Neo Geyser

Neo Geyser

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the above
Posts: 18
Joined: 28 Dec 2011, 13:45

Neo Geyser

Post by the above »

I found some of my half-finished Spring maps from an external HDD. This one was totally functional just short of compiling, so I did just that. Everything's pretty much as I left it 5 years ago, I doubt I have the .tmd I created this with anymore. I'll probably be releasing more of this old shit in the near future, maybe I'll try and do some more finishing touches to those.

Influenced a lot by the old Geyser Plains map, but a bit different still of course - the mex sizes are constant, it's 98% symmetric, it's a step bigger, and so on.

https://springfiles.com/spring/spring-maps/neo-geyser

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Skasi
Posts: 19
Joined: 02 Jul 2008, 12:34

Re: Neo Geyser

Post by Skasi »

Your heightmap and textures look really neat, but I absolutely dislike how map fog can ruin readability of terrain and units whenever players zoom out. It's probably my number one issue with Geyser Plains where teal fog turns yellow unit/radar icons into a shade of green, often making it hard to tell allies and enemies apart.

Again, fog aside this map seems very nice. Could you please release a version without or with strongly reduced fog?
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Neo Geyser

Post by Anarchid »

If you consider fog necessary, consider using dualfog or volfog instead. Those don nothing special on zoomout.
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