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by Targon
12 Jun 2007, 15:11
Forum: General Discussion
Topic: Have you played the mod NOTA?
Replies: 5
Views: 1490

some of the explosions still look like empty flashes while others have that nice lasting flame
by Targon
12 Jun 2007, 14:47
Forum: Game Development
Topic: I think someone was asking for an air combat FPS mod
Replies: 52
Views: 7525

I wonder if it would be possible to have some sort of DOTA style autonomous armies continuously attacking toward each others bases in perfect balance
by Targon
18 Apr 2007, 07:31
Forum: Game Development
Topic: Tier 3 units?
Replies: 26
Views: 3203

He was just saying he didn't like EE which is completely valid because he's looking for a mod he likes. Nothing wrong with not linking something, nothing wrong with saying you don't like something as your reason for not playing it when someone suggests it.
by Targon
30 Nov 2006, 19:57
Forum: Art & Modelling
Topic: Contest: Defensive Structure
Replies: 238
Views: 29688

What about a factory looking thing with a really tall vacuum tube sticking out of the top, the top of that which is turned toward the target and when the thing fires you see a projectile shoot up the tube then out the top. Say the projectile is a gliding missile/bomb thing and instead of changing it...
by Targon
20 Oct 2006, 08:52
Forum: Off Topic Discussion
Topic: So, are the Arm cloned brains or full bodied pilots?
Replies: 18
Views: 2074

So, are the Arm cloned brains or full bodied pilots?

this has been bothering me for awhile, are they brains in vats with mechanical bodies or are they little guys in a cockpits?
by Targon
17 Oct 2006, 09:13
Forum: AI
Topic: AAI 0.76 released
Replies: 181
Views: 45997

does this version of AAI come with learning files and build tables by default? if so maybe just delete those files for the mods you're trying and try running it again
by Targon
29 Sep 2006, 01:42
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 39751

Thank goodness, I thought that spring AI was dead for a bit there
by Targon
27 Sep 2006, 21:11
Forum: Art & Modelling
Topic: Texture Competition 0002 - Cameo Texture
Replies: 48
Views: 9596

ImageImage

The verticle zig zag thing seems a little obvious in tile, and of course anyone is free to mess with whatever I put up if you think you could use it in any way
by Targon
21 Sep 2006, 17:45
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 39751

Does it mean anything when it says "Warning to many unit categories 33 missed spy" or is this not an AAI thing at all?
by Targon
20 Sep 2006, 20:48
Forum: General Discussion
Topic: I hate to be rude, But...
Replies: 7
Views: 2161

Actually ive noticed asshatish behavior from most of the people you mentioned who were driven away
by Targon
18 Sep 2006, 01:05
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 19465

were you looking for an infinitly tilable texture in all directions, something that can be tiled on one axis, a signle pannel stand alone texture, or a modular texture with a pre defined border so as to be modular and usuable with others of the same type?
by Targon
15 Sep 2006, 07:18
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 19465

I never done this before so I'll post my crappy first two tileable textures and you can tell me how to do better http://img222.imageshack.us/img222/7069/metaltexture1914copyiz2.png http://img96.imageshack.us/img96/184/metaltexture2914cd2.png How do I make metal texture? any tips or helpful flames wo...
by Targon
15 Sep 2006, 07:06
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 65322

Maybe you can have the team color bricks attached to the mens' heads and just stick them on top of the other units
by Targon
13 Sep 2006, 07:54
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 65322

Speaking of Pirates, would it be possible to have the ships max move speed depend on wind speed?
by Targon
11 Sep 2006, 20:49
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 5812

I am interested if just for having something to watch bots go at it with.

download links?
by Targon
11 Sep 2006, 17:54
Forum: Game Development
Topic: powerplant building idea
Replies: 62
Views: 7635

Is it possible to have a unit's DPS dependant on windspeed or tidal strength?
by Targon
09 Sep 2006, 04:06
Forum: Game Development
Topic: powerplant building idea
Replies: 62
Views: 7635

I think it would be interesting to see a unit with full mirroring surfaces, unless there is already one out there?
by Targon
09 Sep 2006, 03:59
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 139819

I just have to post, are there any plans about the epic version?
by Targon
07 Sep 2006, 21:16
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 9242

actually some core units have little spots of red teamcolor
by Targon
07 Sep 2006, 04:42
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 9242

this might just be me, but I have AAI playing as arm with red teamcolor and many of the units are blue

here's just the commander and a mex
http://www.lostcheese.com/files/39090606Odd.png

base
http://www.lostcheese.com/files/44090606oops.png

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