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by Zodius
18 Sep 2007, 00:11
Forum: Game Development
Topic: Tired, please remove the Zenith from Tired Annihilation
Replies: 59
Views: 5253

:o I can't believe someone would do this to a fellow modder, especially considering that the request was rejected (twice). Regardless of if the changes you make are good, you should always respect the authors wishes. Is that too much to ask? It would be like if someone used my TrueWalk Script withou...
by Zodius
08 May 2007, 19:13
Forum: Art & Modelling
Topic: SWS Design Competition: The Imperial Commander
Replies: 107
Views: 67715

Please please please incorporate both Argh's and Rune's entries if nothing else :O They are both pwn. Maybe give one to the rebels! YEAH! :D That would be cool! Imperial and Rebel outposts or something. Like a forward base almost. Even better if they were units, as that way you could just build 1 o...
by Zodius
08 May 2007, 08:26
Forum: Game Development
Topic: questions for the script master zwzsg.
Replies: 26
Views: 4273

Re: questions for the script master zwzsg.

It should be noted that Zodius made those True WalkScript first, he calls them Zbot, and he claim his don't suffer from my bug of sometimes lifting all legs at once. I didn't say those true walkscript don't work in Spring. Yay! I will have to get around to telling you how that works some day. As fo...
by Zodius
08 May 2007, 08:00
Forum: Art & Modelling
Topic: SWS Design Competition: The Imperial Commander
Replies: 107
Views: 67715

Thats cool!! I so hope it is part of the competition. I think there should be second and third places too, with those models being sort of outposts that you can quickly drop. What Argh posted would be great for this, as well as the first design posted by Runecrafter, especially considering that it c...
by Zodius
29 Apr 2007, 14:41
Forum: Art & Modelling
Topic: SWS Design Competition: The Imperial Commander
Replies: 107
Views: 67715

I like Runecrafter's model. The legs seem to make sence for something that is meant to land on the ground. If I had to suggest any improvements, I would suggest that once landed it starts to deploy, perhaps changing shape in some way. I don't think it really needs too much of a tower, unless after i...
by Zodius
15 Nov 2006, 18:06
Forum: Game Development
Topic: The true walk of the monkeylord
Replies: 44
Views: 7952

I can't believe I forgot all about this thread. Thanks Z for that short? story :P

Perhaps it would be worth me spending time helping you fix the Monkeylord Z. What do you say?

-1
by Zodius
14 Sep 2006, 19:21
Forum: Game Development
Topic: The true walk of the monkeylord
Replies: 44
Views: 7952

Also, the script doesn't work perfect on slopes, ignore uneven terrain, sometimes lift all legs at once, while I've heard Zodius true walkscript is better. I'll see what I can done to improve my script, and what ideas I can borrow from Zodius method. Oh and while you're on W.P. forum, don't forget ...
by Zodius
10 Jan 2006, 10:47
Forum: Game Development
Topic: Flying Buildings - Help Needed
Replies: 14
Views: 1838

why hasn't anyone linked to this yet http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 but zwzsgwszh had to cheat to make it work... I know about those. I was one of the first people Z showed. Although they work, I don't want to have to force people to build the factory, then build something e...
by Zodius
09 Jan 2006, 17:42
Forum: Game Development
Topic: Flying Buildings - Help Needed
Replies: 14
Views: 1838

Well here is a thread about it on TAuniverse . http://id.tauniverse.com/Unit-Images/FAB2-open.gif (Btw, this image shows it activated, deactivated looks like my avatar) It shows what it actually looks like ingame, and highlights the problems that I have got. Thats why I would like to make it in spri...
by Zodius
09 Jan 2006, 10:36
Forum: Game Development
Topic: Flying Buildings - Help Needed
Replies: 14
Views: 1838

That doesn't really help me if this carrier has nothing to do with Spring or TA. Any suggestions for solving my problem. The Flying air base can either be an aircraft or building, but they require different things in order to work. Btw, the orbital bombardment platform is on my list, but as somethin...
by Zodius
08 Jan 2006, 14:05
Forum: Game Development
Topic: Flying Buildings - Help Needed
Replies: 14
Views: 1838

units can build untis in spring, the problem si they build them in the same way as TA:K. We've requested we have a tag to change this to make them work like a mobile factory btu to no avail as of yet. If I get the time I'll look into it but I doubt I'll have any tiem for that for months. Thats a sh...
by Zodius
07 Jan 2006, 13:03
Forum: Game Development
Topic: Flying Buildings - Help Needed
Replies: 14
Views: 1838

Flying Buildings - Help Needed

Hi, I have been working on an idea I have had for a while now, and that is to make a level 3 branch for TA that allows the user to build buildings that fly above the landscape. I am already working on models and I have got the idea set out fine, but its getting it working thats the problem. Flying A...

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