
http://springfiles.com/spring/spring-maps/icysea-v2
Moderator: Moderators
[f=0000000] Error: gl.CreateList: error(2) = [string "LuaUI/Widgets/luametalspots-v4.lua"]:70: attempt to get length of local 'mSpots' (a nil value)
Yeah both are round islands but they're totally different in the way they play.==Troy== wrote:Wasnt there a map identical to this already? iirc TM made it, and it was basically started from DSD.
the sun is 1 light source... there will be shadows.Jools wrote:The poles should have no shadows, since the sun rises and sets only once a year there. Therefore, it's impossible that both poles could have sunlight simultaneously.
It is indeed so. From what I understand(I have not had the pleasure to visit such an exciting place yet), it's constant sun half the year then darkness the other half. Here's how it looks during the light half:Jools wrote:The poles should have no shadows, since the sun rises and sets only once a year there. Therefore, it's impossible that both poles could have sunlight simultaneously.
It's still easy to transport units to some part of the ice by air, and strike by ground that way. Or missile ships, etc etc.Cheesecan wrote:Anyway I think I will be releasing v3 after all, the area on the edge is overpowered since it cannot be reached by amphibious units, which leads to some pretty lame LRPC standoffs that I don't particularly like.