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by the above
23 Mar 2016, 11:05
Forum: Balanced Annihilation
Topic: Dead or alive
Replies: 12
Views: 5122

Re: Dead or alive

Strategies didn't become any more or less viable and the game hasn't changed, the old vehicle starts that may have worked consistantly in the past were never as water-tight as they may have seemed. On medium sized maps it is more effective to transition from bot to vehicle at t1. T1 kbot and vehicl...
by the above
10 Mar 2016, 01:06
Forum: Balanced Annihilation
Topic: Dead or alive
Replies: 12
Views: 5122

Re: Dead or alive

I've played a lot of games now (not very well though). But I've gotta say the game's worse than it once was. I blame it mostly on that veh pathing was made to suck... Which was one of the reasons I stopped playing originally. I don't know if there's been minor tweaks since I stopped or not, not much...
by the above
09 Mar 2016, 14:56
Forum: Map Releases
Topic: Neo Geyser
Replies: 2
Views: 2303

Neo Geyser

I found some of my half-finished Spring maps from an external HDD. This one was totally functional just short of compiling, so I did just that. Everything's pretty much as I left it 5 years ago, I doubt I have the .tmd I created this with anymore. I'll probably be releasing more of this old shit in ...
by the above
24 Feb 2016, 11:34
Forum: Balanced Annihilation
Topic: BA 9.21 released!
Replies: 3
Views: 3686

Re: BA 9.21 released!

Why aren't topics on new patches posted here anymore?
by the above
17 Oct 2015, 06:26
Forum: Balanced Annihilation
Topic: Dead or alive
Replies: 12
Views: 5122

Re: Dead or alive

Btw I'm Johannes
by the above
17 Oct 2015, 06:25
Forum: Balanced Annihilation
Topic: Dead or alive
Replies: 12
Views: 5122

Dead or alive

Anybody any good still playing this game? I decided to check what's going on here. I see one non-pw'd game in the lobby, it's Senna vs rzbx vs some unknown FFA on Greenfields! These guys haven't improved a notch in the 3? 4? years since I last saw them, it's kinda endearing. Is DSD still popularest?...
by the above
01 Oct 2012, 14:44
Forum: General Discussion
Topic: Pathing
Replies: 49
Views: 12966

Re: Pathing

I wouldn't put too much value on these movement videos since it's not really a scenario that happens ingame. Not saying it'll be bad without trying of course, but... The old pathfinder was ok yet on this one thing it fails as shown on the vids. Hopefully it'll be surpassing that now, when will 92 be...
by the above
10 Jan 2012, 12:42
Forum: Feature Requests
Topic: Disable takes by low ranked players
Replies: 9
Views: 2178

Re: Disable takes by low ranked players

as long as they can still take when there's nobody high ranked around.
by the above
10 Jan 2012, 12:41
Forum: Feature Requests
Topic: Change gradient for f2 view.
Replies: 20
Views: 3653

Re: Change gradient for f2 view.

I don't know if it's the case for smoth, but red-green color blindness is common enough. So making the impassable areas blue for example, would make it clear for everyone better than just a different red shade.
by the above
10 Jan 2012, 12:35
Forum: Balanced Annihilation
Topic: New BAV(BA Version)
Replies: 6
Views: 1664

Re: New BAV(BA Version)

It reduces options in a single game while not really making the games overall learning curve smoother, not a fan of the idea.
by the above
04 Jan 2012, 14:17
Forum: Map Releases
Topic: Icy Sea
Replies: 11
Views: 3235

Re: Icy Sea

==Troy== wrote:Wasnt there a map identical to this already? iirc TM made it, and it was basically started from DSD.
Yeah both are round islands but they're totally different in the way they play.
by the above
03 Jan 2012, 18:15
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 91389

Re: Name suggestions for the BA remake

So how about

Total Annihilation: Spring

8)
by the above
03 Jan 2012, 14:50
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 91389

Re: Name suggestions for the BA remake

KKnD anyone?
by the above
02 Jan 2012, 17:09
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 95049

Re: A welcome to new players?

Good starting point would be to just make upping !teamsize require a vote.


And yes, waiting times and trolls are not the only reasons to dislike big team games, but they are the things that could be fixed, to an extent at least, by having a good host.
by the above
02 Jan 2012, 15:59
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 95049

Re: A welcome to new players?

The "technical" solution to forcibly limit # of commanders is much worse than to moderate BA autohosts a bit. Because as was said, moderating autohosts still leaves people the freedom to host what they want if they host it themselves, or with relayhost. But then you'd always have someone a...
by the above
29 Dec 2011, 11:56
Forum: Balanced Annihilation
Topic: Eco is much more important than territory in BA DSD
Replies: 17
Views: 5254

Re: Eco is much more important than territory in BA DSD

Playing DSD, that's what the cool kids do.
by the above
28 Dec 2011, 15:11
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 95049

Re: A welcome to new players?

Isn't half the appeal of DSD games to bitch and moan and grief your allies? If you don't enjoy that, maybe just pick another type of game. 1st. Who told you DSD is about this? Nobody had to tell me, I figured it out all by my own! Key is to not play games with too varied skill levels between player...
by the above
28 Dec 2011, 13:58
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 95049

Re: A welcome to new players?

Isn't half the appeal of DSD games to bitch and moan and grief your allies? If you don't enjoy that, maybe just pick another type of game. Which is possible even in BA. And banning old players for "taking mexes" is just ridiculous beyond belief. Retaining old players should be as much a pr...

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