Search found 12 matches
- 18 Sep 2007, 00:11
- Forum: Game Development
- Topic: Tired, please remove the Zenith from Tired Annihilation
- Replies: 59
- Views: 5253
:o I can't believe someone would do this to a fellow modder, especially considering that the request was rejected (twice). Regardless of if the changes you make are good, you should always respect the authors wishes. Is that too much to ask? It would be like if someone used my TrueWalk Script withou...
- 08 May 2007, 19:13
- Forum: Art & Modelling
- Topic: SWS Design Competition: The Imperial Commander
- Replies: 107
- Views: 67715
Please please please incorporate both Argh's and Rune's entries if nothing else :O They are both pwn. Maybe give one to the rebels! YEAH! :D That would be cool! Imperial and Rebel outposts or something. Like a forward base almost. Even better if they were units, as that way you could just build 1 o...
- 08 May 2007, 08:26
- Forum: Game Development
- Topic: questions for the script master zwzsg.
- Replies: 26
- Views: 4273
Re: questions for the script master zwzsg.
It should be noted that Zodius made those True WalkScript first, he calls them Zbot, and he claim his don't suffer from my bug of sometimes lifting all legs at once. I didn't say those true walkscript don't work in Spring. Yay! I will have to get around to telling you how that works some day. As fo...
- 08 May 2007, 08:00
- Forum: Art & Modelling
- Topic: SWS Design Competition: The Imperial Commander
- Replies: 107
- Views: 67715
Thats cool!! I so hope it is part of the competition. I think there should be second and third places too, with those models being sort of outposts that you can quickly drop. What Argh posted would be great for this, as well as the first design posted by Runecrafter, especially considering that it c...
- 29 Apr 2007, 14:41
- Forum: Art & Modelling
- Topic: SWS Design Competition: The Imperial Commander
- Replies: 107
- Views: 67715
I like Runecrafter's model. The legs seem to make sence for something that is meant to land on the ground. If I had to suggest any improvements, I would suggest that once landed it starts to deploy, perhaps changing shape in some way. I don't think it really needs too much of a tower, unless after i...
- 15 Nov 2006, 18:06
- Forum: Game Development
- Topic: The true walk of the monkeylord
- Replies: 44
- Views: 7952
- 14 Sep 2006, 19:21
- Forum: Game Development
- Topic: The true walk of the monkeylord
- Replies: 44
- Views: 7952
Also, the script doesn't work perfect on slopes, ignore uneven terrain, sometimes lift all legs at once, while I've heard Zodius true walkscript is better. I'll see what I can done to improve my script, and what ideas I can borrow from Zodius method. Oh and while you're on W.P. forum, don't forget ...
- 10 Jan 2006, 10:47
- Forum: Game Development
- Topic: Flying Buildings - Help Needed
- Replies: 14
- Views: 1838
why hasn't anyone linked to this yet http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 but zwzsgwszh had to cheat to make it work... I know about those. I was one of the first people Z showed. Although they work, I don't want to have to force people to build the factory, then build something e...
- 09 Jan 2006, 17:42
- Forum: Game Development
- Topic: Flying Buildings - Help Needed
- Replies: 14
- Views: 1838
Well here is a thread about it on TAuniverse . http://id.tauniverse.com/Unit-Images/FAB2-open.gif (Btw, this image shows it activated, deactivated looks like my avatar) It shows what it actually looks like ingame, and highlights the problems that I have got. Thats why I would like to make it in spri...
- 09 Jan 2006, 10:36
- Forum: Game Development
- Topic: Flying Buildings - Help Needed
- Replies: 14
- Views: 1838
That doesn't really help me if this carrier has nothing to do with Spring or TA. Any suggestions for solving my problem. The Flying air base can either be an aircraft or building, but they require different things in order to work. Btw, the orbital bombardment platform is on my list, but as somethin...
- 08 Jan 2006, 14:05
- Forum: Game Development
- Topic: Flying Buildings - Help Needed
- Replies: 14
- Views: 1838
units can build untis in spring, the problem si they build them in the same way as TA:K. We've requested we have a tag to change this to make them work like a mobile factory btu to no avail as of yet. If I get the time I'll look into it but I doubt I'll have any tiem for that for months. Thats a sh...
- 07 Jan 2006, 13:03
- Forum: Game Development
- Topic: Flying Buildings - Help Needed
- Replies: 14
- Views: 1838
Flying Buildings - Help Needed
Hi, I have been working on an idea I have had for a while now, and that is to make a level 3 branch for TA that allows the user to build buildings that fly above the landscape. I am already working on models and I have got the idea set out fine, but its getting it working thats the problem. Flying A...