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by shooter98
29 Jul 2011, 10:10
Forum: General Discussion
Topic: Spring on mobile
Replies: 43
Views: 10234

Re: Spring on mobile

even if you'll get it to run, arm won't sync with x86 http://www.linuxfordevices.com/c/a/News/Miutech-luxury-HDPC/ Irrelevant. Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their ...
by shooter98
28 Jul 2011, 20:33
Forum: General Discussion
Topic: Spring on mobile
Replies: 43
Views: 10234

Re: Spring on mobile

BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/
by shooter98
28 Jul 2011, 15:24
Forum: General Discussion
Topic: Spring on mobile
Replies: 43
Views: 10234

Spring on mobile

Would be Uberawesome trough I know this is not happening. :( But, u can root your android to install Linux and then play spring(going to try that) 8) . Anyways think what u would do with spring on your phone.(sorry if I post wrong)
by shooter98
14 Jul 2011, 07:45
Forum: Game Development
Topic: Unit catapult
Replies: 11
Views: 1779

Re: Unit catapult

I think i want impulse
by shooter98
12 Jul 2011, 14:21
Forum: Game Development
Topic: Unit catapult
Replies: 11
Views: 1779

Re: Unit catapult

One thing still left how do i make that it acts like an tranport so it can load units?
by shooter98
12 Jul 2011, 09:28
Forum: Game Development
Topic: Unit catapult
Replies: 11
Views: 1779

Unit catapult

How would it be possible to make an static unit catapult that acts like an transport but then shoots the unit away, shuld i use LUS callins or write an gadget?
by shooter98
10 Jul 2011, 07:13
Forum: Game Development
Topic: Bomber spread problem
Replies: 10
Views: 1589

Re: Bomber spread problem

I modifyed the unit_explosion_spawn gadget and now it works :lol: ! Thx for the support!
by shooter98
07 Jul 2011, 07:18
Forum: Game Development
Topic: Bomber spread problem
Replies: 10
Views: 1589

Re: Bomber spread problem

Did you use Script.SetWatchWeapon? You won't get any Explosion(...) callin without it. Yup. function script.Create() Spring.Echo("create") StartThread(SmokeUnit) Hide( rearthrust) Hide( wingthrust1) Hide( wingthrust2) Hide( drop1) Hide( drop2) Script.SetWatchWeapon(1, true) Script.SetWatc...
by shooter98
06 Jul 2011, 20:35
Forum: Game Development
Topic: Bomber spread problem
Replies: 10
Views: 1589

Re: Bomber spread problem

I commented out the turnrate and now it works! :lol: but still no explosion callin... :cry:

Image
by shooter98
06 Jul 2011, 17:25
Forum: Game Development
Topic: Bomber spread problem
Replies: 10
Views: 1589

Re: Bomber spread problem

Sprayangle dont work (is 10k sprayangle much? :roll: )
by shooter98
06 Jul 2011, 14:13
Forum: Game Development
Topic: Bomber spread problem
Replies: 10
Views: 1589

Re: Bomber spread problem

The explosion callin don't work i think it is because the gadget that handles the unit spawn overrides the explosion (even if u have and explosion on the weapon it isn't showed. The weapontype is an missilelauncher name = [[Levler Bomb]], -- accuracy = 1024, areaOfEffect = 0.1, avoidFeature = false,...
by shooter98
06 Jul 2011, 12:12
Forum: Game Development
Topic: Bomber spread problem
Replies: 10
Views: 1589

Bomber spread problem

Hello i've played spring for a while and decided to make some units to it (i've made an unit already) and is using Zero-k as base, now i'm working on an kamikaze bomber that spawns 3 types of units (total 5 units) when the bombs impacts. The problem is to make that it don't shoot all of the weapons ...

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