Search found 17 matches
- 26 Apr 2006, 03:46
- Forum: Map Creation
- Topic: Finally, finally I've had enough...
- Replies: 21
- Views: 3064
yes! and that's the problem. He uploads a new version with the same smf name but different archive name so no one has any idea what version is the latest and people that have the old version don't know there is a new version because tasclient doesn't know the difference. That sounds to me like a pr...
- 17 Jan 2006, 00:00
- Forum: General Discussion
- Topic: It is silent - what's being developed for Spring right now ?
- Replies: 83
- Views: 12944
I know that you guys are on the graphical tangent, but are any of these engine improvements going to make TA:Spring as a whole more stable? A bunch of my friends found TA:Spring, and they're addicted as all get out, but it has problems crashing for a portion of them. Heck, even I got a crash/hard re...
- 04 Jan 2006, 07:04
- Forum: Map Creation
- Topic: Help: black ground problem
- Replies: 17
- Views: 1901
- 03 Jan 2006, 21:56
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 169657
I'm going to go back to 1.31 and re-do all the changes from there. I must've made a mistake somewhere along the line. I have yet to see even a single sync error though, and I played (that is to say, lost) an hour-long game a couple nights ago.... thought I was home-free. Has it crossed your mind th...
- 03 Jan 2006, 02:56
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
Thanks mate. I had the green part right, but I was a moron and put it on the metal map instead of the featuremap. With that, I think the second version is ready for testing....I STILL think my texturemap needs a rework, but that will come when I get my registered copy of L3DT... [img] [img]http://im...
- 03 Jan 2006, 01:30
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
- 02 Jan 2006, 07:52
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
- 02 Jan 2006, 04:53
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
Thanks for that advice. I finally got a playable version done... http://img476.imageshack.us/img476/7421/screen0051gt.th.jpg Download links. I know the texture map looks low-res, but I didn't even notice it, to be honest, and i think it kinda fits http://rapidshare.de/files/10234264/TheHunters.sd7.h...
- 02 Jan 2006, 00:59
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
you can't have trees at the very edge of the feature map. This will map mapconv crash I removed everything from the edges of the map, and mapconv still crashed. It also doesnt compile if I put grass (blue) and trees (200-215 green) together, like one pixel that's 210 green and 128 blue. It also doe...
- 01 Jan 2006, 20:56
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
As an exercize with working with heightmaps made with photoshop, I'm now seeing if I can convert The Hunters from Starcraft to Spring. Through some trickery, I've managed to do it in a basic way. Also, I have been fiddling around with the fog and cloud and sun settings with some success. However, my...
- 31 Dec 2005, 20:26
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
get us some screenshots.. http://img395.imageshack.us/img395/9991/screen0003lg.th.jpg Click for big Here's one from a WIP version of the map. F_A was gracious enough to render the texturemap for me while I'm waiting on my registered copy of L3DT. The only potential problem I see with it is that the...
- 30 Dec 2005, 21:59
- Forum: Map Releases
- Topic: .:NEW MAP!:. Foothills by C_A_P!
- Replies: 27
- Views: 3517
- 30 Dec 2005, 21:06
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
Well, a few hours later, and here is what I have to show for it http://s60.yousendit.com/d.aspx?id=2GN03RWVH78DI36VCMNTY35RGQ THe metal map didn't work for some reason, and it's awfully bland looking, and there's no water either, but at least I have something. Thanks for your help guys. :) EDIT: Jus...
- 30 Dec 2005, 17:22
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
I can render a 28x28 texture in l3dt in about 15 minutes... athlon xp 2.2ghz 1.5 g or ram 8 gigs total swap space (2 hard drives) plus believe it or not, your hard drive makes a difference. both of mine are 7200 rpm and 8 mg cache. 1 is 80 gb space the other is 320gb Wow, thanks for telling me abou...
- 30 Dec 2005, 05:23
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
A good CPU helps but RAM, swapfile the programs cache are more important. I have used PSP 9 and X to make a 24x28 map. When dealing with pictures that big you will probably have to be brave and turn off undo to save time and memory, also more than one layer is unmanageable. Wow, I changed the numbe...
- 30 Dec 2005, 02:06
- Forum: Map Releases
- Topic: New Map: The Hunters (version 2b)
- Replies: 22
- Views: 6412
New Map: The Hunters (version 2b)
Currently, I have been considering creating a map. I've read the documentation, have a layout thought out in my head, and I think I want to go ahead and start to try and create it. However, I'm running into a brick wall when it comes to the texture map. I want to make a medium sized map, 16x16 to st...
- 29 Dec 2005, 19:44
- Forum: Map Releases
- Topic: .:New Map:.
- Replies: 9
- Views: 1473