..,,;;||>-- NEW MAP --<||;;,,..

..,,;;||>-- NEW MAP --<||;;,,..

All map release threads should be posted here

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aGorm
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Joined: 12 Jan 2005, 10:25

..,,;;||>-- NEW MAP --<||;;,,..

Post by aGorm »

http://www.unknown-files.net/index.php? ... &dlid=1946

Yes, my title takes anouther step towards insanity.... I cant help it.

Whiles't I'm here, I suppose i should tell you what the map is called!

XacomBeach. (Was goona be Wacom Beach, because I drew it on my Wacom, but then I thout the X looked cooler (Note, not sounded cooler... because it didn't sound cool to begin with.)

Its a 12x12 map.

Its got water.

Metal patches (WITH TEXTURES!!1!!!!11!!)

A big tree (That was actully moddleld by me, hence it not being that good)

The whole map is pretty much my attempt to get back into teh swing of mapping after my ratehr long holidya from doing any. It aslo has the first half decent model I made in it. It was manily so I could learn a lot of new tricks and such, and I can say yes, I have learnt alot. So you can expect a even better map soon! Maybe even befor christmas!

aGorm

(PS click teh link for a screeny and the minimap...)
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

MMMmmmm... Shineh. Will play very nicely with NB... cool, cool!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

aha, the master returns! Looks absolutely fanfrickintastic. VERY nice! Also, I love the dead tree ;P

Tbh, at first I though the name was a little bleh, but then I did a quick index of my own map names *runs away screaming in insanity*

My names aren't anything to be proud of either ;P

God that looks so farkin pretty!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

nice tree
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Wow, aproval from the best modder, the best mapper, and the best AI maker...Hot Stuff!

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Wow, aproval from the best modder, the best mapper, and the best AI maker...Hot Stuff!
wow, I got kudos!

Image
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

pretty dern scweet aGorm... :-)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Pretty cool.. yeah that tree rocks, might lend it to that other guy who made that new mars map, he'd like a dead tree just like yours.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

cool one more reason to be excited about the new version of spring...

(fixes desync bug related to sonar class allowing water map play again)..
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Very nice m8!!!


found nothing to complain about..... I guess that means something

i really like that tree.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Woha, getting some good vibes here...

Glad everyones liking it!

aGorm
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

hmmm water/land map. nice.

Just .. i really really hope that hovers/AnfibiousBots can climb those shores.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I cant see the tree :cry:

All i see is a big black spot on the ground where it should be


:(
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Oh la la. It's been a while sence I've seen an aGorm map...and this delivers. Its the best looking water map I've seen in a while, actuall. Now if only my spring would work.

On that note I just had an idea thats SO oblvious that I can't belive I hadn't thought of it before! Maybe I will get to play the map...
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Hot work.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yep, all anphibscan climb the shores with ease (In XTA, I assume AA ones work...)

On the tree... I belive you hav to be using advanced shaders or somthing if the feature uses transparances... Does LS's swap map work alright? If so, I dont lknow whats wrong!?

aGorm
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Does that tree can be sucked? it looks pretty big.

I loved the map, makes time I wanted a map that forces you to use ships (because if not most times only hovercrafts are used) and that one looks cool enough to make people play it!
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Its none reclaimable... but the small rocks can be sucked up. Was aiming to get ships involved! And anpjibs are good to as all teh shores are climable.

aGorm
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Now we just need 'lil code monkehs to climb the tree and it will be the trademark map of spring.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

sadly this map does not play well in gundam, but what can I say, it still looks good..

I SAY MORE AND BIGGER SORTS OF THIS KIND OF MAPS.. WITH TREES..
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