New Map: The Hunters (version 2b) - Page 2

New Map: The Hunters (version 2b)

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AlexMax
Posts: 17
Joined: 29 Dec 2005, 09:04

Post by AlexMax »

EDIT: If you're looking for TheHunters-v2.sd7, it's two posts below this one.

I'm almost ready to release a second version of the map, but I can't figure out how to add geothermal vents. I added green pixels to my map, but they dont show up in the final compiled version.
Last edited by AlexMax on 03 Jan 2006, 03:01, edited 1 time in total.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

AlexMax,

It should be a green pixel color 0,255,0 ...

Also, if you are using mothers mapconv the geos should
be place on the features bmp
AlexMax
Posts: 17
Joined: 29 Dec 2005, 09:04

Post by AlexMax »

Thanks mate. I had the green part right, but I was a moron and put it on the metal map instead of the featuremap.

With that, I think the second version is ready for testing....I STILL think my texturemap needs a rework, but that will come when I get my registered copy of L3DT...

[img][img]http://img267.imageshack.us/img267/9321 ... 5go.th.jpg[/img][/img]

Changed since version 1:
* A new texturemap, still scaled up, but with a little more variation in it, and something that makes the water more murky.
* A modified heightmap. Now it's not quite as flat.
* A new metalmap. Three by your base, a fourth easily accessable, a fifth that's a little harder to get to (but has a geothermal vent beside it) and a sixth and seventh near the center of the map.
* Geothermal vents Whee.

Downloads (Now with a FileUniverse page):

http://s62.yousendit.com/d.aspx?id=2H35 ... MR2NMRD4OE
http://rapidshare.de/files/10300436/The ... b.sd7.html
http://www.fileuniverse.com/?p=showitem&ID=2094

EDIT: Found a bug in the map...one of the geothermals is missing. Uploaded a fixed verison, called TheHunters-2a
EDIT2: After playtesting, found that the surface was too maliable, fixing, uploading another fixed version, called TheHunters-2b
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