newest GUI (new new new gui) mod talk

newest GUI (new new new gui) mod talk

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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greenail
Spring Developer
Posts: 80
Joined: 13 Dec 2005, 20:16

newest GUI (new new new gui) mod talk

Post by greenail »

I'm looking for ideas from the mod creators as to what they would like to see as dynamic content for their mod in single player mode.

i want a list of things for example:

background
3d model background
custom title bar
custom color scheme

If you can do a mock up that would be the best. I'm thinking we can add short cuts to the startup menu for each mod which would call "spring.exe -mod=AA144" or something to allow you to play single player without lobby.

Please do not take this off topic it will not be tolerated.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I'm just taking a shot in the dark here, but I'd say that any styling elements need to be customizable. We've got mod content from every conceivable era and conflict, things like metal texturing on menu boxes and what not isn't going to work for everyone. It would be nice if even things at the level of font and text styles are customizable.
greenail
Spring Developer
Posts: 80
Joined: 13 Dec 2005, 20:16

Post by greenail »

as far as i can tell everything can be customized in the gui except for the the widgets.

check out

http://www.cegui.org.uk/wiki/index.php/Creating_Skins

We do need mockups though!
greenail
Spring Developer
Posts: 80
Joined: 13 Dec 2005, 20:16

Post by greenail »

Take a look at this as well

http://www.shiftedbit.net/CELayoutEditorSetup.exe

This is an easy way to mock up something if you want to produce something that is acutaly usable in the end.
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