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by Hunter0000
11 Jul 2008, 00:02
Forum: Map Tutorials & Resources
Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
Replies: 39
Views: 15045

Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor

After some further examination it seems when you render the texture it puts a tga of the heightmap in WIC/temp, removing the need for that PS trial I just installed. Also I am working on a batch file + gimp script to automate the extraction, conversion and resizing into a single step (the script its...
by Hunter0000
08 Jul 2008, 06:10
Forum: Map Tutorials & Resources
Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
Replies: 39
Views: 15045

Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor

Looks great! One issue though - I can't seem to load the heightmap in either of my image editors (a very old version of PSP and GIMP). PSP attempts to recognize it, giving options for various technical settings but I can't seem to find any settings that produce anything besides glorified static with...
by Hunter0000
24 Oct 2007, 02:51
Forum: Art & Modelling
Topic: Wallpaper
Replies: 3
Views: 844

Wallpaper

About a year ago when I made the nuke&TA wallpaper some people bugged me to make one without OTA content in it and I sorta kinda said I would. Better late then never I suppose. http://img484.imageshack.us/img484/2523/springwp2oe2.th.jpg I'm really not entirely happy with it, the top left corner bugs...
by Hunter0000
11 Dec 2006, 21:37
Forum: Game Development Tutorials & Resources
Topic: Mod Development Programs.
Replies: 62
Views: 28891

All of the links to scipting progams appear to be borked.. just a heads up...
by Hunter0000
10 Dec 2006, 03:59
Forum: Game Development
Topic: Quick (and likely stupid) question
Replies: 2
Views: 484

Quick (and likely stupid) question

I having a go at making a mod... probobly wont amount to much more than some ota modles shooting crazy lazer beamz around but I feel confident enough in my text monkeying skills to at least see how far I can take it. I'm planning on using ota models, scripts ect... as a base so I can focus on gamepl...
by Hunter0000
28 Nov 2006, 01:53
Forum: Map Releases
Topic: ..,,;;||>-- NEW MAP --<||;;,,..
Replies: 29
Views: 2245

aGorm wrote:Now if I can just make the trees grow my scret 3 year project will be compleat!!?!?!??!!!... (I rekon only AF and maybe a few other will remember those 'good old days'....)

aGorm
NO

no no no no

I thought we agreed never to speak of that again?
by Hunter0000
27 Nov 2006, 07:21
Forum: Engine
Topic: 0.74 testing
Replies: 68
Views: 5202

Also - now that we have begun to take steps away from using TA stuff, and now calling this just 'Spring' can we prehaps rename the default filepath, exe, client ect..? It would be silly to have an ip-free version with nanoblobs only to have it be named taspring anyways.
by Hunter0000
26 Nov 2006, 02:26
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 15169

after testing that new version for a little while, noticed a few things (all Fx related, everything else seems to work fine) first, the new fx seems to suffer miserably from the black lines bug - and not just while zoomed in. Some of the effects (noticably the square rook fireing fx and shot fx) loo...
by Hunter0000
26 Nov 2006, 01:54
Forum: General Discussion
Topic: Common play mistakes even vets make
Replies: 57
Views: 3273

Best example of why to check if comends is on... I was playing greenfields (zomg) a while back, and I had put com ends on because the stupid blow up your com and crush the other people with a swarm of gollies was getting annoying. 10 or 15 minutes into the game, our two enemies both self-d'd their c...
by Hunter0000
21 Nov 2006, 15:30
Forum: General Discussion
Topic: Screenshots for the SpringSite
Replies: 34
Views: 2935

Don't let this thread die...

How can we get these on the screenshots page? Does the submit files tab actualy work? (I've been told it doesn't really go anywhere.. mught be wrong) Or can a dev/admin put these up there?
by Hunter0000
16 Nov 2006, 12:42
Forum: Help & Bugs
Topic: discriminatingly banned by decimator
Replies: 15
Views: 1309

I thought holding alt already did this?

Though if I remember correctlty it immediantly switchs so you'd have to issue the order between the 3rd and 4th windmill, but I thought we already had this.
by Hunter0000
16 Nov 2006, 04:27
Forum: Feature Requests
Topic: Veteran Unit Morph
Replies: 26
Views: 1724

But having so many peices - hidden or not - runing around DOES lag.
by Hunter0000
16 Nov 2006, 04:01
Forum: Feature Requests
Topic: Veteran Unit Morph
Replies: 26
Views: 1724

OR!!!

We could get support for unit create and morph via script.

+ 2^256
by Hunter0000
16 Nov 2006, 01:01
Forum: General Discussion
Topic: Screenshots for the SpringSite
Replies: 34
Views: 2935

Image
Image

And the famous shot of dewm.

Image
by Hunter0000
14 Nov 2006, 21:47
Forum: General Discussion
Topic: Should capture return in to all builders?
Replies: 12
Views: 1186

Please. Read. Stickies.

This is not an AA forum.

Image

Anyhow, the question is - would anyone really use it? If I recall capturing is really slow? (and makes the captured unit extremely vulnerable during the capture)
by Hunter0000
14 Nov 2006, 21:34
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 75957

MrNubyagi wrote:I need transporters to achieve minimum altitude for obstacles between points A and B; this is because the transporter gets stuck in a danger area too long while climbing a hill. Altitude can be computed before it does the A to B trip.
Write a patch =P

Engine issue.
by Hunter0000
14 Nov 2006, 15:30
Forum: General Discussion
Topic: Screenshots for the SpringSite
Replies: 34
Views: 2935

I tried to start a similar thread here...

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7854

I can upload the raw images without the mini-map and text if you want.
by Hunter0000
06 Nov 2006, 02:31
Forum: Off Topic Discussion
Topic: WTC demolition admitted by bush
Replies: 152
Views: 4126

jackalope wrote:I'm more concerned about the fact that the US didn't get some con vehicles to reclaim that shit faster. Doesn't really matter though since gradual reclaim wasn't implemented at that time and you'd need a ton of metal storage to take in that stuff.
QFT

<.<

>.>
by Hunter0000
05 Nov 2006, 23:23
Forum: Off Topic Discussion
Topic: How long have you been with spring?
Replies: 15
Views: 1481

How long have you been with spring?

Random poll of the week

(obviously, if you dont fit exactly just fill somthing in thats close)
by Hunter0000
05 Nov 2006, 04:05
Forum: Feature Requests
Topic: Factories assisting
Replies: 31
Views: 2516

Assign Central Build AI to those factories, works perfectly fine. So much for stealing features from SupCom. Wait that works.. for factories..?? *runs to go test* EDIT: Well it does much of what is needed, only problem is the units built follow the waypoints of the factory that built them rather th...

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