.:New Map:.

.:New Map:.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

.:New Map:.

Post by Forboding Angel »

Ok, not entirely new, but a much needed facelift, not to mention crash fixes.

THis map will support up to 5 vs 5. I reccommend 4 vs 4, but 5 vs 5 plays just fine and is even more fast paced.

In case you can't already tell, this is a somplete overhaul of my Pathways Of Destruction map. It is textured using my custom Evergreen climate in l3dt. THe map is very beautiful and fun to play. Check it out!

BTW, fixed crash bugs. It was a problem caused by the smd which I created in smd creator. Spring had issues with the atmospheric colors.

Download Here:

http://fileuniverse.com/?p=showitem&ID=2080 <-- Finally got it on FU :D

secondary download link http://aun.iamacup.net/Spring/Pathways-v01.sdz -Thanks a lot Aun!

Screens:

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Last edited by Forboding Angel on 01 Jan 2006, 22:58, edited 2 times in total.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Very nice map.
Are you having any problems with l3dt giving errors on maps created from an imported heightmap?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

nope.

the problem I was having was spring would crash for half of the people that loaded up in the previus version. The smd has wied atmospheric colors in it and I'm guessing spring wasn't too fond of it.
AlexMax
Posts: 17
Joined: 29 Dec 2005, 09:04

Post by AlexMax »

I haven't had a chance to play on this map, and even if I did, I have no idea of what makes a good map, but I did download it, and it looks kickin' rad. You did a nice job on it, kudos.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

too bad you missed that game last night alex, it was a lot of fun ;P

just does to show you, always check your team number before clicking ready :D
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

nice map, but the water texture needs to be changed.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

You mean the texture under the water?

umm it's a pond. The bottom of ponds are generally greenish brown, depending on how crappy the water is and how often it rains...

At any rate, I'm not changing it :D
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I think TA 3D means the water "surface" texture :wink:
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Looks awsome!
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Looks good - secondary download link http://aun.iamacup.net/Spring/Pathways-v01.sdz
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