Mac version
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Mac version
Okay, I know this is rapidly approaching MTR, and I absolutely understand if no one is working on this, and I absolutely do not want to be that jerk who'se like "Do work for me now, plskthx!", so if nothing has been done, well, that's ok.
That said,
A) Is there anyone working on an OSX version of Spring?
B) How far along? Signifigant hurdles?
Anyone? Anyone? Bueler?
That said,
A) Is there anyone working on an OSX version of Spring?
B) How far along? Signifigant hurdles?
Anyone? Anyone? Bueler?
Hey Erom,
As usual, since I don't generally frequent forums (including this one), I didn't respond earlier.
I have (in theory) been working on a mac version for quite a long time really. There aren't exactly any big hurdles left, its mostly just that I have a lack of time to work on spring or any other hobby projects of mine.
I believe that after I get the texture code in the trunk (which is what I'm doing right now), and update the filesystem stuff so that mac os uses the same multiple directory thing that the linux build uses, it should be ready for alpha testing.
Cheers,
Lorenz
As usual, since I don't generally frequent forums (including this one), I didn't respond earlier.
I have (in theory) been working on a mac version for quite a long time really. There aren't exactly any big hurdles left, its mostly just that I have a lack of time to work on spring or any other hobby projects of mine.
I believe that after I get the texture code in the trunk (which is what I'm doing right now), and update the filesystem stuff so that mac os uses the same multiple directory thing that the linux build uses, it should be ready for alpha testing.
Cheers,
Lorenz
Just been trying to compile your svn last build in texture.h, line 48 needed "class" added I think; as in " friend class FBO; // Temporary Workaround".
Much interested if there's any way I can help :)
bah for the linking problems... :/
Much interested if there's any way I can help :)
bah for the linking problems... :/
Last edited by elio on 29 Dec 2006, 13:01, edited 1 time in total.
that might make it hard to work with; I'll go download the sun jdk.AF wrote:No, the netbeans classes are from Sun and I dont know where to get them save downloading the Sun JDK.
d/led a11.3 and it renders much like any other un-mac-ported java application, there's a fair bit of lag in responses and redraws compared to other java apps, but otherwise works fine.

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Derail about Java:
Will AFLobby (And Betalord's server) work in JRE 6? This will be pretty important in ~25 days or so when Windows Vista launches for consumers since that is the only Java VM that works with Vista. I have a test box w/ JRE 6 and Vista if you want and can give me a JAR or whatever to test with.
Will AFLobby (And Betalord's server) work in JRE 6? This will be pretty important in ~25 days or so when Windows Vista launches for consumers since that is the only Java VM that works with Vista. I have a test box w/ JRE 6 and Vista if you want and can give me a JAR or whatever to test with.
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
http://java.sun.com/javase/6/webnotes/c ... ility.html There's a small list of incompatible stuff from JE5 that won't work now. None of it seems to be too huge, but just a heads up.AF wrote:As far as I'm aware Java 6 is backwards compatible. I havent updated to java 6 yet myself so I cant comment any further.
Insert words of encouragement here.
If someone were to put together an OSX universal binary for spring ... I'd donate cash to those folks.
What about running TASClient in Crossover (see http://www.codeweavers.com) and having it launch an OS X universal binary of Spring?
If someone were to put together an OSX universal binary for spring ... I'd donate cash to those folks.
What about running TASClient in Crossover (see http://www.codeweavers.com) and having it launch an OS X universal binary of Spring?
AF wrote:try using krysoles branch
the krysoles branch seems really buggy compiling on my g5
I'm just attempting to compile it now for intel; I've no idea due to lack of an intel mac around to test it or experience in intel building with xcode, mainly relating to dependencies. I'll PM you if you want to try testing it if it compiles fine.somazx wrote:Insert words of encouragement here.
If someone were to put together an OSX universal binary for spring ... I'd donate cash to those folks.
What about running TASClient in Crossover (see http://www.codeweavers.com) and having it launch an OS X universal binary of Spring?
I'd be happy to help. I was looking into trying to compile it myself ... but as soon as I realized I'd need all the other stuff (openal, etc) I got chicken and if *anything* went wrong I'd be lost.elio wrote: I'm just attempting to compile it now for intel; I've no idea due to lack of an intel mac around to test it or experience in intel building with xcode, mainly relating to dependencies. I'll PM you if you want to try testing it if it compiles fine.
The frameworks I'm using that'd need intel compatibility to compile I think:somazx wrote:
I'd be happy to help. I was looking into trying to compile it myself ... but as soon as I realized I'd need all the other stuff (openal, etc) I got chicken and if *anything* went wrong I'd be lost.
- libIL.dylib
libILU.dylib
libILUT.dylib
liblua5.1.a
liblua5.1.so
libIL.dylib
libILU.dylib
libILUT.dylib
Frameworks/QuickTime.framework
libboost_date_time-1_33_1.dylib
libboost_filesystem-1_33_1.dylib
libboost_regex-1_33_1.dylib
libboost_thread-1_33_1.dylib
/usr/lib/libz.dylib
/usr/X11R6/lib/libfreetype.dylib
libGLEW.1.3.3.dylib
/System/Library/Frameworks/Cocoa.framework
/System/Library/Frameworks/Foundation.framework
/System/Library/Frameworks/OpenAL.framework
/System/Library/Frameworks/OpenGL.framework
SDL.framework