk and getting it implemented in Spring, I am unsure if Zw's script will work in Spring, it crashed spring before so I took it out, also there is a problem with transparant textures that function as sprites in OTA which is unsupported in Spring.

Since most favor small factions within WD like mentioned in the poll this is my plan on infantry units:

I'll take Germany and the UK as an example:

-Riflemen, Enfield L85
-Grenadier, G36 probably with AG36 grenade launcher, not sure.
-Recon, P90 equipted (?) otherwise MP-5, probably Bundeswehr MP-5A3 (full stock).
-ATGM, MBT LAW
-MPAD, Mistral probably.
-Guard, undecided
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Which script do you mean?
User avatar
Cronyx
Posts: 55
Joined: 24 Jan 2006, 03:04

Post by Cronyx »

Ground Zero, is it possible to have the units from the C-5 drop while in flight, as opposed to making it land first? It would be awesome to have it be able to carry about 4 or 5 tanks and drop them all in a nice and neat row while in flight. Also if it were possible to write into the unit's AI, that if you set two patrol points, it will pick up units automaticly that it sees at one location, and drop them off at an other, back and forth tirelessly until it dies.

That's probably asking a lot :P
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

"Partner" factions? Sheesh, wtf is the point?

Hey GZ, scale WD infantry the same as Spring: 1944 :D

Continuity FTW!
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Cronyx the air drops aren't do able in spring atm but its been lobbied for so we hope the devs will get around to doing it.
Cronyx wrote: ...that if you set two patrol points, it will pick up units automaticly that it sees at one location, and drop them off at an other, back and forth tirelessly until it dies.
Repeat On + Area load + area unload + move order near load point = what u want.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

SH, i'll scale those infantry for ya ;)

why, are you planning a WW2 VS modern day mod? lol
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

whats about some newer migs to compete with the upper scale nato planes? we all like to play top gun with WD...

MiG-35
Sukhoi Su-47
Mikoyan Project 1.44
Sukhoi PAK FA

and for realism, do you guys plan on gonna get rid of the older rail gun and the 'war of tommorow' themed units?
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

bobthedinosaur wrote:whats about some newer migs to compete with the upper scale nato planes? we all like to play top gun with WD...

MiG-35
Sukhoi Su-47

and for realism, do you guys plan on gonna get rid of the older rail gun and the 'war of tommorow' themed units?
?? there is no silly thing such as 'Rail Gun' in WD
also I also consider MiG-35 & Su-47 as 'war of tomorrow' stuff, sorry so theres no such thing.... wont be such great loss since we got the real PAK-FA in next a year or two followed by JXX :)
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

GrOuNd_ZeRo wrote:C-5 Galaxy, C-17 and C-130 are planned for sometime in the future, I am working on the UH-60 Blackhawk and getting it implemented in Spring,
Whoa ? new unit again ? did u finally solve the bitchy upspring smothing puzzle ? how to do that ?
MAX and LW and anim8or smoothing (welding & unwelding, cut and paste poly, Ive tried them all) unreadable by Upspring
'Wont blame Zaphod and rest of dev though, they are understaffed :cry:
User avatar
Cronyx
Posts: 55
Joined: 24 Jan 2006, 03:04

Post by Cronyx »

j5mello wrote:Cronyx the air drops aren't do able in spring atm but its been lobbied for so we hope the devs will get around to doing it.
Cronyx wrote: ...that if you set two patrol points, it will pick up units automaticly that it sees at one location, and drop them off at an other, back and forth tirelessly until it dies.
Repeat On + Area load + area unload + move order near load point = what u want.
Holy shit, I had no idea this was possible. Let me get the order of instruction right.

First I enable "Repeat On", then, while holding down Shift to queue these actions, I select an area load point, then an area unload point, and finally, a move order that goes back into proximity of the load point again to start the process over? Is this right?

Also, if I could be graced with one more answer ;) I know this question isn't WD specific but you guys seem to know a lot: Is there any way that I can give a construction unit a build order, but make it push this most recent order into the front of the queue?

Say I've got a group of construction planes building ten laser towers around my base, but then I decide that I want them to build a solar first, but I don't want to have to redo that entire queue again with all the placements I set up. Every time I ask this in the lobby, I get told to hold down Alt or something else, but it never seems to work; they do go ahead and do this new task, but then they forget the whole queue after that.

Lastly, what is "Upspring"?
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

just noticed the SA 9 isn't buildable anymore why's that?
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Cronyx wrote: Holy shit, I had no idea this was possible. Let me get the order of instruction right.

First I enable "Repeat On", then, while holding down Shift to queue these actions, I select an area load point, then an area unload point, and finally, a move order that goes back into proximity of the load point again to start the process over? Is this right?
that last move point is to make sure the transports don't land near teh drop off point. I do this for two reasons:
1. saves time later on
2. if the unloading zone is hot makes it so the transports don't sit around getting shot
Cronyx wrote: Also, if I could be graced with one more answer ;) I know this question...

...but then they forget the whole queue after that.
The alt thing works in factories that i know. As to putting something at the front of queue i have no idea.
Cronyx wrote:Lastly, what is "Upspring"?
turns the model files u make in your into an .s3o
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I don't know what happened to the SA-9, thanks for noticing that...
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

GrOuNd_ZeRo wrote:I don't know what happened to the SA-9, thanks for noticing that...
:-) no problemo it happened just as i was gathering some BDRMs for a little landgrab party and suddenly there was no air support and i was like whaaaat!
Flare
Posts: 38
Joined: 13 Feb 2006, 00:11

Post by Flare »

GrOuNd_ZeRo wrote:C-5 Galaxy, C-17 and C-130 are planned for sometime in the future, I am working on the UH-60 Blackhawk and getting it implemented in Spring, I am unsure if Zw's script will work in Spring, it crashed spring before so I took it out, also there is a problem with transparant textures that function as sprites in OTA which is unsupported in Spring.

Since most favor small factions within WD like mentioned in the poll this is my plan on infantry units:

I'll take Germany and the UK as an example:

-Riflemen, Enfield L85
-Grenadier, G36 probably with AG36 grenade launcher, not sure.
-Recon, P90 equipted (?) otherwise MP-5, probably Bundeswehr MP-5A3 (full stock).
-ATGM, MBT LAW
-MPAD, Mistral probably.
-Guard, undecided
Are you going yo make Germany and the Uk the same? It would make more sense for the Uk to have riflemen with l85s and grenadiers to have l85s with ag36s. And then do the same for germany but with g36s and ag36s. A mp7 would be a better choice for germany than a p90 as well. :-)
shasla5
Posts: 8
Joined: 24 Jan 2006, 22:46

Post by shasla5 »

In regards to the poll, at least make the US and probably Britain seperate countries. The rest could easily be lumped into one.
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