Search found 12 matches
- 29 Jul 2011, 10:10
- Forum: General Discussion
- Topic: Spring on mobile
- Replies: 43
- Views: 10234
Re: Spring on mobile
even if you'll get it to run, arm won't sync with x86 http://www.linuxfordevices.com/c/a/News/Miutech-luxury-HDPC/ Irrelevant. Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their ...
- 28 Jul 2011, 20:33
- Forum: General Discussion
- Topic: Spring on mobile
- Replies: 43
- Views: 10234
Re: Spring on mobile
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
- 28 Jul 2011, 15:24
- Forum: General Discussion
- Topic: Spring on mobile
- Replies: 43
- Views: 10234
Spring on mobile
Would be Uberawesome trough I know this is not happening.
But, u can root your android to install Linux and then play spring(going to try that)
. Anyways think what u would do with spring on your phone.(sorry if I post wrong)


- 14 Jul 2011, 07:45
- Forum: Game Development
- Topic: Unit catapult
- Replies: 11
- Views: 1779
Re: Unit catapult
I think i want impulse
- 12 Jul 2011, 14:21
- Forum: Game Development
- Topic: Unit catapult
- Replies: 11
- Views: 1779
Re: Unit catapult
One thing still left how do i make that it acts like an tranport so it can load units?
- 12 Jul 2011, 09:28
- Forum: Game Development
- Topic: Unit catapult
- Replies: 11
- Views: 1779
Unit catapult
How would it be possible to make an static unit catapult that acts like an transport but then shoots the unit away, shuld i use LUS callins or write an gadget?
- 10 Jul 2011, 07:13
- Forum: Game Development
- Topic: Bomber spread problem
- Replies: 10
- Views: 1589
Re: Bomber spread problem
I modifyed the unit_explosion_spawn gadget and now it works
! Thx for the support!

- 07 Jul 2011, 07:18
- Forum: Game Development
- Topic: Bomber spread problem
- Replies: 10
- Views: 1589
Re: Bomber spread problem
Did you use Script.SetWatchWeapon? You won't get any Explosion(...) callin without it. Yup. function script.Create() Spring.Echo("create") StartThread(SmokeUnit) Hide( rearthrust) Hide( wingthrust1) Hide( wingthrust2) Hide( drop1) Hide( drop2) Script.SetWatchWeapon(1, true) Script.SetWatc...
- 06 Jul 2011, 20:35
- Forum: Game Development
- Topic: Bomber spread problem
- Replies: 10
- Views: 1589
Re: Bomber spread problem
I commented out the turnrate and now it works!
but still no explosion callin... 




- 06 Jul 2011, 17:25
- Forum: Game Development
- Topic: Bomber spread problem
- Replies: 10
- Views: 1589
Re: Bomber spread problem
Sprayangle dont work (is 10k sprayangle much?
)

- 06 Jul 2011, 14:13
- Forum: Game Development
- Topic: Bomber spread problem
- Replies: 10
- Views: 1589
Re: Bomber spread problem
The explosion callin don't work i think it is because the gadget that handles the unit spawn overrides the explosion (even if u have and explosion on the weapon it isn't showed. The weapontype is an missilelauncher name = [[Levler Bomb]], -- accuracy = 1024, areaOfEffect = 0.1, avoidFeature = false,...
- 06 Jul 2011, 12:12
- Forum: Game Development
- Topic: Bomber spread problem
- Replies: 10
- Views: 1589
Bomber spread problem
Hello i've played spring for a while and decided to make some units to it (i've made an unit already) and is using Zero-k as base, now i'm working on an kamikaze bomber that spawns 3 types of units (total 5 units) when the bombs impacts. The problem is to make that it don't shoot all of the weapons ...