Are we moving to something that doesn't make use of AtlasedTexture?Branch created to change CBitmap code to use the new texture interfaces, and incorporate the new texture interfaces at the same time.
What's this mean?
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What's this mean?
CBitmap is old code thats been needing replacing, and DevIL doesnt work on Mac OS. This is all to allow a generic texture itnerface so that Mac compliant code can be used as an implementation on Macs and DevIL on linux and windows.
Aside from ungarbled textures on MAc dont expect any new features from this.
Aside from ungarbled textures on MAc dont expect any new features from this.
haha, I didn't expect people to catch this so early...
Basically a while back i wrote a few interfaces that abstract texture loading. This will make it easier to extend/tune the texture subsystem, as well as port it to mac os, or write new code that uses textures.
AF is right, however, there won't really be any new features atm.
I'll put more information on the mailing list soon explaining the basic organization of the new interfaces to help everyone who needs to use it after CBitmap goes fatal;)
Basically a while back i wrote a few interfaces that abstract texture loading. This will make it easier to extend/tune the texture subsystem, as well as port it to mac os, or write new code that uses textures.
AF is right, however, there won't really be any new features atm.
I'll put more information on the mailing list soon explaining the basic organization of the new interfaces to help everyone who needs to use it after CBitmap goes fatal;)
- hughperkins
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