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by Krysole
22 Sep 2008, 15:10
Forum: Engine
Topic: working Xcode project and OS X dev questions
Replies: 10
Views: 1767

Re: working Xcode project and OS X dev questions

Afaik they've only been changed maybe once or twice since I created them originally, but I more or less became absent after that (~2 years back). I'd rebuild them but I don't think it would help since I don't have an up to date mac anymore anyway (I wouldn't be able to test a universal build properl...
by Krysole
03 Dec 2006, 23:00
Forum: Engine
Topic: What's this mean?
Replies: 3
Views: 590

haha, I didn't expect people to catch this so early... Basically a while back i wrote a few interfaces that abstract texture loading. This will make it easier to extend/tune the texture subsystem, as well as port it to mac os, or write new code that uses textures. AF is right, however, there won't r...
by Krysole
03 Dec 2006, 22:36
Forum: Mac OS X
Topic: Mac version
Replies: 25
Views: 8373

Hey Erom, As usual, since I don't generally frequent forums (including this one), I didn't respond earlier. I have (in theory) been working on a mac version for quite a long time really. There aren't exactly any big hurdles left, its mostly just that I have a lack of time to work on spring or any ot...
by Krysole
04 Nov 2006, 02:47
Forum: Engine
Topic: OpenAL
Replies: 2
Views: 558

Is this a spring specific issue? I'm assuming it is, since there are many commercial games that seem to have overcome this issue (I'd know, since I had to update my Audigy driver which didn't previously support EAX in OpenAL). Also, afaik there is no intention of removing the existing Direct Sound b...
by Krysole
24 Oct 2006, 07:51
Forum: Engine
Topic: haha mac version?
Replies: 22
Views: 3718

Hey guys, I don't generally read the forums so I missed this earlier. The texturing bugs have been fixed for a while now and currently reside in the krysole-texture branch. I haven't been able to work on spring since uni went back (too much uni work, not to mention the paid for variety;) I won't pos...
by Krysole
04 Jul 2006, 13:46
Forum: Engine
Topic: Integrated Bittorrent for map downloads?
Replies: 25
Views: 3432

Bittorrent isn't the most complex protocol to implement, and it would present an interesting avenue for peer map transfering (non server based maps). The reality is, however, that it simply will not happen. We don't really have enough programmers to support BT code in the lobbies, remembering that t...
by Krysole
19 May 2006, 11:02
Forum: Engine
Topic: The "secret" project unveiled
Replies: 89
Views: 20160

Wow....Brings a whole new meaning to the phrase Uber Geek!?

No need to eat, sleep, drink anything...Just Jack In and away you go!...uh, unless rl cuts the line:\
by Krysole
18 May 2006, 07:35
Forum: Engine
Topic: The "secret" project unveiled
Replies: 89
Views: 20160

I don't think it really matters if we use dlls or not...(the issues with using dlls have more to do with well defined interfaces and project files and any technical limitations). But the ability to add functionality into a scripting system would probably make a more flexible gui api. One thing I ful...
by Krysole
26 Nov 2005, 07:50
Forum: Ingame Community
Topic: Timeout on TASClient
Replies: 3
Views: 1987

It might get interesting if multiple clients are on the same ip (internet server, 2 or three comps behind a lan want to connect). This could be solved either by identifying machines with a login or uid rather than an ip address but i'm not really sure how its implemented since i've only really been ...

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