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by AlexMax
26 Apr 2006, 03:46
Forum: Map Creation
Topic: Finally, finally I've had enough...
Replies: 21
Views: 3064

yes! and that's the problem. He uploads a new version with the same smf name but different archive name so no one has any idea what version is the latest and people that have the old version don't know there is a new version because tasclient doesn't know the difference. That sounds to me like a pr...
by AlexMax
17 Jan 2006, 00:00
Forum: General Discussion
Topic: It is silent - what's being developed for Spring right now ?
Replies: 83
Views: 12944

I know that you guys are on the graphical tangent, but are any of these engine improvements going to make TA:Spring as a whole more stable? A bunch of my friends found TA:Spring, and they're addicted as all get out, but it has problems crashing for a portion of them. Heck, even I got a crash/hard re...
by AlexMax
04 Jan 2006, 07:04
Forum: Map Creation
Topic: Help: black ground problem
Replies: 17
Views: 1901

Try replacing your featuremap with a blank one. All of my black map related problems were because my featuremap was screwed up.
by AlexMax
03 Jan 2006, 21:56
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 169657

I'm going to go back to 1.31 and re-do all the changes from there. I must've made a mistake somewhere along the line. I have yet to see even a single sync error though, and I played (that is to say, lost) an hour-long game a couple nights ago.... thought I was home-free. Has it crossed your mind th...
by AlexMax
03 Jan 2006, 02:56
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

Thanks mate. I had the green part right, but I was a moron and put it on the metal map instead of the featuremap. With that, I think the second version is ready for testing....I STILL think my texturemap needs a rework, but that will come when I get my registered copy of L3DT... [img] [img]http://im...
by AlexMax
03 Jan 2006, 01:30
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

EDIT: If you're looking for TheHunters-v2.sd7, it's two posts below this one.

I'm almost ready to release a second version of the map, but I can't figure out how to add geothermal vents. I added green pixels to my map, but they dont show up in the final compiled version.
by AlexMax
02 Jan 2006, 07:52
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

Augh, now i made a few modifications to the heightmap and now my texturemap doesnt show up ingame....blah....

EDIT: Apprently, it's beacuse of my features map somehow...replacing it with a blank one fixed it...
by AlexMax
02 Jan 2006, 04:53
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

Thanks for that advice. I finally got a playable version done... http://img476.imageshack.us/img476/7421/screen0051gt.th.jpg Download links. I know the texture map looks low-res, but I didn't even notice it, to be honest, and i think it kinda fits http://rapidshare.de/files/10234264/TheHunters.sd7.h...
by AlexMax
02 Jan 2006, 00:59
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

you can't have trees at the very edge of the feature map. This will map mapconv crash I removed everything from the edges of the map, and mapconv still crashed. It also doesnt compile if I put grass (blue) and trees (200-215 green) together, like one pixel that's 210 green and 128 blue. It also doe...
by AlexMax
01 Jan 2006, 20:56
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

As an exercize with working with heightmaps made with photoshop, I'm now seeing if I can convert The Hunters from Starcraft to Spring. Through some trickery, I've managed to do it in a basic way. Also, I have been fiddling around with the fog and cloud and sun settings with some success. However, my...
by AlexMax
31 Dec 2005, 20:26
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

get us some screenshots.. http://img395.imageshack.us/img395/9991/screen0003lg.th.jpg Click for big Here's one from a WIP version of the map. F_A was gracious enough to render the texturemap for me while I'm waiting on my registered copy of L3DT. The only potential problem I see with it is that the...
by AlexMax
30 Dec 2005, 21:59
Forum: Map Releases
Topic: .:NEW MAP!:. Foothills by C_A_P!
Replies: 27
Views: 3517

EDIT: I am a goddamn moron.
by AlexMax
30 Dec 2005, 21:06
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

Well, a few hours later, and here is what I have to show for it http://s60.yousendit.com/d.aspx?id=2GN03RWVH78DI36VCMNTY35RGQ THe metal map didn't work for some reason, and it's awfully bland looking, and there's no water either, but at least I have something. Thanks for your help guys. :) EDIT: Jus...
by AlexMax
30 Dec 2005, 17:22
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

I can render a 28x28 texture in l3dt in about 15 minutes... athlon xp 2.2ghz 1.5 g or ram 8 gigs total swap space (2 hard drives) plus believe it or not, your hard drive makes a difference. both of mine are 7200 rpm and 8 mg cache. 1 is 80 gb space the other is 320gb Wow, thanks for telling me abou...
by AlexMax
30 Dec 2005, 05:23
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

A good CPU helps but RAM, swapfile the programs cache are more important. I have used PSP 9 and X to make a 24x28 map. When dealing with pictures that big you will probably have to be brave and turn off undo to save time and memory, also more than one layer is unmanageable. Wow, I changed the numbe...
by AlexMax
30 Dec 2005, 02:06
Forum: Map Releases
Topic: New Map: The Hunters (version 2b)
Replies: 22
Views: 6412

New Map: The Hunters (version 2b)

Currently, I have been considering creating a map. I've read the documentation, have a layout thought out in my head, and I think I want to go ahead and start to try and create it. However, I'm running into a brick wall when it comes to the texture map. I want to make a medium sized map, 16x16 to st...
by AlexMax
29 Dec 2005, 19:44
Forum: Map Releases
Topic: .:New Map:.
Replies: 9
Views: 1473

I haven't had a chance to play on this map, and even if I did, I have no idea of what makes a good map, but I did download it, and it looks kickin' rad. You did a nice job on it, kudos.

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