Texture Competition 0002 - Cameo Texture - Page 2

Texture Competition 0002 - Cameo Texture

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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pheldens
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Post by pheldens »

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Caydr
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Post by Caydr »

How could you possibly want textures to be smaller? The bigger they are, the higher quality they'll be if someone wants them to be on a large surface. And if someone wants them on a small surface, they resize them. :shock:
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rattle
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Post by rattle »

I'd rather have them small and tileable. You can always extend an 128x128 texture which is tileable to 512x512 and still use it as overlay or something.
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Neddie
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Post by Neddie »

Deci is correct, camo textures are very difficult to have look like camo and still look good on units - for the simple fact that we have team-colour in the spring engine.

In general they work well on small units nobody is investigating anyway!
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aGorm
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Post by aGorm »

So, infact if some people like them big, others small and tileable, would not a large AND tilaable suit everyone?

(Yhe, mine tiles)

aGorm
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rattle
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Post by rattle »

Actually a tileable vector graphic would be perfect :)

It does tile? Didn't look like it would...
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aGorm
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Post by aGorm »

Image

Proof... :-) Dam Im good... (PS But I found you should tile it befor you shrink it.... else shrinking adds those stupid fuzzy edges.)

aGorm
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rattle
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Post by rattle »

Yeah just noticed that... made a tileable something... I call it overuse of built-in PS effects but I'm too ashamed to post it (because I spent way too much time on it for the craplike outcome). But it tiles...
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aGorm
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Post by aGorm »

If you want a decent tilaable texture, just keep ofsetting your image... it works realy well.

aGorm
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rattle
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Post by rattle »

I was halving or quartering my pieces and placed them at the top/bottom or the edges... it simply looks like crap because I was lazy and used effects instead of drawing the detail :P
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hrmph
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Post by hrmph »

The easiest way to create a tileable texture is to use the offset filter. Filters->Other->Offset. Set the horizontal and verticle to 1/2 of that of your image. I was amazed at how much time I had wasted making tileable textures before I found that plug-in.
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rattle
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Post by rattle »

Same here...

You still need to get rid of edges but it's a lot easier now... thanks.
ImageImage
Not much of a camo pattern :(

I'll try something simple now without overusing brushes.
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aGorm
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Post by aGorm »

I find it helps to constantly offset it by or so every few moves... this way you can see the repetisons coming befor its to late.

aGorm
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rattle
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Post by rattle »

I did that. Actually I blended two different offsets into each other... man that function rocks. I think that texture can be used as shell/skin texture for someting alive...
SpikedHelmet
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Post by SpikedHelmet »

Yay for Wehrmacht AMBUSH camo...

Image
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rattle
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Post by rattle »

Looks like ketchup and mustard :)
Targon
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Post by Targon »

ImageImage

The verticle zig zag thing seems a little obvious in tile, and of course anyone is free to mess with whatever I put up if you think you could use it in any way
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SwiftSpear
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Post by SwiftSpear »

Most of these look right, but for the few that missed it, it would be REALLY nice if your textures tiled.
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Das Bruce
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Post by Das Bruce »

SpikedHelmet wrote:Yay for Wehrmacht AMBUSH camo...

Image
Would be nice if it tiled. :wink:
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

More like Wehrmacht Mess Hall mess :wink:
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