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by greenail
08 Apr 2006, 17:27
Forum: Engine
Topic: Good news
Replies: 36
Views: 5743

is everything in your branch tvo? I may be able to help test tomorrow morning if you are around.
by greenail
08 Apr 2006, 17:25
Forum: Art & Modelling
Topic: Newest GUI (new, new, new gui)
Replies: 50
Views: 9313

i'm still around, i just moved 600 miles and had to get my internet setup, buy stuff, unpack etc... I have not seen anyone willing to help with the look and feel and it is dissapointing, but I still plan on working on it. I'm also waiting for the next release of CEGUI which had some major changes to...
by greenail
13 Mar 2006, 17:01
Forum: Engine
Topic: Feature idea: using dualscreen for minimap
Replies: 11
Views: 1723

I don't think it's supported with CEGUI, you'd need a 2nd renderer and everything in CEGUI is a driven by a singleton model, so it would be tricky i think.
by greenail
01 Mar 2006, 16:03
Forum: Art & Modelling
Topic: Newest GUI (new, new, new gui)
Replies: 50
Views: 9313

I'm assuming from the lack of response on the layouts and look and feel that no one cares about what the new GUI looks like so unless someone wants to step up and help out there may be a very ugly GUI in the near future as I am not a graphic artist.
by greenail
26 Feb 2006, 02:04
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 59925

Perhaps some video? the model idea isn't bad i may have a look at how the model builder works and see if i can hack some code out of it.
by greenail
25 Feb 2006, 23:37
Forum: Art & Modelling
Topic: Newest GUI (new, new, new gui)
Replies: 50
Views: 9313

I was playing with my test app a bit more and got some stuff rendering in the background. I was thinking we coudl have some 3d action in our backgroud for the startup screen. I was planning on having the multiplayer button launch the lobby, or if it was on linux a simple replacement for script.txt I...
by greenail
25 Feb 2006, 23:36
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 59925

I was playing with my test app a bit more and got some stuff rendering in the background. I was thinking we coudl have some 3d action in our backgroud for the startup screen. I was planning on having the multiplayer button launch the lobby, or if it was on linux a simple replacement for script.txt I...
by greenail
24 Feb 2006, 16:21
Forum: General Discussion
Topic: Chat Log Filter
Replies: 6
Views: 1086

Code: Select all

#!/usr/bin/perl

&startFlameWar;

sub startFlameWar()
{
while(1)
    {
    print "PERL ROCKS YOUR WORLD\n";
    }
}

by greenail
23 Feb 2006, 21:13
Forum: General Discussion
Topic: The name of the new GUI
Replies: 16
Views: 2447

it is extremely customizable, you can change everything about the look and feel you want. I plan on makeing a howto on the layout tool and how to create skins. It is all on the CEGUI site btw for those brave enough to open up a text editor and gimp and try it themselves.
by greenail
22 Feb 2006, 16:53
Forum: Game Development
Topic: newest GUI (new new new gui) mod talk
Replies: 3
Views: 1150

Take a look at this as well

http://www.shiftedbit.net/CELayoutEditorSetup.exe

This is an easy way to mock up something if you want to produce something that is acutaly usable in the end.
by greenail
22 Feb 2006, 16:48
Forum: Art & Modelling
Topic: Newest GUI (new, new, new gui)
Replies: 50
Views: 9313

Take a look at this as well

http://www.shiftedbit.net/CELayoutEditorSetup.exe

This is an easy way to mock up something if you want to produce something that is acutaly usable in the end.
by greenail
22 Feb 2006, 00:20
Forum: Engine
Topic: Maybe I have a solution of linux floating point problem
Replies: 11
Views: 2074

TVO and I did some testing and we currently hold the following 2 theorys 1. the heightmap causes sync problems 2. buildtime differences cause economy problems We played several games and the x positions were exactly the same for specific units. Also of note was the fact that some of the de-syncs cam...
by greenail
20 Feb 2006, 23:49
Forum: Game Development
Topic: newest GUI (new new new gui) mod talk
Replies: 3
Views: 1150

as far as i can tell everything can be customized in the gui except for the the widgets.

check out

http://www.cegui.org.uk/wiki/index.php/Creating_Skins

We do need mockups though!
by greenail
20 Feb 2006, 22:50
Forum: Game Development
Topic: newest GUI (new new new gui) mod talk
Replies: 3
Views: 1150

newest GUI (new new new gui) mod talk

I'm looking for ideas from the mod creators as to what they would like to see as dynamic content for their mod in single player mode. i want a list of things for example: background 3d model background custom title bar custom color scheme If you can do a mock up that would be the best. I'm thinking ...
by greenail
20 Feb 2006, 22:02
Forum: Art & Modelling
Topic: Newest GUI (new, new, new gui)
Replies: 50
Views: 9313

Newest GUI (new, new, new gui)

We are looking for some sample mock up screens for spring.exe single player and options, if you have some spare time please mock up one or more of the following or create some ideas for a theme, we have a skinable GUI working so the look and feel can be changed but we need something to start with. S...
by greenail
14 Feb 2006, 17:09
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177066

i think it took about 500MB of crap to build it so 9MB is nothing :) I may be able to upload it into svn, I don't think it will overlap with the VC 7_1 stuff because of it's naming convention.

anyone have any objections to this?
by greenail
14 Feb 2006, 16:43
Forum: Engine
Topic: About the new map format...
Replies: 50
Views: 8562

it ran on my home box and looks great!!!!!
by greenail
14 Feb 2006, 16:33
Forum: Engine
Topic: About the new map format...
Replies: 50
Views: 8562

it ran on my home box and looks great!!!!!
by greenail
13 Feb 2006, 16:33
Forum: Engine
Topic: About the new map format...
Replies: 50
Views: 8562

it crashed when i tried to run it on my laptop. it has some crappy intel vid card but it runs spring ok.

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