Should capture return in to all builders?
Moderator: Moderators
Should capture return in to all builders?
It adds so much more glimmer to the game. Instead of killing an enemy mex and building your own one should capture and save 2x the time(and metal). It can create so many new cool situations too. EMP + capture for example so people would use the commando for example or EMP missiles or bombers with a swoop of capturing units.
Last edited by MrNubyagi on 14 Nov 2006, 22:10, edited 1 time in total.
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
since capture times are(shoudl be) relative to building times then reclaiming and rebuilding a mex shoudl be 2x slower than capturing the one enemy allready has on the metal spoti never pulled any off with builders, it was to slow.
AA is a mod for Spring, and this is the general discussion on spring, statistically the most played mod. If this is a mod specific thread the mods will move it however capture command can be available on every unit in every mod. I don't see either how can one make a poll as a reply.Please. Read. Stickies.
This is not an AA forum.
EDIT: i'll share my hotkey files with every that agrees with me

- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
I Agree, give me the hotkeys. lol.
Capture is a nice toy. however a Krogoth is a nicer toy, and get's rid of mex's quicker
I Would still like to see capture tho, it adds a bit of unpredictability to the game, and makes builders slightly more powerful. would it be a stacking effect, where 300 construction aircraft would reclaim a LLT before it can destroy one plane? That would be funny. oooo, or a doomsday.
Capture is a nice toy. however a Krogoth is a nicer toy, and get's rid of mex's quicker
I Would still like to see capture tho, it adds a bit of unpredictability to the game, and makes builders slightly more powerful. would it be a stacking effect, where 300 construction aircraft would reclaim a LLT before it can destroy one plane? That would be funny. oooo, or a doomsday.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
With reference to capture, I think there are three problems with it in AA, two of which are engine problems and the other of which I think is a mod problem (but may be engine-related as well).
1) Capture is much too slow. I make use of capture whenever I can, and I've still managed to capture (if memory serves me correctly) two mexes, a con bot, a half-built HLT, a half-built LLT, and (my proudest trophy) a vehicle plant. It just takes so dang long to capture that your opponent is bound to notice, which takes us to problem #2...
2) Things aren't paralyzed when they are being captured. While I'm not sure about the wisdom of making things which are actively being captured be fully paralyzed, I do know for sure that self-destruct should be disabled for them. Generally, when someone sees you capturing their stuff (especially mexes) they self-d it. IMO they should be forced to go defend it if they really don't want you to capture it.
3) The Commander fires at a unit that it has been ordered to capture. While Hold Fire is certainly an option, it would be nice if the comm held fire on something it is ordered to capture, and fired upon other enemy units that it hasn't been ordered to capture.
1) Capture is much too slow. I make use of capture whenever I can, and I've still managed to capture (if memory serves me correctly) two mexes, a con bot, a half-built HLT, a half-built LLT, and (my proudest trophy) a vehicle plant. It just takes so dang long to capture that your opponent is bound to notice, which takes us to problem #2...
2) Things aren't paralyzed when they are being captured. While I'm not sure about the wisdom of making things which are actively being captured be fully paralyzed, I do know for sure that self-destruct should be disabled for them. Generally, when someone sees you capturing their stuff (especially mexes) they self-d it. IMO they should be forced to go defend it if they really don't want you to capture it.
3) The Commander fires at a unit that it has been ordered to capture. While Hold Fire is certainly an option, it would be nice if the comm held fire on something it is ordered to capture, and fired upon other enemy units that it hasn't been ordered to capture.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56